3 mods in 1 project based on UCP using GRM and Saladin

Horemvore Gauntlet and GANG

*******If you want to help me or correct any errors you think I made please comment******

Hopefully this works and we can have all the races from three MODS !!

tried to figure it out with past help from the pros and guesswork

I added GRM ships and factions including Saladins 100 to UCP gameplay. I edited the globaldefs by changing 2 to 4 in traits . . I added GRM systemdefs = I had to copy ONLY the GRM part and add it to UCP systemdefs. I did not copy the entire globaldef or system def file.

copied GRM files 0-GRM GC3AppearanceDefs More, 0-GRM GC3AppearanceDefs, GalCiv3GraphicsDefs from core to core file.

added all GRM specific files from game to game file. example - 0-GRM RDM FactionShipStyleSetDefs and the GRM abilities ONLY so the extras will appear along with UCP

 

then I was able to see all the wonderful races with all ships - now you can add 2 more abilities if u wish !!

I will let you guys know if it crashes - probably will cuz I am not experienced with this - TRY IT YOURSELF  and good luck

Hope this helps everyone to use UCP , GRM races & ships, Saladins Races (uses GRM ships).

 

I did this because Horem made changes to the AI to make it play better and I wanted more races so here we go....gonna need all 32gb of ram now

when I am done I will see if I can upload it for others, if the authors are ok with that.

 

Happy New Year

JJ

8,732 views 2 replies
Reply #1 Top

I got a CTDT when trying to use the battle viewer

the cause is when I use GRM ship colors surface #6 with timonium and chrome , any race of UCP so far used borg amd tholian , try it and see if your game crashes using GRM colors this way

 

any ucp ship with survey fighting pirates so far

Reply #2 Top

managed to get it working:P  

I hope it wont crash again but even my saved game works , I forgot to add the GRM basic folder

maybe you want to try it  ? Its nice so far.

 

I did not put the GRM basic mod folder in..I made starsystemdefs into .bak and GalCiv3GlobalDefs. as well

 

remembering to change the 2 to 4 in ucp for 4 abilities.

 

had some odd output in the debug though on loading the previously saved game - but likely due to rectifying the problem - there was a message about not being able to find GINT marauder in one pass. and the GRM parts were only noted in the first run of the game once augmented / repaired.

 

potential problems because Im not sure exactly how to manage the star defs , I added  GRM to the UCP , seems ok

 

CShipDesignGfxListenerBase: Failed because root component was NULL.  Did an objgfxcfg '(null)' fail to load? - does this mean I need to add GRM file to the main folder ?