Features/Fixes that would make a difference

  • Main base upgrades such as shields, and weapons
  • Multiplayer ally options such as sending/sharing resources giving units/buildings
  • Navy/water
  • Unit wrecks
  • Agamemnon, very nice unit design. (although the rockets firing to the rear need the rocket launchers to turn around as well)
  • A way to see the range of effectiveness of refineries for PHC.
  • Have better explosion like a nuke going off when a base is destroyed. (explain why some buildings are still standing afterwards)
  • Fix: Multi-factory commands such as build and stop queues doesn't work as expected.
  • Allow spectate in progress games in lobby
  • Quanta option to gain extra quanta based on kills
  • Fix: Strategic view: mouse-over units and buildings details lacking (no mouse-over details show up) 
  • Fix multiplayer map ping. Doesn't seem to show up
9,960 views 5 replies
Reply #1 Top

I can't speak to all, but I know Navy and Unit wrecks are already incoming.

I would also love Main Base Upgrades, Main Base Explosions and Quanta for Kill options.

Reply #2 Top

I'll +1 on the base upgrades too.

 

Reply #3 Top

A good list.  Some things are already mentioned by the devs to be planned.  

 

"A way to see the range of effectiveness of refineries for PHC."

Refenieries only work in the region they are built.  Regions are highlighted on the minimap.  In effect they only produce economic boosts for a single power generator.

Reply #4 Top

Quoting centaurianmudpig, reply 3

A good list.  Some things are already mentioned by the devs to be planned.  

 

"A way to see the range of effectiveness of refineries for PHC."

Refenieries only work in the region they are built.  Regions are highlighted on the minimap.  In effect they only produce economic boosts for a single power generator.

A main screen UI representation would be appreciated. What about a UI line that goes from the refinery that you are trying to place to the power generator it'll assist, that way you'll always know where the assistance is going when building them.

Reply #5 Top

+2 for a the Base Defense upgrade.

But I'll take it further. for a long time ago i wanted skirmish mode named "Research" , where you only can build extractors, factory(all units are locked at start), and a quantum relay for collecting quanta to unlock new units and buildings aka: Supcom 2 and/or The Moon Project(pretty old game, but i loved the research there). There will be a tech tree. In this mode advancing are considerably slower than normal skirmis, but sometimes i want to research , upgrade, not just rushing.