[CRASH][LH 2.3] Constant Random Crashes

Just bought this game, it's constantly crashing.  please advise. debug.err from latest crash below

DebugMessage:  Version 2.0 last updated on: 06-04-2018 14:07

DebugMessage:  Entering WinMain

Debug Message:  Command Line: 

DebugMessage:  *********DXDiag info follows.*********

System Info

Time: 6/4/2018, 21:28:20

DirectX Version: DirectX 12

Machine Name: ALLANON

Operating System: Windows 10 Pro 64-bit (6.2, Build 9200) (17134.rs4_release.180410-1804)

Languages: English (Regional Setting: English)

System Manufacturer: System manufacturer

System Model: System Product Name

BIOS: 1003

Processor: AMD Ryzen Threadripper 1950X 16-Core Processor  (32 CPUs), ~3.4GHz

Physical Memory: 131072MB RAM

Page File: 11047MB used, 139355MB available

Windows Dir: C:\WINDOWS

 

 

Display Info

Display device 1:

Device Name: \\.\DISPLAY1

Card Name: NVIDIA GeForce GTX 1070

Manufacturer: NVIDIA

Chip Type: GeForce GTX 1070

DAC Type: Integrated RAMDAC

Key Device: Enum\PCI\VEN_10DE&DEV_1B81&SUBSYS_85991043&REV_A1

Display Memory: 4095 MB

Current Display Mode: 2560 x 1440 (32 bit) (144Hz)

Monitor Name: Generic PnP Monitor

Monitor Max Resolution: Unknown

Driver Name: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_f32bf428bbff8aa5\nvldumdx.dll,C:\

Driver Version: 24.21.0013.9793

Driver Date: 5/21/2018 8:00:00 PM

DirectX Acceleration Enabled: Yes

 

Display device 2:

Device Name: \\.\DISPLAY2

Card Name: NVIDIA GeForce GTX 1070

Manufacturer: NVIDIA

Chip Type: GeForce GTX 1070

DAC Type: Integrated RAMDAC

Key Device: Enum\PCI\VEN_10DE&DEV_1B81&SUBSYS_85991043&REV_A1

Display Memory: 4095 MB

Current Display Mode: 2560 x 1440 (32 bit) (144Hz)

Monitor Name: Generic PnP Monitor

Monitor Max Resolution: Unknown

Driver Name: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_f32bf428bbff8aa5\nvldumdx.dll,C:\

Driver Version: 24.21.0013.9793

Driver Date: 5/21/2018 8:00:00 PM

DirectX Acceleration Enabled: Yes

 

 

 

Sound info

Sound device 1:

Description: Headphones (VIZIO S4251w Stereo)

Default Sound Playback: Yes

Default Voice Playback: Yes

Hardware ID: BTHENUM\{0000110b-0000-1000-8000-00805f9b34fb}_LOCALMFG&000f

Manufacturer ID: 1

Product ID: 65535

Driver Name: BthA2DP.sys

Provider: Microsoft

Driver Version: 6.02.17134.0001

Driver Date: 4/11/2018 12:00:00 AM

Type: WDM

Other Drivers: 

Acceleration Level: 1

Cap Flags: 0

Min/Max Sample Rate: 0, 0

 

Sound device 1:

Description: Realtek HD Audio 2nd output (Realtek High Definition Audio)

Default Sound Playback: No

Default Voice Playback: No

Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_1220&SUBSYS_1043874F&REV_1000

Manufacturer ID: 1

Product ID: 100

Driver Name: RTKVHD64.sys

Provider: Realtek Semiconductor Corp.

Driver Version: 6.00.0001.8339

Driver Date: 1/2/2018 12:00:00 AM

Type: WDM

Other Drivers: 

Acceleration Level: 1

Cap Flags: 0

Min/Max Sample Rate: 0, 0

 

Sound device 1:

Description: Speakers (Realtek High Definition Audio)

Default Sound Playback: No

Default Voice Playback: No

Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_1220&SUBSYS_1043874F&REV_1000

Manufacturer ID: 1

Product ID: 100

Driver Name: RTKVHD64.sys

Provider: Realtek Semiconductor Corp.

Driver Version: 6.00.0001.8339

Driver Date: 1/2/2018 12:00:00 AM

Type: WDM

Other Drivers: 

Acceleration Level: 1

Cap Flags: 0

Min/Max Sample Rate: 0, 0

 

Sound device 1:

Description: Headphones (Rift Audio)

Default Sound Playback: No

Default Voice Playback: No

Hardware ID: USB\VID_2833&PID_0330&REV_0100&MI_00

Manufacturer ID: 1

Product ID: 100

Driver Name: OCULUS119B.sys

Provider: Oculus VR, LLC

Driver Version: 10.00.0016.9019

Driver Date: 3/14/2016 12:00:00 AM

Type: WDM

Other Drivers: 

Acceleration Level: 1

Cap Flags: 0

Min/Max Sample Rate: 0, 0

 

 

 

DebugMessage:  *********END dxdiag info.*********

DebugMessage:  Using 8 samples for multisampling.

DebugMessage:  Game Resolution: 2560 x 1440 (windowed mode)

DebugMessage:  HAL (hardware vertex processing)NVIDIA GeForce GTX 1070

DebugMessage:  Presentation Interval: Immediate.

DebugMessage:  Back Buffer Bit Depth: X8R8G8B8.

DebugMessage:  32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.

DebugMessage:  ** Checking Direct3D 9 Device Capabilities ************************************

DebugMessage:  A full-color cursor is supported in hardware at high resolution modes.

DebugMessage:  Bump mapping is supported.

Debug Message:  Device is now ready

Debug Message:  GFX-THREAD: DISABLED

DebugMessage:  Border size reported as 6 by 29

DebugMessage:  Shell initialization complete

Debug Message:  DXAtlasWin.exe /w 1024 /h 4096 /OUTPUTDIR "C:\ProgramData\Stardock\Elemental - Legendary Heroes\screens\" /SCREENPATH "C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\screens" /FORCEREGEN 0 /ATLASNAME atlas

DebugMessage:  ***** Initializing Game *****

DebugMessage:  Loaded font Arial-13 

DebugMessage:  Loaded font Trajan Pro_lu-16 

DebugMessage:  Loaded font Trajan Pro_lu-13 

DebugMessage:  Timer Frequency is 0 3291a5

DebugMessage:  Initializing sound card.

DebugMessage:  initailizing bink

DebugMessage:  Create anchor mwin

DebugMessage:  Load texture atlas.

DebugMessage:  InitializeWorld

DebugMessage:  Loaded font Tahoma-13Bold 

DebugMessage:  Loaded font Trajan Pro-17Bold 

DebugMessage:  Loaded font Trajan Pro-21Bold 

DebugMessage:  Loaded font Trajan Pro-37Bold 

DebugMessage:  Loaded font Tahoma-32Bold 

Debug Message:  Attempting to allocate memory of size: 53477376 bytes

Debug Message:  Allocation successful

DebugMessage:  Create popup manager.

DebugMessage:  InitializeMWinStripEngine

DebugMessage:  InitializeMWinDeferredTextRenderer

DebugMessage:  Initialize effect system.

DebugMessage:  InitializeSpellRepository

DebugMessage:  InitializeTriggerManager

DebugMessage:  InitializeMusicLayerGroupManager

DebugMessage:  Loaded font Tahoma-16Bold 

DebugMessage:  Loaded font Trajan Pro-19Bold 

DebugMessage:  Loaded font Trajan Pro-16Bold 

Debug Message:  Total objects deleted: 1

Debug Message:  Attempting to allocate memory of size: 53477376 bytes

Debug Message:  Allocation successful

Debug Message:  Total objects deleted: 0

DebugMessage:  Begin LoadCoreXMLData3

DebugMessage:  LoadCoreXMLData finished 3

Debug Message:  MapManager registered 12 files on disk

Debug Message:  MapManager registered 95 files on disk

Debug Message:  MapManager registered 0 files on disk

Debug Message:  MapManager registered 0 files on disk

Debug Message:  MapManager registered 0 files on disk

Debug Message:  MapManager registered 0 files on disk

Debug Message:  MapManager registered 0 files on disk

DebugMessage:  LoadCoreXMLData finished

DebugMessage:  Create setup screens.

DebugMessage:  Loaded font Segoe UI Semibold-13Bold 

DebugMessage:  Loaded font Trajan Pro-32Bold 

DebugMessage:  Loaded font Trajan Pro-24Bold 

DebugMessage:  Loaded font Tahoma-11Bold 

DebugMessage:  Loaded font Arial-11 

DebugMessage:  Loaded font Tahoma-19Bold 

DebugMessage:  Loaded font Segoe UI Semibold-17Bold 

DebugMessage:  Loaded font Segoe UI Semibold-16Bold 

DebugMessage:  Loaded font Segoe UI Semibold-11Bold 

DebugMessage:  Loaded font Tahoma-15Bold 

DebugMessage:  Loaded font BankGothic Md BT-12 

DebugMessage:  No string tables in C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\*.tips

DebugMessage:  Set mouse.

DebugMessage:  Set update timer.

DebugMessage:  Loaded font Arial-11Bold 

Debug Message:  Generating portrait: Portrait_Abraajlus_-66364884-776_-1190321365

Debug Message:  Generating portrait: Portrait_Roarvre_1300683082-230463_-440289418

Debug Message:  - Current Game Settings - 

Debug Message:  Selected local player faction: CustomFaction_Jeru

Debug Message:  Selected local player sovereign: Abraajlus_-66364884-776

Debug Message:  AI players:

Debug Message:  Sovereign_Irane, KingdomOfTarth, Difficulty: AIDiffLvl_Beginner, Team#: 2

Debug Message:  Sovereign_Procipinee, KingdomOfPariden, Difficulty: AIDiffLvl_Beginner, Team#: 3

Debug Message:  Sovereign_Verga, EmpireOfYithril, Difficulty: AIDiffLvl_Beginner, Team#: 4

DebugMessage:  Loaded font Tahoma-14Bold 

DebugMessage:  Loaded font Tahoma-12Bold 

DebugMessage:  Loaded font Trajan Pro-11Bold 

DebugMessage:  Loaded font Verdana-13 

DebugMessage:  Loaded font Trajan Pro-15Bold 

DebugMessage:  Loaded font Tahoma-9 

DebugMessage:  Loaded font Tahoma-11 

Debug Message:  InitializeWorld:  Map File: 

Debug Message:  Stamp Quantity: 9

Debug Message:  Land Mass Size: 0

Debug Message:  Land Mass Min Spawns: 0

Debug Message:  Land Mass Max Spawns: 0

Debug Message:  Forest Quantity: 4

Debug Message:  Mountain Generation Option: 1

Debug Message:  Map Random Seed: 1528162119

Debug Message:  ---------------------------------------------

Debug Message:  ---------------------------------------------

Debug Message:  Map Size: Medium

Map Style: Balanced

Debug Message:  Sectors: 6 x 5

Debug Message:  Tiles: 96 x 80

Debug Message:  Tile Vertex Resolution: 5 x 5 vertices

Debug Message:  ---------------------------------------------

Debug Message:  ---------------------------------------------

Debug Message:  Picked stamp S_Master_Quest_Container_01 at tile 64,48, with rotation 1.570796, with 1 x 1 sectors, frequency is 0

Debug Message:  Picked stamp S_Chasms_Large_03 at tile 56,24, with rotation 0.000000, with 2 x 2 sectors, frequency is 4

Debug Message:  Picked stamp S_Fertile_Medium_04 at tile 24,16, with rotation 0.000000, with 2 x 1 sectors, frequency is 4

Debug Message:  Picked stamp S_Generic_Medium_11 at tile 32,40, with rotation 4.712389, with 1 x 2 sectors, frequency is 4

Debug Message:  Picked stamp S_Fertile_Medium_09 at tile 72,64, with rotation 3.141593, with 2 x 1 sectors, frequency is 1

Debug Message:  Picked stamp S_DLC06-12 at tile 48,48, with rotation 0.000000, with 1 x 1 sectors, frequency is 4

Debug Message:  Picked stamp S_DLC06-16 at tile 16,48, with rotation 1.570796, with 1 x 1 sectors, frequency is 4

Debug Message:  Picked stamp S_Chasm_Small_05 at tile 48,64, with rotation 4.712389, with 1 x 1 sectors, frequency is 4

Debug Message:  Picked stamp S_Fertile_Small_11 at tile 16,32, with rotation 0.000000, with 1 x 1 sectors, frequency is 3

Debug Message:  ---------------------------------------------

Debug Message:  ---------------------------------------------

DebugMessage:  A* Path too long to calculate (19.924858).  Aborting

DebugMessage:  A* Path too long to calculate (15.000000).  Aborting

Debug Message:  ---------------------------------------------

Debug Message:  ---------------------------------------------

Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.

Debug Message:  Map Generation Complete

Debug Message:  Placing random goodie huts...55 requested

Debug Message:  Placed 55 GoodieHuts

Debug Message:  Placing random goodie huts...66 requested

Debug Message:  Placed 66 GoodieHuts

Debug Message:  Placing random elemental shards...28 requested

Debug Message:  Placed 28 elemental shards

Debug Message:  Placing random resources..88 requested.

Debug Message:  Placed 88 resources

Debug Message:  Placing random resources near player at 32, 44...

Debug Message:  Player faction Kingdom of Tarth is set to difficulty Beginner

Debug Message:  Placing random resources near player at 79, 62...

Debug Message:  Player faction Kingdom of Pariden is set to difficulty Beginner

Debug Message:  Placing random resources near player at 71, 25...

Debug Message:  Player faction Empire of Yithril is set to difficulty Beginner

Debug Message:  Placing random resources near player at 16, 11...

Debug Message:  Placing random NPC camps...

Debug Message:  Placing random starting quest locations

Debug Message:  Placing goodie huts around starting points

Debug Message:  WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 2 starting position

Debug Message:  WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 3 starting position

Debug Message:  Placing goodie huts around starting points

Debug Message:  WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_DarklingWarlock near player 2 starting position

Debug Message:  WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_Ruffian near player 2 starting position

Debug Message:  WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_Wolf near player 2 starting position

Debug Message:  WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_SyndicateOutpost near player 3 starting position

DebugMessage:  Loaded font Verdana-13Bold 

DebugMessage:  Error. String Not Found. Table: EmpireTreeCategoryHeaderEntryWnd String Name: Category1

Debug Message:  Generating portrait: Portrait_Abraajlus_-66364884-776_1310664867

Debug Message:  CMapViewWindow failed to set DXSAS UI parameter: Threshhold in effect: edgedetect becuase the DXSAS engine was not initialized

DebugMessage:  Player_List setting size 181 x 0

Debug Message:  InitMapGfx Started...

Debug Message:  InitMapGfx finished.

DebugMessage:  Loaded font Trajan Pro-13Bold 

DebugMessage:  Loaded font Tahoma-13 

DebugMessage:  Loaded font Trajan Pro-13 

DebugMessage:  Loaded font Tahoma-19 

DebugMessage:  Loaded font Times New Roman-21Bold 

Debug Message:  Generating portrait: Portrait_Unit_Defender_Amarian_-1086528756

Debug Message:  Generating portrait: Portrait_Unit_Light_Amarian_283982129

Debug Message:  Generating portrait: Portrait_Unit_Archer_Amarian_-925626832

Debug Message:  Generating portrait: Portrait_Unit_Medium_Amarian_-555438617

Debug Message:  Generating portrait: Portrait_Unit_Horseman_Amarian_-418577100

Debug Message:  Generating portrait: Portrait_Unit_Crossbowman_Amarian_473078498

Debug Message:  Generating portrait: Portrait_Unit_Heavy_Amarian_1632710582

Debug Message:  Generating portrait: Portrait_Unit_Magic_Medium_Amarian_Monk_1035351362

Debug Message:  Generating portrait: Portrait_Unit_Mage_Amarian_1926389187

Debug Message:  Generating portrait: Portrait_Unit_Magic_Medium_Amarian_1538906808

Debug Message:  Generating portrait: Portrait_Unit_Sion_-1496497396

Debug Message:  Generating portrait: Portrait_Unit_Magic_Heavy_Amarian_1372943646

Debug Message:  WARNING: CBackgroundNode::Set did not find texture: Gfx/Backdrops/DynastyBackground.png

DebugMessage:  Loaded font Segoe UI Semibold-12Bold 

Debug Message:  Creating terrain gfx...

Debug Message:  FinishInitMapGfx started.

Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo

Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)

Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo

Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)

Debug Message:  CDXSASEngine ERROR: EnableEffect failed to find effect edgedetect

Debug Message:  FinishInitMapGfx finished.

Debug Message:  Generating portrait: Portrait_Unit_Spearman_Amarian_-789025646

Debug Message:  Generating portrait: Portrait_Unit_Peasant_Amarian_-1031731349

Debug Message:  WARNING: File  does not include mesh data

Debug Message:  WARNING: File  does not include mesh data

Debug Message:  WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index -1 in list of 0 animations. HKB file: .  Check file name spelling in animation XML data

Debug Message:  WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index -1

Debug Message:  ActivateAnimation could not find animation with type 0 and index 0

Debug Message:  WARNING: File  does not include mesh data

Debug Message:  WARNING: File  does not include mesh data

Debug Message:  WARNING: File  does not include mesh data

Debug Message:  Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100

Debug Message:  Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100

Debug Message:  Warning, tile design G_Forest_Full_05 now has 134 objects when it used to have 100

Debug Message:  Warning, tile design G_Forest_Full_09 now has 107 objects when it used to have 100

Debug Message:  Warning, tile design G_Forest_Full_07 now has 103 objects when it used to have 100

DebugMessage:  Loaded font Tempus Sans ITC-17 

DebugMessage:  Loaded font Tempus Sans ITC-19 

DebugMessage:  Loaded font Tempus Sans ITC-17Bold 

DebugMessage:  Loaded font Tempus Sans ITC-19Bold 

Debug Message:  ERROR: (CD3D9Renderer) ::CreateTextureFromFile failed to create a texture.

Debug Message:  Texture file name: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\Screens\Intro_Portrait_Overlay.png  Mip levels: -3  Usage:512

Debug Message:  ERROR: (CD3D9Renderer) ::CreateTextureFromFile failed to create a texture.

Debug Message:  Texture file name: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\Screens\Intro_Portrait_Overlay.png  Mip levels: -3  Usage:512

Debug Message:  ERROR: (CD3D9Renderer) ::CreateTextureFromFile failed to create a texture.

Debug Message:  Texture file name: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\Screens\Intro_Portrait_Overlay.png  Mip levels: -3  Usage:512

Debug Message:  ERROR: (CD3D9Renderer) ::CreateTextureFromFile failed to create a texture.

Debug Message:  Texture file name: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\Screens\Intro_Portrait_Overlay.png  Mip levels: -3  Usage:512

Debug Message:  ERROR: (CD3D9Renderer) ::CreateTextureFromFile failed to create a texture.

Debug Message:  Texture file name: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\Screens\Intro_Portrait_Overlay.png  Mip levels: -3  Usage:512

Debug Message:  ERROR: (CD3D9Renderer) ::CreateTextureFromFile failed to create a texture.

Debug Message:  Texture file name: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\Screens\Intro_Portrait_Overlay.png  Mip levels: -3  Usage:512

Debug Message:  ERROR: (CD3D9Renderer) ::CreateTextureFromFile failed to create a texture.

Debug Message:  Texture file name: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\Screens\Intro_Portrait_Overlay.png  Mip levels: -3  Usage:512

Debug Message:  ERROR: (CD3D9Renderer) ::CreateTextureFromFile failed to create a texture.

Debug Message:  Texture file name: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\Screens\Intro_Portrait_Overlay.png  Mip levels: -3  Usage:512

Debug Message:  ERROR: (CD3D9Renderer) ::CreateTextureFromFile failed to create a texture.

Debug Message:  Texture file name: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\Screens\Intro_Portrait_Overlay.png  Mip levels: -3  Usage:512

Debug Message:  ERROR: (CD3D9Renderer) ::CreateTextureFromFile failed to create a texture.

Debug Message:  Texture file name: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\Screens\Intro_Portrait_Overlay.png  Mip levels: -3  Usage:512

Debug Message:  CReloadGraphicTask: Failed 10 attempts to load graphic: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\Screens\Intro_Portrait_Overlay.png.  The task will now be terminated.

Debug Message:  City couldn't find CityResourceData for population at Isooth.

DebugMessage:  Loaded font Trajan Pro-27Bold 

DebugMessage:  Loaded font Segoe UI Semibold-21Bold 

DebugMessage:  Loaded font Trajan Pro72Bold 

Debug Message:  Generating portrait: Portrait_Unit_CityDefender_Amarian_-1830159178

DebugMessage:  Loaded font Segoe UI Semibold-20Bold 

DebugMessage:  Loaded font Tahoma-18Bold 

Debug Message:  -------------------------

Debug Message:  - Ending Turn 2 -

Debug Message:  Current Memory Usage: 927164 KB

Debug Message:  Cities in World: 1

Debug Message:  Units in World: 294

Debug Message:  AI Warlord Verga: Now researching Leatherworking

Debug Message:  AI Lady Irane: Now researching Training

Debug Message:  AI Queen Procipinee: Now researching Civics

Debug Message:  -------------------------

Debug Message:  - Ending Turn 3 -

Debug Message:  Current Memory Usage: 936492 KB

Debug Message:  Cities in World: 3

Debug Message:  Units in World: 304

Debug Message:  -------------------------

Debug Message:  - Ending Turn 4 -

Debug Message:  Current Memory Usage: 939452 KB

Debug Message:  Cities in World: 4

Debug Message:  Units in World: 309

Debug Message:  -------------------------

Debug Message:  - Ending Turn 5 -

Debug Message:  Current Memory Usage: 939360 KB

Debug Message:  Cities in World: 4

Debug Message:  Units in World: 314

Debug Message:  Battle: Queen Procipinee (ID:2) is attacking Black Widow (ID:272)

Debug Message:  Battle: Warlord Verga (ID:3) is attacking Butcherman (ID:276)

Debug Message:  -------------------------

Debug Message:  - Ending Turn 6 -

Debug Message:  Current Memory Usage: 938776 KB

Debug Message:  Cities in World: 4

Debug Message:  Units in World: 318

Debug Message:  -------------------------

Debug Message:  - Ending Turn 7 -

Debug Message:  Current Memory Usage: 939756 KB

Debug Message:  Cities in World: 4

Debug Message:  Units in World: 314

Debug Message:  Battle: Lady Irane (ID:1) is attacking Darkling Lurker (ID:267)

Debug Message:  Battle: Warlord Verga (ID:3) is attacking Rock Spiderling (ID:279)

Debug Message:  Battle: Weyland Smyth (ID:0) is attacking Mite Mob (ID:262)

DebugMessage:  Loaded font Segoe UI-13Bold 

DebugMessage:  Loaded font Segoe UI-16Bold 

Debug Message:  -------------------------

Debug Message:  - Ending Turn 8 -

Debug Message:  Current Memory Usage: 941992 KB

Debug Message:  Cities in World: 4

Debug Message:  Units in World: 315

Debug Message:  Battle: Queen Procipinee (ID:2) is attacking Black Widow (ID:274)

Debug Message:  -------------------------

Debug Message:  - Ending Turn 9 -

Debug Message:  Current Memory Usage: 943516 KB

Debug Message:  Cities in World: 4

Debug Message:  Units in World: 305

Debug Message:  -------------------------

Debug Message:  - Ending Turn 10 -

Debug Message:  Current Memory Usage: 946380 KB

Debug Message:  Cities in World: 4

Debug Message:  Units in World: 309

Debug Message:  Stamp Quantity: 3

Debug Message:  Land Mass Size: 0

Debug Message:  Land Mass Min Spawns: 0

Debug Message:  Land Mass Max Spawns: 0

Debug Message:  Forest Quantity: 0

Debug Message:  Mountain Generation Option: 0

Debug Message:  Map Random Seed: 1528162119

Debug Message:  ---------------------------------------------

Debug Message:  ---------------------------------------------

Debug Message:  Map Size: Tactical Battle

Map Style: Single Continent

Debug Message:  Sectors: 2 x 2

Debug Message:  Tiles: 32 x 32

Debug Message:  Tile Vertex Resolution: 5 x 5 vertices

Debug Message:  ---------------------------------------------

Debug Message:  ---------------------------------------------

Debug Message:  ---------------------------------------------

Debug Message:  ---------------------------------------------

Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.

Debug Message:  Map Generation Complete

Debug Message:  InitMapGfx Started...

Debug Message:  InitMapGfx finished.

Debug Message:  Creating tactical terrain gfx...

Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.

Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo

Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)

Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo

Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)

Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.

DebugMessage:  Loaded font Tahoma-9Bold 

Debug Message:  Tactical Spell cast: NobleLegacy at 15, 13 by Weyland Smyth (unitID 0).

Debug Message:  Tactical Spell cast: NobleLegacy at 16, 9 by Militia (unitID 285).

Debug Message:  Tactical Spell cast: NobleLegacy at 16, 13 by Spearmen (unitID 284).

Debug Message:  Tactical Spell cast: FlameDart at 19, 10 by Weyland Smyth (unitID 0).

DebugMessage:  Loaded font Segoe UI-27BoldItalic 

Debug Message:  Tactical Spell cast: GuardianWind at 15, 13 by Weyland Smyth (unitID 0).

Debug Message:  Tactical Spell cast: ShieldBash_Ability at 16, 13 by Skeleton (unitID 151).

Debug Message:  Tactical Spell cast: Haste at 15, 13 by Weyland Smyth (unitID 0).

Debug Message:  Tactical Spell cast: FlameDart at 16, 10 by Weyland Smyth (unitID 0).

Debug Message:  Tactical Spell cast: Wellspring_Ability at 15, 13 by Weyland Smyth (unitID 0).

Debug Message:  CUnit::AdjustUnitStat - Attempted to set unit stat UnitStat_Stamina to a negative value of -1.00. This has been changed to 0.0f.

Debug Message:  Tactical Spell cast: FlameDart at 15, 12 by Weyland Smyth (unitID 0).

Debug Message:  Tactical Spell cast: ShieldBash_Ability at 15, 13 by Skeleton (unitID 151).

Debug Message:  -------------------------

Debug Message:  - Ending Turn 11 -

Debug Message:  Current Memory Usage: 966876 KB

Debug Message:  Cities in World: 4

Debug Message:  Units in World: 313

Debug Message:  Battle: Lady Irane (ID:1) is attacking Troll (ID:144)

Debug Message:  Battle: Warlord Verga (ID:3) is attacking Ice Elemental (ID:210)

Debug Message:  -------------------------

Debug Message:  - Ending Turn 12 -

Debug Message:  Current Memory Usage: 966888 KB

Debug Message:  Cities in World: 4

Debug Message:  Units in World: 320

Debug Message:  Unit Donya traded from Empire NPC Player to Empire of Yithril.

Debug Message:  -------------------------

Debug Message:  - Ending Turn 13 -

Debug Message:  Current Memory Usage: 966896 KB

Debug Message:  Cities in World: 4

Debug Message:  Units in World: 317

Debug Message:  -------------------------

Debug Message:  - Ending Turn 14 -

Debug Message:  Current Memory Usage: 966916 KB

Debug Message:  Cities in World: 4

Debug Message:  Units in World: 318

Debug Message:  Battle: Warlord Verga (ID:3) is attacking Mite Mob (ID:215)

Debug Message:  -------------------------

Debug Message:  - Ending Turn 15 -

Debug Message:  Current Memory Usage: 966132 KB

Debug Message:  Cities in World: 4

Debug Message:  Units in World: 318

Debug Message:  Battle: Queen Procipinee (ID:2) is attacking Ophidian (ID:77)

Debug Message:  -------------------------

Debug Message:  - Ending Turn 16 -

Debug Message:  Current Memory Usage: 966168 KB

Debug Message:  Cities in World: 4

Debug Message:  Units in World: 325

Debug Message:  Generating portrait: Portrait_Champion_Ruah_85079329

Debug Message:  Unit Ruah traded from Empire NPC Player to Empire of Jeru.

Debug Message:  Generating portrait: Portrait_Unit_CityDefender_Amarian_-1830159178

Debug Message:  Generating portrait: Portrait_Unit_CityArcher_Amarian_455257563

Debug Message:  -------------------------

Debug Message:  - Ending Turn 17 -

Debug Message:  Current Memory Usage: 978000 KB

Debug Message:  Cities in World: 4

Debug Message:  Units in World: 328

Debug Message:  Battle: Warlord Verga (ID:3) is attacking Bear Cub (ID:244)

Debug Message:  -------------------------

Debug Message:  - Ending Turn 18 -

Debug Message:  Current Memory Usage: 977308 KB

Debug Message:  Cities in World: 4

Debug Message:  Units in World: 326

Debug Message:  Battle: Lady Irane (ID:1) is attacking Darkling Shaman (ID:270)

Debug Message:  -------------------------

Debug Message:  - Ending Turn 19 -

Debug Message:  Current Memory Usage: 977348 KB

Debug Message:  Cities in World: 4

Debug Message:  Units in World: 325

Debug Message:  WARNING: Unit Pioneer failed to start a new city, won't be consumed

DebugMessage:  WARNING: Player  - Unit Pioneer is marked as destroyed but still in its list.

Debug Message:  Unit Badra traded from Kingdom NPC Player to Kingdom of Tarth.

Debug Message:  -------------------------

Debug Message:  - Ending Turn 20 -

Debug Message:  Current Memory Usage: 977996 KB

Debug Message:  Cities in World: 5

Debug Message:  Units in World: 326

Debug Message:  WARNING: Unit Pioneer failed to start a new city, won't be consumed

DebugMessage:  WARNING: Player  - Unit Pioneer is marked as destroyed but still in its list.

Debug Message:  Battle: Lady Irane (ID:1) is attacking Giant Rock Spider (ID:101)

Debug Message:  Battle: Badra (ID:369) is attacking Giant Rock Spider (ID:101)

Debug Message:  Battle: Warlord Verga (ID:3) is attacking Mites (ID:343)

Debug Message:  -------------------------

Debug Message:  - Ending Turn 21 -

Debug Message:  Current Memory Usage: 978936 KB

Debug Message:  Cities in World: 6

Debug Message:  Units in World: 327

DebugMessage:  AI: Has chosen not to train any units.

Debug Message:  Generating portrait: Portrait_Unit_Defender_Amarian_38327421

Debug Message:  -------------------------

Debug Message:  - Ending Turn 22 -

Debug Message:  Current Memory Usage: 980508 KB

Debug Message:  Cities in World: 6

Debug Message:  Units in World: 323

Debug Message:  -------------------------

Debug Message:  - Ending Turn 23 -

Debug Message:  Current Memory Usage: 980728 KB

Debug Message:  Cities in World: 6

Debug Message:  Units in World: 323

Debug Message:  -------------------------

Debug Message:  - Ending Turn 24 -

Debug Message:  Current Memory Usage: 980196 KB

Debug Message:  Cities in World: 6

Debug Message:  Units in World: 323

Debug Message:  -------------------------

Debug Message:  - Ending Turn 25 -

Debug Message:  Current Memory Usage: 980344 KB

Debug Message:  Cities in World: 6

Debug Message:  Units in World: 323

DebugMessage:  AI: Has chosen not to train any units.

Debug Message:  Stamp Quantity: 3

Debug Message:  Land Mass Size: 0

Debug Message:  Land Mass Min Spawns: 0

Debug Message:  Land Mass Max Spawns: 0

Debug Message:  Forest Quantity: 0

Debug Message:  Mountain Generation Option: 0

Debug Message:  Map Random Seed: 1528162119

Debug Message:  ---------------------------------------------

Debug Message:  ---------------------------------------------

Debug Message:  Map Size: Tactical Battle

Map Style: Single Continent

Debug Message:  Sectors: 2 x 2

Debug Message:  Tiles: 32 x 32

Debug Message:  Tile Vertex Resolution: 5 x 5 vertices

Debug Message:  ---------------------------------------------

Debug Message:  ---------------------------------------------

Debug Message:  ---------------------------------------------

Debug Message:  ---------------------------------------------

Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.

Debug Message:  Map Generation Complete

Debug Message:  InitMapGfx Started...

Debug Message:  InitMapGfx finished.

Debug Message:  Creating tactical terrain gfx...

Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.

Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo

Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)

Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo

Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)

Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.

Debug Message:  WARNING: File  does not include mesh data

Debug Message:  WARNING: File  does not include mesh data

Debug Message:  WARNING: File  does not include mesh data

Debug Message:  WARNING: File  does not include mesh data

Debug Message:  WARNING: File  does not include mesh data

Debug Message:  WARNING: File  does not include mesh data

Debug Message:  WARNING: File  does not include mesh data

Debug Message:  WARNING: File  does not include mesh data

Debug Message:  WARNING: File  does not include mesh data

Debug Message:  WARNING: File  does not include mesh data

Debug Message:  WARNING: File  does not include mesh data

Debug Message:  WARNING: File  does not include mesh data

Debug Message:  WARNING: File  does not include mesh data

Debug Message:  WARNING: File  does not include mesh data

Debug Message:  Generating portrait: Portrait_Abraajlus_-66364884-776_1310664867

Debug Message:  Tactical Spell cast: NobleLegacy at 11, 10 by Weyland Smyth (unitID 0).

Debug Message:  Tactical Spell cast: Haste at 11, 10 by Weyland Smyth (unitID 0).

Debug Message:  Tactical Spell cast: FlameDart at 15, 10 by Weyland Smyth (unitID 0).

Debug Message:  Tactical Spell cast: BurningHands at 12, 10 by Weyland Smyth (unitID 0).

Debug Message:  Tactical Spell cast: Impale_Ability at 12, 10 by Weyland Smyth (unitID 0).

Debug Message:  Tactical Spell cast: CrushingBlow at 11, 10 by Bacco the Beggar (unitID 375).

Debug Message:  Tactical Spell cast: CrushingBlow at 11, 10 by Bacco the Beggar (unitID 375).

Debug Message:  Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100

Debug Message:  Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100

Debug Message:  Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100

Debug Message:  Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100

Debug Message:  Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100

Debug Message:  Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100

Debug Message:  Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100

Debug Message:  Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100

Debug Message:  Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100

Debug Message:  Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100

Debug Message:  Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100

Debug Message:  Generating portrait: Portrait_Champion_Ruah_85079329

Debug Message:  Stamp Quantity: 3

Debug Message:  Land Mass Size: 0

Debug Message:  Land Mass Min Spawns: 0

Debug Message:  Land Mass Max Spawns: 0

Debug Message:  Forest Quantity: 0

Debug Message:  Mountain Generation Option: 0

Debug Message:  Map Random Seed: 1528162119

Debug Message:  ---------------------------------------------

Debug Message:  ---------------------------------------------

Debug Message:  Map Size: Tactical Battle

Map Style: Single Continent

Debug Message:  Sectors: 2 x 2

Debug Message:  Tiles: 32 x 32

Debug Message:  Tile Vertex Resolution: 5 x 5 vertices

Debug Message:  ---------------------------------------------

Debug Message:  ---------------------------------------------

Debug Message:  ---------------------------------------------

Debug Message:  ---------------------------------------------

Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.

Debug Message:  Map Generation Complete

Debug Message:  InitMapGfx Started...

Debug Message:  InitMapGfx finished.

Debug Message:  Creating tactical terrain gfx...

Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.

Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo

Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)

Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo

Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)

Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.

Debug Message:  Tactical Spell cast: SummonBurningWraith_Tactical at 15, 20 by Ruah (unitID 362).

 

22,540 views 2 replies
Reply #1 Top

Crash Dump located here:

https://drive.google.com/open?id=1WJzhvB20Gek8IdgxlqhP4zwUoIFWpfCb

Reply #2 Top
  • Have opted out of the 2.3 BETA and still getting random crashes.
  • I've added the exe to DEP exclusion
  • I've reinstalled the VC++ Redistributable

I'm Running Windows 10 x64, Ryzen Threadripper AMD, 128GB RAm , 2 X Nvidia 1070 GPU in SLI.