Retreat

Apparently the authors of this game don't know what this word means.

It's extremely hard to get an army to run away.  It would prefer to suicide against a vastly superior force.

42,034 views 5 replies
Reply #1 Top

The thing is, short of giving retreating units a speed boost (Which would make no sense), there's no real solution for that. If you turn and run at 20KMH and my tanks are chasing you and shooting you at 20MPH, you're just going to die without retaliating.

Reply #2 Top

If it were just a chase across the map I would agree with you.  However, when other forces are involved retreating can be useful.

It's also useful when the threat can't move--I want to pull back out of the range of those base defenses!  Pursuit might also be impossible due to terrain.

I'm simply after the ability to do a force-move to a location.

Reply #3 Top

Yeah, same page. I've recommended the concept of an "imperative command key" on a number of occasions.

Reply #4 Top

This, 1000x. Nothing worse than having a poorly placed orbital strike that you can escape from, but can't because the whole army has to advance before it turns around.

 

Side note, this is fixed by ungrouping the army, but it's a total pain.

Reply #5 Top

Quoting HighrollinAC, reply 4

This, 1000x. Nothing worse than having a poorly placed orbital strike that you can escape from, but can't because the whole army has to advance before it turns around.

 

Side note, this is fixed by ungrouping the army, but it's a total pain.

Yup, this is another reason you might want to retreat even while taking fire in the process.