What is the size of the Ashes development team?

Hi devs!

I was hoping you'd be able to tell us what the size of the current development team is and how that might change in the future? I recently heard star control was delayed, does that mean additional resources for ashes are further off? 

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Currently they have allocated 1 designer, 1 artist and 1 programmer.

 

Draginol's words:

On a typical day, an RTS like this sells let's say 50 units at $30 apiece.  That's $1,500.  Steam gets 30% so now you're at about $1,000 a day or $30,000  net a month.

That is enough income for 3 people to work on the game.  A designer, an engineer and an artist.

Hence, we have been steadily releasing new maps and units (for free). 

http://steamcommunity.com/app/507490/discussions/0/1495615865229446393/