Question on where something is now.

Okay i apologize for i keep asking this but figured id ask here just in case someone who has the answer can help me out.

 

Does anyone know where the values controlling ship start location etc for the battle viewer? It used to be in battlebehavior xml but that file does not exist in crusade.

The reason i ask is in the Crusade battles the ships basically start on top of each other depending on their size or class.  I am not sure if the battles sim like this or if it is just a battleviewer issue.

I am trying to mod it so the fleets actually start apart so weapon range matters and roles matter more, at least visually. this could all be simming properly and this could explain why the battle viewer in crusade is a huge step down from GC3 2.0 and ships just kind of act really awful in the viewer.

 

Anyways i have went through as much xml as i could and i could not find anything that changes this. 

 

Thanks for anyone who can help out with this. I know it isn't anything more than visuals but in Crusade's current state need at least something to make it a little better.

7,671 views 2 replies
Reply #1 Top

i THINK crusade uses the battlebehavior xml from the GC3 game directory.  But you still need to copy it into your crusade mod directory

Reply #2 Top

Thanks, i did try that and it didn't seem to change anything. Either in the mods folder or modding the game file itself. I will test it a little more, but there is a lot of new stuff in the /core/galcivgraphics xml related to the battleviewer but tinkered some and could no get changes. I just hope they didn't go to some hardcoded setup in Crusade. Because the Crusade battle viewer is pretty much as bad as the one we got back in early beta.