Anomalies and Weights

Anyone have a really good and precise handle on the weight factor for anomalies? Each group has a weight and then each event has a weight factor...

I assume...

Group 1: Weight 10 = 10% of Anomalies

OF Group 1: Event 1 = Weight 10 = 10% of Group 1.

10% of 10% = 1

BUT

If only 2 groups and each at Weight 10, than that Weight is EFFECTIVELY 50%.

 

Is this correct?

9,902 views 5 replies
Reply #1 Top

I would assume the same, but my limited experience with anomaly modding tends to contradict that assumption. Smaller weights lead to less anomalies of that type, but it doesn't seem to be a linear function ...

Reply #2 Top

So with about 20 entries in a group... and setting 5 items to "4" and 10 items to "3" and 5 items to "2"

You see 0 of the 2s... a fairly even amount of 3s and 4s seemingly.

Hrmf.

Reply #3 Top

Seems that only experimenting will help since I don't suppose the devs will provide us with a formula ;)

Reply #4 Top

Haha no I don't suppose so. 

 

Reply #5 Top

With my anomaly mod I've tried several approaches. Working with just under 240 anomalies, grouping them in 5 groups (ARTIFACT, CAPSULE, SHIP GRAVEYARD, SPACE JUNK, and WORMHOLE), and 39 sub groups, I continue to tweak. The groups have no weight, and I weigh the subgroups at present in the area of 50, 40, or 30. Individual anomalies I have at weights of 10, 9, 8, and 7. I at one time had all the weights in ranges from 60 to 100, and at another from 4 to 10. What I'm at now works, but could be better. I see anomalies from all subgroups, and powerful or rare ones also show on occasion. All this said, I feel for you trying to figure out how to weight them out effectively. I know this isn't much help, so take this information for what it may provide.