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10 New Maps To download Version 3 Updated 4/24/2020

10 New Maps To download Version 3 Updated 4/24/2020

Try those maps and let me know if you like them Version 3 Updated 4/24/2020

https://drive.google.com/open?id=0B7nS5H87AGg1ZXJLTTRvaWtBalU

EDIT INFO Version 3 Updated 4/24/2020:

What changed today with all the maps

  1. Remade half of the maps
  2. Fixed Relays in all the maps
  3. fixed nodes in all the maps
  4. fixed Dead Regions in all the maps
  5. Fixed the terrain setting in all the maps (chose witch map looks better with each terrain type from the 6 available)

After today i will start making new maps of different sizes:D  

 

I hope to see all of you playing and testing the maps.

see you soon.

 

 

 

OLDNEW

  • Name: All War 
  • Map Size: Large 
  • Crystal terrain setting
  • # players: 8, 1v1 and Teams
  • Playstyle: Rush, Defence, Eco, All Possibilities 
  • Description: Map was made that each team up to 4 players can be on one side of the map together, and play supporting each other, with Defence, Attack and towers.
  • Link

OLDNEW

  • Name: Ashes War 
  • Map Size: Large 
  • Crystal terrain setting
  • # players: 8, Teams and FFA 
  • Playstyle: Rush, Defence, Eco, All Possibilities 
  • Description: The idea of this map is to let every player start in any location available and have a fair start as every other player. In the middle of the map you have a small island that you can get there by air or by spawning there by using Orbital Abilities, it make the game very interesting to play and create some good gameplay strategies.
  • Link

OLDNEW

  • Name: Central Flame 
  • Map Size: Large 
  • Turinium terrain setting
  • # players: 8, Teams and FFA 
  • Playstyle: Rush, Defence, Eco, All Possibilities 
  • Description: Each 4 player team can start North side or South side of the ma, the need to move to the middle to get the turinium Generators, with the generators secured you can win the game.
  • Link

OLDNEW

  • Name: Centre 
  • Map Size: Large 
  • Terran terrain setting
  • # players: 8, Teams and FFA 
  • Playstyle: Rush, Defence, Eco, All Possibilities 
  • Description: This is one of my favorite map, it have a lot of generators everywhere to boost your economy, and can be played in any way you want.
  • Link

OLDNEW

  • Name: Mid Lover 
  • Map Size: Large 
  • Desert terrain setting
  • # players: 8, Teams and FFA 
  • Playstyle: Rush, Defence, Eco, All Possibilities 
  • Description: In this map you start at the edges and each player or team need to try to get to the middle of the map and secure it.
  • Link

OLDNEW

  • Name: Mid War 
  • Map Size: Enormous 
  • Frozen terrain setting
  • # players: 6, Teams and FFA 
  • Playstyle: Rush, Defence, Eco, All Possibilities 
  • Description: This was one of my first made maps, i do really love the Design of it, it's a six player map but its so big! It does look at lot like Mid Lover map but design wise is nicer, good luck finishing this map :).
  • Link

OLDNEW

  • Name: Nexus War 
  • Map Size: Enormous 
  • Volcanic terrain setting
  • # players: 10, 1v1 and Teams
  • Playstyle: Rush, Defence, Eco, All Possibilities 
  • Description: 10 Player map was created in mind, every 5 players on each side of the map, it's all about the middle, secure the middle and you win the map, or you can strategize and win it with air!, do forget to have some Anti-air Structures.
  • Link

OLDNEW

  • Name: Round In 
  • Map Size: Large 
  • Volcanic terrain setting
  • # players: 8, Teams and FFA 
  • Playstyle: Rush, Defence, Eco, All Possibilities 
  • Description: I called this map Round In because everyone start from the inside of the map and let's say the middle of the map, my recommendation for the player who rush is to build air, and for the player who is more into the defence get anti-air structure up fast.
  • Link

OLDNEW

  • Name: Round Out 
  • Map Size: Large
  • Terran terrain setting
  • # players: 8, Teams and FFA 
  • Playstyle: Rush, Defence, Eco, All Possibilities 
  • Description: In this map you start at the Edges Surrounded by Mountains, you don’t have a lot of freedom to move your ground units the way you want, that’s why it make the map very interesting to play, air units is an important part of the gameplay.
  • Link

OLDNEW

  • Name: Twilight Flame 
  • Map Size: Enormous 
  • Frozen terrain setting
  • # players: 6, Teams and FFA 
  • Playstyle: Rush, Defence, Eco, All Possibilities 
  • Description: this is another enormous 6 player map but this map is all about freedom, go anywhere you want and build as much as you want, you have all the space to expand, hope you like it. 
  • Link

Hello Everyone, as all of you guys know the Map Editor is still very buggy and most of the time does not work.

but I did make 10 maps for everyone who want to try something new, the maps are not perfect, I even remade the same map more than 10 times because the Map Editor keep crashing and the maps gets broken, anyway I hope you like all the them and if you see any bugs in the maps let me know and I will try to fix them, or remake them.....

any questions that you have you can ask them here or in the Discord Channel

Good luck, have fun and Thanks.

 

Edit: Many will ask why the map environment that I do are only in plains(terran) the answer to that is nothing else work for me,

every time I build a map in all other environment and finish building it, and I go and test the map it just stay in Terran environment.. weird..

230,387 views 37 replies
Reply #26 Top

Quoting LorenPechtel, reply 25

DF Centre:  You moved the capture points but not the resources themselves.  Also, this is not playable as a free-for-all as points 1-4 fare far better than 5-8.  In a FFA game the first four dead were 5-8 and they never expanded well.

thx for the info, gonna look into It and see why

Reply #27 Top

DF Centre Got updated to reflect what we spoke about, 1-4 are still the same but with 5-8 have been updated. the AI should work much better using those points,
DF Centre map is better made to be played 4v4 but yes it can be played as FFA too.

now try redownload it again and test it please thx.

Reply #28 Top

Round out still favors the corners.  The center AIs were on the ropes by the time I went on the warpath.

Reply #29 Top

will look into it, right now I am working on a version 3 of the maps, fixing all the nodes.

Reply #30 Top

Thansk :)

Reply #31 Top

Maps Updated to Version 3,  I hope you will like them.

Reply #33 Top

I beat most of them against painful AIs.  Many of them I had to really turtle--just my nexus and the two nearby nodes.  Wall off the entrance with guns and stay put until I could field juggernauts.  The map where you have a bunch of holes in the wall around your base I couldn't beat on painful and on many of them I didn't even try some of the starts as they were obviously going to get sandwiched.

There are still a couple of initial nodes that are slightly too far away but I found an alternate approach--a constructor can take such a node by building a gun rather than capturing.  You get the capture anyway and the gun takes care of the guardians that pop up.  You need the gun anyway to defend against orbitals.  A pair of constructors can even take a moderately defended node this way.

Reply #35 Top

Thank you for trying them. 5*  XD  

Reply #36 Top
Thanks! Very glad to have some new skirmish maps for single-player.