no more global slider?
so they did away with the global slider? theres no longer any way to focus resources more on ship building or social building? cant favor research or production or income anymore?
so they did away with the global slider? theres no longer any way to focus resources more on ship building or social building? cant favor research or production or income anymore?
Short answer: Correct Sir.
Longer answer: This is now accomplished by what you build on the planets and how you assign your limited number of Citizens.
research Leaders, each of which can give a 6% boost to all planets in one area. They may be switched at will. So, with 5 citizens, you can add 30% to Research, Econ, Ship Building, etc, or split them up for a more balanced economy. Works much better than the wheel ever did (with no coercion costs).
This would be instead of assigning a citizen to a planet, so it is one of those "player decisions" that gets talked about.
but, once a citizen gets assigned planetside it cant be reassigned, correct?
It can be, albeit at a significant cost and time to relocate.
The removal of the global slider was, IMO, the single biggest improvement in the entire expansion. Man I hated that slider so much. It was such a chore and it made me feel as if my planets and my whole empire really was less a product of the worlds and their specalties and more an amorphious blob that shifted on whim. Plus so much micro management.
The slider had to go. It was not fun, if you didn't use it you felt you were losing out on efficiency, but fiddling with it every single turn was micro management hell. There's something wrong with a game if the most efficient way to play is the most boring.
Agreed. I'm much much happier with how things work now, even the lesser importance of population.
The wheel WAS a very clever method of managing sliders (which many games have sliders), but ultimately your empire shouldn't be able to produce industry out of labs, or research out of farms... regardless of how much you "coerce" them.
Furthermore, it put undue power unto population... ultimately I just didn't find that realistic... in the past population directly related to more power, industry, and military might, but with automation at our current level, let alone the future level, this relationship has broken down significantly, and more people does not equate to more industry or military capacity. At least not directly, and infrastructure takes on a more important role.
So yeah, I find Crusade to be a vast improvement.
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