[Balance] AI value of resources could really use adjustment.

For any resource, if the AI has none, they will greatly value a single unit of that resource

 

1 unit of antimatter to a civ that has none, the credit offer is around 80.  2 units of antimatter, the offer is 90 -- so that second unit of antimatter it values at 10 (this is approximate, the maximum credit offer the AI offers for the antimatter I offer).  10 units of antimatter, the AI offers 120 ... past that first antimatter = 80 credits, this averages out to 20 credits for 8 units or two and a half credits per unit of antimatter.  50 units of antimatter, the AI offers 170 ... so the extra 40 units of antimatter the AI only offers roughly one and a quarter credits each.

This AI has no antimatter, and its fair to deduce they have no antimatter production.  They could build a substantially enhanced fleet with prototype hyperdrives and antimatter weapons ... even if they favor non-missile weapons, the enhanced engines should be valuable to any ship design, but the offer for a decent stockpile seems rather pathetic.

What's worse and makes this truly terrible is that after selling them 1 antimatter for 80, in a separate offer I can sell then 1 antimatter again (after having already sold them one) and they will again offer 80 credits.  This makes the AI valuation of resources truly bizarre, inconsistent and nonsensical.  If I have a decent stockpile of a resource the AI has none of, the AI should value it sensibly.  Its fine to have some degree of "I have no X, so I'll pay a premium to have the first unit, not as much per unit for a larger quantity, I should get a discount for buying in bulk," but its way too imbalanced at this point.

10,388 views 3 replies
Reply #1 Top

Agreed, I rarely offer more than 1 of a resource, as the value drops rather drastically.

Reply #2 Top

much more of a buyers market, if they have enough that they are willing to sell multiple units

Reply #3 Top

Large quantities of a resource are virtually useless when antimatter weapons cost 10 less production than regular ones and require a distinct design.

They are valuable in early game wonder rush and colony rush but ridiculously redundant later.

The Thalans offered me stellar folding and now not even engines justify it.