How do I remove the Crusade add on. I detest it. Iwant minor civilization tech trading back as an Option in GC III

My header says it all. I despise what you have turned GC III into with the Crusade add on. I want to remove it pronto. Tell me how. I want minir civilization diplomacy and tech tradng back as an option. No negotiation on this or after 20 years plus as a loyal customer I am out of here permanently.

80,008 views 16 replies
Reply #1 Top

If your Setam:  go to Library>gc3>properties>dlc tab   and uncheck crusade

Reply #2 Top

Minor civ tech trading was a no brainer. There was really no downside to it, they couldn't use it against you so it was just a bunch of free techs.

I would have liked them to do something else with minors, but that change was welcome.

Reply #3 Top

You can still have "major minors" by setting a few races on the config screen with reduced race picks and/or idiot level ai.

Reply #5 Top

What's the point in Minor Civilizations, really, now you have Mercenaries that can actually work for you?

Since Galactic Civilizations II, they've only existed so you can get a few bucks out of them and then when you're tired of that, to invade and kill to get their ONE CLASS 16 PLANET because that's all they ever did. Sit in their home world. Okay, in GalCiv 2 you could chat, but what did that actually mean ie accomplish?

It's like Trinidad & Tobago in the United Nations: Good to have them there just on the basis that it's nice to have as many people on board as possible, but what do they actually do? When was the last time any member of the Security Council gave a flying continental about any speech their UN Ambassador made/Proposition he suggested etc?

If Minor Civilizations are going to go anywhere in Galactic Civilizations, they need to be set up so they have something that a Major Civilization needs and only that race has that thing. Then Minor Civilizations will be an interesting part of the game. Until then it's:

1: See planet with un-Major Logo on it.

2: Trade with Minor for a few coins.

3: Decide it's time to take their homeworld.

4: Invade and kill Minor Civilization.

If Stardock are going to stick with that process, for me it's a waste and you may as well have no Minor Civilizations and just add a bunch more Class 16 Planets to each map size.

 If it were up to me, I'd keep Minor Civilizations and give them a resource/an ability/a trait/a tech that makes them a Civilization that, depending on your race and abilities/gameplay style etc is useful to you so you trade with them and protect them from any other Major Civilizations so they don't have access to what you and that Minor are trading, which is unique to that Minor. Obviously, this mechanic has limitations in terms of the number of possible Minors and the number of techs/traits/resources/abilities Stardock want the game to have (ie you may end up with 5 Minors in the game, where there's 40-50 in total, all having Sneaky as a Trait and being able to offer you temporary use of their Spy Citizen for example) but I don't see that as a reason to not have this kind of mechanic in the game.

 

 

 

 

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Reply #6 Top

Minor civs were put in place due to the limits of the computer technology during the design of GalCiv and GalCiv II to add more "races" to the game. With the introduction of multicore and 64bit technology the need for minor civs is redundant and lame. - paraphrasing the creator of GalCiv series Brad.

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Reply #7 Top

Quoting mrblondini, reply 5

What's the point in Minor Civilizations, really, now you have Mercenaries that can actually work for you?

Since Galactic Civilizations II, they've only existed so you can get a few bucks out of them and then when you're tired of that, to invade and kill to get their ONE CLASS 16 PLANET because that's all they ever did. Sit in their home world. Okay, in GalCiv 2 you could chat, but what did that actually mean ie accomplish?

It's like Trinidad & Tobago in the United Nations: Good to have them there just on the basis that it's nice to have as many people on board as possible, but what do they actually do? When was the last time any member of the Security Council gave a flying continental about any speech their UN Ambassador made/Proposition he suggested etc?

If Minor Civilizations are going to go anywhere in Galactic Civilizations, they need to be set up so they have something that a Major Civilization needs and only that race has that thing. Then Minor Civilizations will be an interesting part of the game. Until then it's:

1: See planet with un-Major Logo on it.

2: Trade with Minor for a few coins.

3: Decide it's time to take their homeworld.

4: Invade and kill Minor Civilization.

If Stardock are going to stick with that process, for me it's a waste and you may as well have no Minor Civilizations and just add a bunch more Class 16 Planets to each map size.

 If it were up to me, I'd keep Minor Civilizations and give them a resource/an ability/a trait/a tech that makes them a Civilization that, depending on your race and abilities/gameplay style etc is useful to you so you trade with them and protect them from any other Major Civilizations so they don't have access to what you and that Minor are trading, which is unique to that Minor. Obviously, this mechanic has limitations in terms of the number of possible Minors and the number of techs/traits/resources/abilities Stardock want the game to have (ie you may end up with 5 Minors in the game, where there's 40-50 in total, all having Sneaky as a Trait and being able to offer you temporary use of their Spy Citizen for example) but I don't see that as a reason to not have this kind of mechanic in the game.

 

 

Agreed!!!   I play with on average 60 to 85 civilizations a game, why do I need minor civs in it as well?  Plus, with workshop content, why does anyone need a minor civ when you can have up to 100 civs in a game?   Makes no sense unless you are looking for an easy cheat for more techs and a planet to invade. 

Reply #8 Top

I prefer the approach of Stellaris or Endless Space to minor civs/factions... they have meaningful benefits if you conquer or bribe them into your empire, and how you choose to deal with them reflects on your civ.

What we need for Minors that I think would be very easy to deploy is:

1) Give them strong garrisons to make them annoying to conquer.

2) Upon conquest have an event tailored to that race that awards ideology points in how you deal with them.

3) Have diplomatic system for bribing them into the empire. Upon doing so get a different event for ideology points.

4) Consider unique techs/modules/improvements for minor races acquired. 

 

Also bear in mind that conquering minors does have an effect on your diplomatic status in the game. So there is some effect.

Reply #9 Top

The way I see it, you would be able to trade with minor civilisations in reality, so should be able to ingame.

Add some kind of mechanic to "balance" it out. I dunno, have the major AI Civs do the same, so they benefit as much as the Player. Or have the Minor Civs very slow on Tech development (they are minor after all), so by the time you get it off them, the Major Civs are well passed that, but don`t just erase it unrealistically.

I guess there`s a limit to what Devs can they do; they are only Human after all.

Reply #10 Top

Really being human has little to do with it. They did NOT consult us before such a decision in development was made. To me that is arrogance.

Reply #11 Top

Quoting Ed49663, reply 7


Quoting mrblondini,

What's the point in Minor Civilizations, really, now you have Mercenaries that can actually work for you?

Since Galactic Civilizations II, they've only existed so you can get a few bucks out of them and then when you're tired of that, to invade and kill to get their ONE CLASS 16 PLANET because that's all they ever did. Sit in their home world. Okay, in GalCiv 2 you could chat, but what did that actually mean ie accomplish?

It's like Trinidad & Tobago in the United Nations: Good to have them there just on the basis that it's nice to have as many people on board as possible, but what do they actually do? When was the last time any member of the Security Council gave a flying continental about any speech their UN Ambassador made/Proposition he suggested etc?

If Minor Civilizations are going to go anywhere in Galactic Civilizations, they need to be set up so they have something that a Major Civilization needs and only that race has that thing. Then Minor Civilizations will be an interesting part of the game. Until then it's:

1: See planet with un-Major Logo on it.

2: Trade with Minor for a few coins.

3: Decide it's time to take their homeworld.

4: Invade and kill Minor Civilization.

If Stardock are going to stick with that process, for me it's a waste and you may as well have no Minor Civilizations and just add a bunch more Class 16 Planets to each map size.

 If it were up to me, I'd keep Minor Civilizations and give them a resource/an ability/a trait/a tech that makes them a Civilization that, depending on your race and abilities/gameplay style etc is useful to you so you trade with them and protect them from any other Major Civilizations so they don't have access to what you and that Minor are trading, which is unique to that Minor. Obviously, this mechanic has limitations in terms of the number of possible Minors and the number of techs/traits/resources/abilities Stardock want the game to have (ie you may end up with 5 Minors in the game, where there's 40-50 in total, all having Sneaky as a Trait and being able to offer you temporary use of their Spy Citizen for example) but I don't see that as a reason to not have this kind of mechanic in the game.

 



 

Agreed!!!   I play with on average 60 to 85 civilizations a game, why do I need minor civs in it as well?  Plus, with workshop content, why does anyone need a minor civ when you can have up to 100 civs in a game?   Makes no sense unless you are looking for an easy cheat for more techs and a planet to invade. 

 

 And what if I want a game I can play at a level I am comfortable with? That is my choice, not yours. It shoudl be an option then if you don't like it, you do not include the option, if you do you include it. Then everybody can be happy. I have buying their products since thet=y first started out on the os/2 platform. I have bought almost all their games and some of their utilities. I have a right to be heard. So take a hike and butt out.

Reply #12 Top

Quoting Ed49663, reply 7


Quoting mrblondini,

What's the point in Minor Civilizations, really, now you have Mercenaries that can actually work for you?

Since Galactic Civilizations II, they've only existed so you can get a few bucks out of them and then when you're tired of that, to invade and kill to get their ONE CLASS 16 PLANET because that's all they ever did. Sit in their home world. Okay, in GalCiv 2 you could chat, but what did that actually mean ie accomplish?

It's like Trinidad & Tobago in the United Nations: Good to have them there just on the basis that it's nice to have as many people on board as possible, but what do they actually do? When was the last time any member of the Security Council gave a flying continental about any speech their UN Ambassador made/Proposition he suggested etc?

If Minor Civilizations are going to go anywhere in Galactic Civilizations, they need to be set up so they have something that a Major Civilization needs and only that race has that thing. Then Minor Civilizations will be an interesting part of the game. Until then it's:

1: See planet with un-Major Logo on it.

2: Trade with Minor for a few coins.

3: Decide it's time to take their homeworld.

4: Invade and kill Minor Civilization.

If Stardock are going to stick with that process, for me it's a waste and you may as well have no Minor Civilizations and just add a bunch more Class 16 Planets to each map size.

 If it were up to me, I'd keep Minor Civilizations and give them a resource/an ability/a trait/a tech that makes them a Civilization that, depending on your race and abilities/gameplay style etc is useful to you so you trade with them and protect them from any other Major Civilizations so they don't have access to what you and that Minor are trading, which is unique to that Minor. Obviously, this mechanic has limitations in terms of the number of possible Minors and the number of techs/traits/resources/abilities Stardock want the game to have (ie you may end up with 5 Minors in the game, where there's 40-50 in total, all having Sneaky as a Trait and being able to offer you temporary use of their Spy Citizen for example) but I don't see that as a reason to not have this kind of mechanic in the game.

 



 

Agreed!!!   I play with on average 60 to 85 civilizations a game, why do I need minor civs in it as well?  Plus, with workshop content, why does anyone need a minor civ when you can have up to 100 civs in a game?   Makes no sense unless you are looking for an easy cheat for more techs and a planet to invade. 

 

 Obviously your a national chauvinist and a big power chauvinist. I admire Iceland who rejected US wars of terror against oil producing states and rejected the eavesdropping and mind controlling of the fascist terror state. You can write all you want but there is nothing wrong with being an option in the game. That way everybody is happy. I find the present add on too cumbersome. I am playing for enjoyment not for it to be a chore.  Minor civilizations can declare war and provide assets that make a game more balanced. It is too boring for me as constituted.

Reply #13 Top

 os2wiz, they don't have to consult you. I mean, nobody consulted me about the planetary production wheel and I thank God frogboy was of the same view as mine - that it was gamey and unrealistic and therefore the AI wasn't programmed to use it so eventually it got thrown out. As frogboy's said on several occasions this is his game.

I agree that it should be an option. If you want to trade with/talk to a minor civ, a simple "Engage With Minor Civilizations" option would do. Of course, the minor civilizations need to be coded first, not putting much money on Stardock doing that myself.

Iceland just want you to think they rejected the eavesdropping and mind controlling of the facist terror state. They're more subtle about it than the US, but they are spying on you. Snowden just made them legalise it. I'm not paranoid, they're just out to get me. :)

FWIW, small nations for the win....

 

 

 

 

 

 

 

Reply #14 Top

I hate Iceland and I don't want to trade with them or have diplomatic relations. I wish we would send the Mississippi National Guard and a flat bed truck to invade Iceland.

Reply #15 Top

Quoting Franco, reply 14

I hate Iceland and I don't want to trade with them or have diplomatic relations. I wish we would send the Mississippi National Guard and a flat bed truck to invade Iceland.

Agreed. They are a minor civ and shouldn't be allowed to join the United Nations. ;-)

Seriously though, I'm glad they changed minor civ. It was way too easy to exploit them. I'd be fine with an option...or not. Os2wiz, please rethink how you said you had a right to be heard...then told someone to butt out. I know you're frustrated but try not to take it out on the very people you want sympathy from. GC3 has a plethora of options and everyone prefers a slightly different setup. Thankfully the devs have made it extremely easy to mod. 

As Go4Celerity said, snag his mod or make your own! If enough choose to play with modded minors, Stardock may just add them back in (with balance changes).

Reply #16 Top

It was a Design choice to nerf them.

You want back original minors that would impact your performance?! I think not.

Think of them as "boosters". A clean Planet with nice yields just ripe for conquest. Also minors are such a low priority I doubt we will see any future updates for them in near future. We might if there is nothing else to do but for now- its such a little impact on everything and the time and work needed to update them properly exceeds the benefits.

It might come back if enough players ask for that but... A very small fraction of players are really bothered with this. Most players even don't care so there's that. Want it back? Convince other players- majority- that they need to be back and Stardock will reconsider this.

For now enjoy the game for what it is and good things coming in future! (Minors are rumored to have impact in the next expansion where the change of minor behavior will be justified)