Help I need help modding what ai targets when at war

I have modded the game to a point where its actually challenging, wow. I cant believe it but there is one last thing, I cant find the xml which controls the targeting for civilizations at war. What I mean is the ai fleet will simply hover on my planet and not move if it doesnt have transports. I want to find a way to make shipyards a priority target for ai civilizations, if I can do this I think I will finally have the game at a point where I will have fun as the ai will be able to take out my production when it has the ability. I recently had a great game on the verge of real challenging but when the ai had beat my last fleet it didnt go for the finishing blow which would have been destroying my shipyards. i just want to find a way to make shipyards and starbases primary targets just behind planets when at war. Any ideas would be sooooo welcome

Thanks

10,795 views 7 replies
Reply #1 Top

I never heard of such an xml, I fear that is hardcoded in the AI logic (but I would like to be proven wrong here).

Perhaps it would help to send Frogboy a save where such a fleet is hovering on your planet doing nothing, perhaps he can then do something about it.

Reply #3 Top

You know i found his avatar and pressed email but it said he chose not to receive emails, any help getting ahold of someone would be most appreciated thanks. You I did find one interesting thing in one of the XMLs, it said something like Danger Curve Target and its value was set at 3 I wonder if the curve is what selects targets?

Reply #4 Top

I did make a mod to it that kept it making transports, every time a colony was founded I have it make a legion, certain buildings produce legions, temple of valor I have producing 10 legions and 10 garrisons. My logic is every colony would contribute legions to the empire the cost is now there is a reduction of growth and one time fee to colonize but I have the computer invading the sh*t out of me now. The ai has enough legions to wage war and their colonies are lot more difficult to invade.

Reply #5 Top

Quoting Kazadum9, reply 4

I did make a mod to it that kept it making transports, every time a colony was founded I have it make a legion, certain buildings produce legions, temple of valor I have producing 10 legions and 10 garrisons. My logic is every colony would contribute legions to the empire the cost is now there is a reduction of growth and one time fee to colonize but I have the computer invading the sh*t out of me now. The ai has enough legions to wage war and their colonies are lot more difficult to invade.

Which xml is that?

As for Frogboy receiving  emails, he is as Draginol active in the GalCic III Steam forum, where he even begs for saves, see http://steamcommunity.com/app/226860/discussions/1/1489987633994621307/

Reply #6 Top

Danger bell curve divisor in the threat assessment section of galciv3aidef.xml it does say threat assessment in the notes I wonder what changing that number will do?

Reply #7 Top

Ok, I never looked in this file before. I looked at the entries there now, but from the names and values of these I am not able to deduce what the exact meaning is. So either a developer provides some info about them (slim chance I fear, in the past they very seldom answered specific xml questions as far as I know) or you have to just experiment and see what happens ...