Adaptively building up a planet.

Ok so the ai does what it wants. The problem is it doesnt want to build up its planets. I came up with some ideas.

One of the ideas is to have no projects untill it fills up their planets. Give the ai the ability to set long term goals. With emergency stops when the situation demands it regularly checking for this. Another is to give it personality when it builds. Saving back money it wont trade making money less important. Why money makes a difference is because of projects. Heres some ideas what do you think.

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Reply #1 Top

By build up what specifically are you referring to? And by what turn number? Difficulty? I could see other variables as well. How many CIVs on what size map, with star and habitable planet aboundance set to what?

Im currently 49 hours into a my present godlike ludicrous abundant everything size game, Im on turn 107 and every planet (about 12) I have culture flipped, invaded, or negotiated for has no usable tiles left, terraforming has varied. But I am playing with 99 opponents. Each has from 4-12 planets.

With less players and more colonies amongst them you would expect some to be more slowly developed.

Are you referring to defenses? Some of those I have taken have had legions. Some not. All of them have had fleets, except one minor, but they somehow had two planets in the same system. First time I seen that. And both of their planets were fully developed, I demolished nearly everything on one of them, didn't need the research nor the financial buildings.

Reply #2 Top

If I was referring to anything it was the fact that the Ai doesn't like food or cities. This post was an idea I came up yesturday about work. The settings would be for general Ai. I am realising now it doesn't really work I confused cities for regular structures.