Yet more feedback
First Thoughts
So, as is customary, let me start by saying looooooong time Star Control Fan. Owned and beat all the original games on PC, and even own Star Control 1 on Genesis and 2 on 3DO. I even kinda enjoyed Star Control 3, even though the end game was terrible.
After playing for about an hour now, here's my first impression:
1) Please tell me you're not ditching the animated character portraits for ship combat. Not only are they fun and quirky, but they add to the UI by letting you know that yes indeed your passive defense (like the earthling PD Laser) is working, or that yes I do see you're slamming the fire button but sadly you don't have enough energy. They also gave you a heads up on what was going on with your opponent for example whether he'd remembered to arm his Glory Device.
2) All the ships felt very samey. You've got all the normal stats in there, and maybe its just the starter selection of ships, but none of them really felt that different to control. The original game Melee mode felt very much rock, paper, scissors. The ships were all very gimmicky but that was the point. No two really felt the same. Fighting a Shofixti scout against an Ur-Quan Dreadnaught felt like trying to run over a sugar powered six year old with a bus going 5mph. You knew if the bus ever connected it was all over but damn if that six year old didn't go the distance. They all felt unique or special, not just slight gradients of difference. It made moments where rock finally managed to beat paper feel all the more glorious.
Like I said, I hope its just the starter selection of ships, but my fear with a ship generation system is that this same-ness gets extended, and we lose a lot of the unique RvP fighting that made the original fun. Ship Generation seems all fun and good until everyone min-max's the crap out of their fleet and it feels like we're all controlling the same bland greyish matter.
3) I'm sensing a lot of fighter love for the secondary attack. Again, maybe it harks back to the ships used for the demo, but please don't forget the unique and quirky nature of the original games attacks. Things like feeding your crew into the ships engines as the Druuge was priceless.
4) Like the music a lot. New, but still can hear some of the stuff on the original flare of Star Control 2 in the background.
5) Art style is pretty meh. I wish I had more for you on this, because it really is bugging the crap out of me, but it feels more like your other game's art, and less like Star Control.
Suggestions:
1) If you're splitting off into your own reality, make sure to blame the Orz.
2) Don't forget the humor. For all the galaxy spanning awesomeness of Star Control 2, the game had so many hysterical moments. Don't take yourself to seriously.
3) I just found out about the stuff with Fred Ford and Paul Reiche. All I can say is, even if you're 1000% in the right on this one (and from what I've seen so far you look like you are), do everything in your power to mend the fence, even if it means eating more than your share of crow. They really have done a lot for the Star Control fan community.