Major v2.4 Update, Free DLC, and Vulkan Support for Ashes of the Singularity: Escalation Coming on Aug. 24

Update features UI & Balance Updates, Improved Modding Capabilities, Vulkan Support, and More

https://forums.ashesofthesingularity.com/484537

Today, Stardock announced a major v2.4 update for its massive-scale RTS, Ashes of the Singularity: Escalation. The update releases on August 24, 2017 alongside a FREE Co-Op Map Pack DLC. 

126,850 views 16 replies
Reply #1 Top

Hooray! I presume Vulkan will let us Windows 7 folks use two cards?

Reply #2 Top

Quoting RomeoReject, reply 1

Hooray! I presume Vulkan will let us Windows 7 folks use two cards?

Eh?

Vulkan can run on Win 7/8, DX12 can't (won't).

If you mean crossfire/SLI, then, maybe.

 

Reply #3 Top

Quoting BadVoltage, reply 2

Eh?

Vulkan can run on Win 7/8, DX12 can't (won't).

If you mean crossfire/SLI, then, maybe.

 

Currently the game doesn't actually have Crossfire/SLI support outside of DX12, which is only for Windows 10 users. What I want to know is if Vulkan is allowing us to run mGPU the same way as the DX12 version does.

Reply #4 Top

Took the opt in for a spin. Vulkan is working so far, looks like I'm getting a performance increase but still unable to select mGPU, also running the benchmark only shows one of my 2 GPUs active. Perhaps Stardock can give an official comment on a time frame (weeks/months) as to when we can expect Vulkan to use mGPUs?

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Reply #6 Top

I love a lot of the changes, but I still do not see any option, which has been nagging at me since Beta, is there is no option to make the "Connecting Ley Lines" for zone of control more visible.  In the game itself.  Example, look at the screen shots provided.  So, currently the only real way is to look at the mini map.  The ley lines, tell me 2 things: 1- which direction are the strategic areas for control, and 2: Tells me what areas are NOT passible for ground units.  So I can send the army down this path.  Some maps, this is very obvious, cliffs or what not, but there are a bunch of other maps that shows a slight hill, but is not passible.  Very frustrating at times.  So I spend time, squinting at the map looking for the faint grey chevron marks.

Sooo easily fixable by just having a menu option to make them more visible.  Glowing green in color or something cool??  Since connecting zone control is the basis of the game.

 

Sorry if double posted.  Initial reply is not showing up...

Reply #7 Top

Quoting The_Tourist, reply 4

Took the opt in for a spin. Vulkan is working so far, looks like I'm getting a performance increase but still unable to select mGPU, also running the benchmark only shows one of my 2 GPUs active. Perhaps Stardock can give an official comment on a time frame (weeks/months) as to when we can expect Vulkan to use mGPUs?

Well that's still good news, always happy to hear more performance for free.

Reply #8 Top

Some quick numbers in case you're interested in the benchmark results (GPU bound) run on the following system and settings:

2 AMD Nanos (only 1 used in both Vulkan and DX11 benchmarks).

 

Overclocked 6 core intel 3930k

 

16GB RAM

Windows 8.1 64bit

Resolution: 4096x2160

Fullscreen: False (borderless window)

Bloom Quality: High

PointLight Quality: High

Glare Quality: Mid

Shading Samples: 8 million

Terrain Shading Samples: 8 million

Shadow Quality: Mid

Temporal AA Duration: 0

Temporal AA Time Slice: 0

Multisample Anti-Aliasing: 1x

Texture Rank : 1

 

Results for DX11:

== Total Avg Results ================================================= 

Total Time: 60.007507 ms per frame

Avg Framerate: 35.595665 FPS (28.093307 ms)

Weighted Framerate: 34.554466 FPS (28.939819 ms)

Average Batches per frame: 12485.713867 Batches

Average Particles simulated per frame 292716 

 

Results for Vulkan:

== Total Avg Results ================================================= 

Total Time: 60.002914 ms per frame

Avg Framerate: 47.204403 FPS (21.184465 ms)

Weighted Framerate: 46.786819 FPS (21.373541 ms)

CPU frame rate (estimated if not GPU bound): 97.202492 FPS (10.287802 ms)

Percent GPU Bound: 92.131538 %

Driver throughput (Batches per ms): 2267.350586 Batches

Average Batches per frame: 12891.666016 Batches

Average Particles simulated per frame 273621 

 

Looking forward to see how performance increases once mGPU is enabled in Vulkan and also as the implementation of the API itself is refined. 

Reply #9 Top

Mine is crashing completely (Goes to blue screen) when I try to run Vulkan.

Reply #10 Top

Have you tried the lowest video settings on vulkan? If not, try that to see if it works and gradually work your way up from there. 

Reply #11 Top

Quoting The_Tourist, reply 10

Have you tried the lowest video settings on vulkan? If not, try that to see if it works and gradually work your way up from there. 

I haven't, no. Haven't even gotten in to get to the settings. The second I went to set it to Vulkan the first time, it bluescreened. Since then, I haven't been able to boot the game - it goes straight to bluescreen every time, immediately after it loads the different cursor for the game.

Reply #14 Top

Quoting RomeoReject, reply 11


Quoting The_Tourist,

Have you tried the lowest video settings on vulkan? If not, try that to see if it works and gradually work your way up from there. 



I haven't, no. Haven't even gotten in to get to the settings. The second I went to set it to Vulkan the first time, it bluescreened. Since then, I haven't been able to boot the game - it goes straight to bluescreen every time, immediately after it loads the different cursor for the game.

 

Out of interest what GPU are you using? Hopefully Stardock have been able to help you out and you're able to play the game now.

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Reply #15 Top

Quoting The_Tourist, reply 14
Out of interest what GPU are you using? Hopefully Stardock have been able to help you out and you're able to play the game now.

I have a pair of XFX R9 280Xs on stock clocks (Obviously only one is being used currently). There's a fellow from tech support I'm dealing with, hopefully it all works out in the wash.

In the mean time, we've got the game booting back up in DX11, so I'm AOK to play again.

Reply #16 Top

Quoting The_Tourist, reply 4

Took the opt in for a spin. Vulkan is working so far, looks like I'm getting a performance increase but still unable to select mGPU, also running the benchmark only shows one of my 2 GPUs active. Perhaps Stardock can give an official comment on a time frame (weeks/months) as to when we can expect Vulkan to use mGPUs?

 

Can we get an update on this please? :)