Social Construction

Folks, what exactly is Social Construction? I can only find 1 bundling that qualifies, and that's the Deep Core Mine. Are there more down the tree? Also, what good is a tile that boosts Social Construction on your home world, or more than one on any world?

Thanks to any that can help clear this for me.

194,807 views 25 replies
Reply #1 Top

It boosts how fast you build stuff in the planetary build queue.

Extremely helpful if you happen to be a robot.

Reply #2 Top

Perhaps a better and longer winded explaination of some game concepts slightly changed with the way that Crusade has changed Planetary Production.

When there was a planetary production wheel - you had three things you could do with Raw Production (still called Production in the XML files but now in Crusade it is sum of Production caused by Population plus any improvements - planetary resource tiles or buildings - that add to the Raw Production capability of the planet).

So you used to be able to "control" where the Raw Production was channeled:

A)  Planetary Economy (Gross Income)

B )  Manufacturing  (MaxManufacturing)

C)  Research

Then you had a SLIDER to determine whether the total amount of Manufacturing (MaxManufacturing) was directed:

1)  Social Manufacturing (Manufacturing) - improvements or projects to be produced on that planet

2)  Military Manufacturing (Military) - building ships in the associated shipyard

 

With Crusade it was decided that "Production Wheels" or +25 % bonuses to one of the three MaxProduction targets would be eliminated so now Production is split evenly and automatically into  Planetary Economy, Research, and Social Manufacturing, Military Manufacturing (if you have an associated shipyard). 

I have not tested to see if Raw Production splits evenly into the first three and then MaxManufacturing is further split evenly into Social and Military Manufacturing but I suspect that is how it is done.

Reply #3 Top

My thoughts is because the AI always builds shipyards for every planet by forcing it into two values, those shipyards are now useful. If you do not build a shipyard or tie a planet to a shipyard that manufacturing is wasted. Where as before you could add the extra production to non-Military production. Now it's just lost...

Reply #4 Top

Quoting barrybeal, reply 2


 

With Crusade it was decided that "Production Wheels" or +25 % bonuses to one of the three MaxProduction targets would be eliminated so now Production is split evenly and automatically into  Planetary Economy, Research, and Social Manufacturing, Military Manufacturing (if you have an associated shipyard). 

I have not tested to see if Raw Production splits evenly into the first three and then MaxManufacturing is further split evenly into Social and Military Manufacturing but I suspect that is how it is done.

I don't believe there is any splitting involved. It looks like you receive your entire Raw Production on each of the 4 outputs. For example, adding a planet as a sponsor to a shipyard, none of the other 3 outputs decline at all. So while Crusade greatly reduced the Raw Production generated from Pop (square root vs 1 for 1), the Raw Production applies to every output. This ;eads to a higher 'power curve' with lower pops (ie, 4 pop now generates 8 points of 'output') but diminishes as you increase pop (above 16 pop, you are losing output compare to pre-Crusade).

Reply #5 Top

Question: When I promote a leader and assign him to my ... 'social production' ... 'queue', does that then increase the Military production when there is a Shipyard attached to the planet(s)?

 

I'm asking the question horribly, so my apologies.

 

Reply #6 Top

Quoting Uncle_Joe, reply 4

Quoting barrybeal,

... Production is split evenly and automatically ...


I don't believe there is any splitting involved.

Correct.

Nutshell:

  • ship production = raw production * ship production bonuses
  • social production = raw production * social production bonuses
  • research = raw production * research bonuses
  • wealth = raw production * wealth bonuses

see the pattern?

Reply #7 Top

Quoting leiavoia, reply 6


Quoting Uncle_Joe,




Quoting barrybeal,



... Production is split evenly and automatically ...


I don't believe there is any splitting involved.



Correct.

Nutshell:

 

    • ship production = raw production * ship production bonuses

 

    • social production = raw production * social production bonuses

 

    • research = raw production * research bonuses

 

    • wealth = raw production * wealth bonuses

 


see the pattern?

I'm sorry to seem ignorant, but what are the social production bonuses. What buildings affect social production? For example, factories do not benefit from social production tile bonuses. Can you possibly clear this up?

Reply #8 Top

For most factions, the only structure that benefits is the Deep Core Mine.

Reply #9 Top

Ship Construction bonuses affect Shipyards.  

Social Construction bonuses affect the planet build queue.  

Factories and other building marked All Construction apply their bonuses to both Social and Ship Construction.  So, they are actually double bonuses.   

Social Construction adjacency bonuses only work on Social Construction Improvements.  

Ship Construction adjacency bonuses only work on Ship Construction Improvements.  

"All Construction" adjacencies apply to all three types of Construction Improvements.

There are a number of special military buildings that affect the empire wide fleet.  The Arcean tech tree has several examples.  Those tend to be Ship Construction improvements and can benefit from Ship Construction adjacencies.

Reply #10 Top

How can you tell what provides and adjacency bonus, and what can receive an adjacency bonus?

Reply #11 Top

Quoting Ynglaur, reply 10

How can you tell what provides and adjacency bonus, and what can receive an adjacency bonus?

the hover tooltips show you bonuses the item provides. That part is obvious.

Which bonuses items receive is less obvious, but you can tell by the building's color or outline color. 

Yellow = wealth

blue = research

Orange = construction

.. etc ...

Reply #12 Top

Quoting erischild, reply 9

Ship Construction bonuses affect Shipyards.  

Social Construction bonuses affect the planet build queue.  

Factories and other building marked All Construction apply their bonuses to both Social and Ship Construction.  So, they are actually double bonuses.   

Social Construction adjacency bonuses only work on Social Construction Improvements.  

Ship Construction adjacency bonuses only work on Ship Construction Improvements.  

"All Construction" adjacencies apply to all three types of Construction Improvements.

There are a number of special military buildings that affect the empire wide fleet.  The Arcean tech tree has several examples.  Those tend to be Ship Construction improvements and can benefit from Ship Construction adjacencies.

1) How does Social Construction affect the planet build queue? I'm not clear on this.

2) Also, does any tiles give a bonus to "All Construction?" I guess I'm lost because everything else, research, wealth, influence, etc. still seem to have bonus tiles.

Thanks

Reply #13 Top

Social construction IS the build queue.

Reply #14 Top

In case it's not already clear to everybody, social construction affects how fast you can build improvements on your planet.  As Ieiavoia said, the planet's build queue.

Reply #15 Top

Quoting wpkelley41, reply 12


1) How does Social Construction affect the planet build queue? I'm not clear on this.

2) Also, does any tiles give a bonus to "All Construction?" I guess I'm lost because everything else, research, wealth, influence, etc. still seem to have bonus tiles.

Thanks

1) Answered above.  Thanks!

2) I have not noticed any "All Construction" bonus tiles.  The Capitol is closest, and it specifies the two categories, Ship and Social.

Reply #16 Top

Leiavioa and Publius, could either of you explain further? I simply don't understand how a tile gives a bonus to the build queue. Let me explain my confusion. When you place the Central Computer on a research bonus tile, +1, +2 or +3 visibly appears. Obviously, I can understand that. However, when placing a factory over a Social Construction bonus tile, nothing appears. This is true for all improvements I've tried EXCEPT the Deep Core Mine, which I understand actually benefits from the bonus. So where does that +1, +2 or +3 go? Does it exist? Is it wasted? Does the build queue simply speed up?

Thanks for any clarification guys.

Reply #17 Top

Sorry, thought you were talking about social construction in general.  Yes, the social construction tile bonus only applies to improvements of type "Social Construction", of which there aren't very many.  Deep Core Mine is the only one that comes immediately to mind, but there might be others.  So if you put a factory on it, the bonus is wasted.

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Reply #18 Top

When you place a factory ("All Construction Improvement" as is the subtitle of the improvement under its name "Factory") on, say, a "Geothermal Springs" tile which gives +2 to Social construction for improvements built on then tile nothing happens, the bonus is wasted because the game treats "All construction" <> "Social construction". It's a if you had built the factory on a normal tile without bonuses whatsoever.

When you place a Deep Core Mine ("Social Construction Improvement" as subtitel) on said Geothermal Springs the Deep Core Mine will get the bonus of +2 levels what translates directly into +2 additional social construction (to which all already present and future percentage bonuses from other improvements and effects are added).

Playing only the Onyx since 2.2 so far, the Deep Core is the only Social Construction improvement I have seen apart from some of the improvements you can get from colonization events like Precursor Fabricator-P.

Edit: ok, Publius beat me ;)

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Reply #19 Top

Thank you Publius and lyssailcor. One last question: Why no bonuses for manufacturing anymore? Is there even a point to specializing in a manufacturing, or "Production" world? Is this the end of our ship building planets? 

I know, that was actually 3 more questions, lol.

Thanks to all who helped me understand.

Reply #20 Top

If you mean why are there no tile bonuses that give "All Construction" in addition to "Social Construction" and "Ship Construction", I don't know.  The developers would have to answer.

There is certainly a point to building up your worlds as manufacturing planets.  Put down a space elevator and surround it with factories and you boost both your social and ship manufacturing.  Add a starport and surround it with factories and your ship manufacturing will increase greatly.

Reply #21 Top

I agree with Publius. But the problem with putting down a Space Elevator or Starport and surrounding it with factories is that planet layout often doesn't allow that ...

But the principle holds. Factories or Research Laboratories as such don't give very high bonuses anymore. You have to place them around hubs that give direct research or manufacturing bonuses to the resprctive base value to make them count.

Reply #22 Top

Quoting Publius, reply 17

Sorry, thought you were talking about social construction in general.  Yes, the social construction tile bonus only applies to improvements of type "Social Construction", of which there aren't very many.  Deep Core Mine is the only one that comes immediately to mind, but there might be others.  So if you put a factory on it, the bonus is wasted.

 

Yes along with other changes to Crusade - most if not all of the Leveling bonuses for buildings in ImprovementDefs.XML needs to be changed to affect MaxManufacturing (all Construction) instead of just Manufacturing (Social).  I am not sure how the neighboring bonus command works now since I don't think MaxManufacturing can be used there (treated as invalid at least as of 2.13 patch).  You have similar problem with Economy bonuses - most buldings bonus GrossIncome but neighboring bonus is for Wealth only.

I have noticed that the game now displays the number of bonuses in the top part of the income now but only after the adjacent building has actually been built.

Reply #23 Top

Quoting barrybeal, reply 22

I am not sure how the neighboring bonus command works now since I don't think MaxManufacturing can be used there (treated as invalid at least as of 2.13 patch). 

In 2.2 patch, MaxManufacturing is used in both neighboring bonuses and leveling (LevelEffectStats). Or did you mean something else?

You're right about Wealth and ColonyGrossIncome. What is the difference between those two?

Reply #24 Top

Not sure if anyone else already mentioned this, but here goes

All Construction adjacencies will give a bonus to every Manufacturing type (All, Social, Ship).  All Construction buildings will only gain a bonus from All.

The exception is the Slave Pit (and upgrades) which claims to be All Construction, but actually gains from Social and Research as well.  I think that's just a bug in the tooltip text.

Reply #25 Top

I don`t quite understand why it`s just not called Construction or Infrastructure Construction.