Returning to the game and what is still missing
So back again to this game and it still lacks a few of the things that pretty much are essential to an RTS game taking place on the ground. And i have a question to you all here. Has what i will mention below been adressed and discussed before?
Battleformations - Circle around the biggest, strongest or designated unit, Featherformation (bit like a half circle but more open then that. Square, spearhead, Turtle and so on you get the picture.
Stances - (aggressive, passive, defencive, retreating and so on) (especially important for smaller units)
Inteligence warfare - Radar counter, Radar Jammer(jamming is quite noticable by the enemy), Counter Radar Counter, Anti Jammer. I mean Radar is so fundamental in this game not having this little play in there is boggling my mind!
Reverse movement - An army that is retreating starts by pulling back to avoid getting ripped appart then it turns around to run away.
Timed attacks - essentially what this does is that it makes two armies move so that they reach and attack the same target at the same time. Helps avoiding things like air planes or faster armies rushing ahead. In some games you just double click the attack order. AI handles the rest.
Placements - Being able to drag an arrow to tell my army in which direction to look at. Really annoying to have an army face it's rear towards the enemy every time they have engaged something and move back. Since the weaker units are in the rear.
Strategy has many forms the two main ones are.
Planned strategy and Reactive strategy. In strategy you make larger moves using a set of smaller tactics to get a strategical advantage. This game is great but it lacks control over your armies beyond kill, move, disperse and stop.