Computer System: Self-built - will be nine years this October!
Motherboard: Gigabyte Technology Co., Ltd. EP45-UD3P
Operating System: Windows 10 Pro 64-bit (10.0, Build 17134) (17134.rs4_release.180410-1804)
CPU: Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz (4 CPUs), ~2.8GHz
RAM: 8GB
Video: NVIDIA GeForce GTX 660
Game Resolution: 1920 x 1200 (32 bit) (59Hz) on Primary, note I have two other monitors @1920 x 1200 Portrait and a projector connected @1920 x 1080 (so running quad monitors while playing the game).
This is my ancient computer, but it still pretty much does everything I need (obviously, I've upgraded mechanical drives to SSD's, sound cards, and videos cards during the initial build time and I also have a new Acer Predator Helios 300 that I posted my previous comments with and a few of the comments here might be in regards to my third playthrough on it with the latest build).
When I first ran the game on this machine, I found the graphics a little choppy here and there, but reduced the quality from Great to Good. I also turned VSync on. I then rebooted the machine since I usually let this machine run weeks without rebooting since I just hibernate it when I'm not using it.
After rebooting, the Good setting works really well and so I may try to set it to Great again to see if it is choppy again (might just needed the reboot).
This is my fourth playthrough to getting Wymdoo back to the Starbase (first on this computer).
Let me start off with bugs that I noticed:
- Miranda's gravity is wrong: I think you had it listed at 8.54m/s², but it should be 0.079m/s² according the Wikipedia.
- The lander crew count (reported this bug previously) still gets it wrong when suffering damage upon landing. I had another situation where the crew on my lander was 0, but it did not get destroyed. When I went back to the ship, it had indicated that I had lost only 4 crew members.
- This may or may not be a bug, but I can't seem to get the option for me to return to the Starbase before I accept Wymdoo's mission when talking to him. I'll fiddle with the responses a little bit more. With the previous build, I could tell Wymdoo that I needed to go back to the Starbase before I accepted his mission. It's possible I'm not choosing the correct responses now as it seems like I always need to say "I'll do it" before ending communication with him. The strange thing here is that when I go back to the Starbase, the Commander (still don't know her name by the way) tells me to go help him (even though I've already agreed to help him). So there might be a little conversation logic here that is not right.
- Any bugs that I think were fixed that I noticed before, I'll list below.
Changes I noticed between this and previous build:
- The zoom is indeed better; however, I'm not certain why there appears to be hesitation from Stardock to give us both zoom control and a mini map. Once I get to another solar system (or after about my 20th new solar system), I'm not going to be all that interested in taking the time to explore the system to figure out where everything is. I'm going to want to find where the planets / moons are and start getting to the business of orbiting them and scanning them to see if there is anything of interest. Once we travel inwards and the zoom level shows fewer objects, I'm probably not going to remember where all the solar system objects are. We're going to need some way of seeing the whole solar system quickly so that we can move to our next object quickly. I think this is going to be of the essence to making this part of the game fun versus drudgery.
- The overall game performance and feel is different than before. Some of the feel seems a bit smoother in areas (I noticed a difference between my second (older build) and third (new build) playthroughs on my Acer Predator Helios 300). I have not, yet, flown through the fog on Enceladus / Europa so will comment further after I've done so to see if the slow down there has been fixed or not.
- We don't bounce off gas giants any more (I didn't try the sun to see if we still bounce off of it). Hopefully we'll have more than just the Sylandro to converse with on a gas giant here or there. There might be something to do here as well (maybe we can collection some hydrogen or something).
- I noticed that you added Callisto - super awesome! I think it would be nice to add some more moons around Saturn, Uranus, and Neptune. There are two moons to explore at Saturn, two @Uranus, and just the one at Neptune. You have Uranus's smallest moon, Miranda, rather than some of its much bigger ones. Probably not a deal breaker at this point, but still would add more flavor to the starting objects you can explore in our solar system. Maybe pick one more at each of those three planets (Mimas and Tethys are really neat moons since both actually look like the Death Star and both orbit Saturn).
- I'm not 100% certain, but it seems like the lander is picking up more sunken resources, but I may just be getting lucky.
- Is the Scryve Legate harder now? It seems like it might be, or my skills have worsened as I actually died once.
- You now get the Terran ship added to your fleet properly - hooray! Although, I still don't know how many fleet points I have / get (if that has any meaning anymore).
- I think the unlimited resource bug has been fixed with respect to when you are talking to Wymdoo. I'll double check just to make sure.
- I think the squares / triangles change in size now in relation to how far away the resources / objects are (I'm pretty sure they didn't in the previous build, so I like this touch here as it was one of my suggestions).
- The starting position of the planets are now different and the game date is about two years before. I think I remember seeing 2090 before, but now it is 2088. Uncertain as to any significance here.
- I don't think the Scryve Legate can reappear on top of you anymore when reloading and also it pushes you instead of flying on top of you.
- I didn't notice any sound stuttering during loading screens anymore so I think this issue has been resolved.
- I still don't know what the combat arena goodies do here - can someone help me out or point me to where I can find out this information? They actually don't seem to do anything noticeable that I can tell right now - at least it's not obvious to me.
Comments about implemented features:
- I saw posts about the landing feature of the game. I kind of agree that I think this part of the game is going to get tedious really quickly depending on how much effort people want to put into landing on objects that are difficult. Right now the most difficult body to land on is Titan (or at least worth landing on, as landing on Mercury or Venus right now is futile). I managed to do it one time without losing anyone (my second playthrough when I was playing without losing any crew members, just for fun). I actually found that for Titan it was easier if you didn't try to keep it in the box because more often than not, the wind blew both directions (pulling you away and bringing you back). If you happened to be close to the box when you were close to landing (this was purely by luck), I then exerted effort in trying to keep it within the box. Otherwise, I just reloaded and tried again. I tried for about 10 minutes landing on Titan over, and over again, but I only landed that one time without losing anyone (although another time, I thought I had lost 1 crew member, but when I returned to the ship I was at full strength due to the bug I've mentioned previously).
- Planetary exploration is about the same as before, although I think most of my time is spent doing this (more on this below).
- Alien conversations are fun and engaging for the most part, notwithstanding my previous comments. I think there is a bit of a plot hole in some of Wymdoo's comments, though. He says they've been watching our broadcasts for 50 years; however, their homeworld is not very far away (I didn't measure, but seems within at least 10 light years) and by the game time we've been broadcasting our signals for at least 150 years! So our radio signals would have a 150 light year radius and so the Tywom should have been receiving our broadcasts for a lot longer than 50 years, especially since they've been part of the Scryve empire for 500 years. Now it may be possible that they didn't bother to start to listen until recently; however, I get the feeling that they are doing their best to hide lots of races from the Scryve. Another thing I find weird is when the Scrvye say that they didn't think the Tywom were capable of such dishonesty or something like that. Seems like the Scryve don't know their vassal races very well.
- Solar system travel is indeed better than the previous build also I think your ship coasts more before stopping (like you've decreased its friction). As mentioned above, I don't see how we can play the game without being able to manually change zoom level / have a mini map.
- Space combat is okay so far. I'm not a fan of the asteroid belt that prevents screen wrapping, but I think that ship has sailed. I would like to know, though, what's the deal with asteroids damaging your ship? It seems like smaller ones usually don't hurt you, but larger ones do? Seems a little cheap that we're losing crew to asteroid strikes (especially when you fly to the edge, but can't see it because the zoom level is obscuring it).
- Going back to the Starbase to communicate with the Commander I think needs to be changed to allow you to communicate with the Commander as long as you are within Sol. Maybe a technology (a la Subspace Communications in Star Trek) will allow you to contact the Starbase outside of Sol. This also opens up the possibility for 3-way communications (say you and the Starbase Commander are both talking to Wymdoo on Triton to get that approval to help him). This would cut down travel time dramatically.
Game Phase Balance:
- I have not timed my actual in game time with various sub games of the main game so I will list it by feel.
- I think I easily spend more than 50% of my time on planetary surfaces (and landing).
- Game combat so far has been an estimated 5%
- Traveling the solar system is probably easily 15%
- Alien conversations is probably 15% at most
- Going to the Starbase outfitting screen is probably 5%
- The galaxy map is currently 0%, although I'm guessing it's going to be at least 5%
- I'm guessing that Hyperspace would take the remaining 5%
I think you can see that I am spending way too much time on planetary surfaces. Part of this may be due to the fact that I don't have anything else to do in the beta right now, except explore the solar system and land on planetary objects.
Here would be my estimated ideal game phase balance:
- Exploring planetary surfaces (including the planetfall landing): 15 to 20% tops
- Traveling solar systems: 15 to 20% tops
- Alien conversations; 15 to 20% seems reasonable
- Conversing with the Commander / visiting the Starbase: 5% tops
- Messing with the Galaxy Map: 5% tops
- Traveling through Hyperspace: 10 to 15%
- Game combat: 10 to 20%
So I think we need to streamline the planetary exploration quite a bit; otherwise, we'll easily get bogged down in it. Adding a mini map would be the fastest way to cut down the planetary exploration time and the same would be true for traveling within solar systems.
I think that is about all the comments that I have so far. I think the latest build has a more polished feel to it overall.
I'm going to continue with the rest of the solar system activities and if I notice anything else, I'll be sure to post back here.
Thanks again to the Stardock development team for allowing us to play this beta and also kudos with respect to the rapidity at which you provided a second build.

Matt