Reply #1 Top

Thanks for reminding me why i dont use steam forums. Dont you think if i wanted added security i would use it. I dont need to enable steam guard to say something please brad bring that post here.

Reply #2 Top

I also vote for bringing that post here. I sometimes read in the Steam forum, but I don't post there (haven't even set up my account there so that I could post).

Reply #3 Top

Point #5 is what I think is most important for the game right now.

"5. Battle update. Basically, a top-to-bottom redo of both Invasions and Ship battles. You won't control the ship battles (again, this is a Civ-style game, not a MOO game) but we'd really like to see this part of the game made more meaningful and interesting without introducing micromanagement to it. Again, see Star Control for some things we can do now."

Reply #4 Top

As I understand it all five points from Brad's post will be implemented, and he asks for more things that we would like to see.

Two points I would love:

- Let ship weapons fire individually (would have a large impact on ship battles and require a lot more thought on how to build ships since the formula "the bigger the stronger" would not work any longer).

- More mystery: more variety in anomalies, more special anomalies that are very rare, more sophisticated story snippets like the ones the "Crisis" mechanism in Intrigue introduces, but with more paths and junctions.

Reply #5 Top

Well what I would like the most is point 1.

 1. The ship list annoyingly starts over when you do something. Please make it where you go to the next ship in the list instead.

 2. Double clicking would sometimes come in handy. 

  a. When in the tech tree when researching when you select a tech it would be nce to be able to back out of there easily by double clicking instead of having to cancel the screen the option I have to do this is don't use the tech tree.

  b. on the planet screen when you change your mind about a build it would be nice to do both to hover over what is being built, and go to the build que. If I double click it the that would delete it. If it is upgrading that would cancel it; then, another double click would delete it. The reason I would use a double click, not a single click is; because, it would prevent from accidentally doing it. 

  3. I like planetary governor options I don't to take it away from planets. This is not a plan to seperate this into two screens. I still want the same screen just in two places. Keep it on the planets just add it to the main menu above. The menu above would change it for all the planets; except the planets that would do this seperately with an option to reset all to global options. This way if I don't like what you did I can change it without changing it every time I colonise a planet. Now the local would override the global option. This would do the same thing it currently does just save you time by not doing it every time you colonise a planet.