Why ?

Why have you made the graphics in this game look like something a 5 year old would like to watch on a tv in pre-school ? i cannot understand why any adult would want to buy this game, everytime you make a game you make the graphics look childish, please stop doing this and make a game that would be worth buying. If you only want to target an age range from 2-5 years old then great, but if you really want to do well you will have to make the graphics considerably more lifelike and proffesional, i used to like games on the good old ZX Spectrum back in the day but as tech moves on so does your target audience, why not move up in the world of gaming and make something really good. IGNs review is pretty accurate in my opinion, especially with the tedious grind on the planet suface with the boring buggy.

 

22,199 views 3 replies
Reply #1 Top

If you keep playing you eventually get more RU through quests than mining the average planet.  Or you could shoot aliens, especially trading vessels, for RU.  Also, it was not intended for you to mine every planet (that is like robbing every house in Skyrim), only the ones with good resources.  Also, during the beta it took me only 40 hours to buy almost everything, do quests for all the major alien races, and finish the story and that was with me doing a lot of pointless grinding low-value planets and not attacking traders and the cost of stuff was much higher during the beta than it is now.  I also got bored mining planets for several hours straight, but then I took a break.

 

If you really want to save many hours of playtime wait until people start posting guides.  Just like Star Control II the universe is the same for every player, so people can share where all the good stuff is hidden.  Star Control Origins actually relies LESS on guides than Star Control II because it was practically impossible to get all Melnorme upgrades in Star Control II unless you earned all those Melnorme credits by finding all the rainbow worlds.  No matter how much you mined regular plantes you could not get those Melnorme upgrades because Melnorme credits are only earned by trading biological data or rainbow world locations.  In Star Control Origins you don't have to find rainbow worlds to buy everything.

 

Stardock is not Blizzard or another AAA company that can have movie-quality cutscenes.  Stardock is on a budget, even though this is by far the most money they have ever spent on one of their games.  If you did not like the art style you saw in the trailer before buying this game, well I guess you should not have bought this game.  Also, cutscenes can get much much worse.  Star Control 3's sock puppets during alien dialogue cutscenes are abominations.

Reply #2 Top

I am sorry that you do not enjoy the style of art. Although many modern, successful video games played by adults have stylized graphics (Overwatch, Warcraft, Fortnite, Team Fortress, Minecraft).

Our tech is pretty advanced here with a lot of work having been put into supporting cutting edge graphical APIs, including a Vulkan port which will release soon. However, we also wanted to target lower end hardware as there is a desire to create a console port of the game as well as ensuring most gamers on Steam can run Star Control: Origins.

Apart from the art style choice do you have any feedback on gameplay or story?

Reply #3 Top

Thank you for the replies, i dont like the graphics style in the other games you mentioned either, although i spent more time than i should have in World of warcraft i tolerated the cartoony graphic becuase of the multiplayer side of it  but i really did not like the art style, i cannot comment on the gameplay as this is not a title i would play for already stateted reasons but i have watched videos and seen review most of which are good, it is just my personel taste in graphics.