Refund Administrator on ship loss?

Had a survey ship destroyed.  Still says it is using an administrator.  Is this intentional?

38,903 views 18 replies
Reply #1 Top

Sent a constructor to it's death to test this.  No refund for it either.

Reply #2 Top


Had a survey ship destroyed.  Still says it is using an administrator.  Is this intentional?

Yes.

Reply #3 Top

Doesn't seem like that should be intentional.  Why would a destroyed ship need administrators assigned to it?

Reply #4 Top

This all sounds like administrators are destroyed along with ships that get destroyed. Why should this be? Do the administrators travel in the ships?

Also, if a constructor creates a starbase, does the constructor's administrator get destroyed when the constructor gets consumed and an unused administrator get assigned to the starbase? This is something I have not been seeing happen. Same for colony ships and new colonies? Again, I have not been seeing this happen. In both these cases it looks like the administrator shifts from the ship to the starbase or planet. It looks to me like an administrator is assigned to a constructor or colony ship to ensure that there is an administrator to assign to the starbase or colony created by the ship.

Reply #5 Top

If administrators were "placeable", then it would stand to reason that when an constructor creates a starbase, the administrator (hopefully) disembarks before the constructor is decommissioned.  But I wonder how a constructor w/multiple constructor modules would work.  Does it need an admin for each constructor module, or one for the ship?  I haven't tested this yet.

Reply #6 Top

This seems board-gamey to me.  (And I'm a huge board game player).  Think of it this way:  Each administrator gives you a certain number of Administration Points.  Think of them however you like.  Each one is a person, each one is political capital, each is a signature on a form that allows the government to do something, each one is simply an action point that is a cost for some action.  Once you make a survey ship, you've burned one of your persons/capital/signatures/points such that you can only do that action one fewer times.

 

So in the case of a survey ship being destroyed:  Mr/s. Administrator used her influence to send out a survey ship, despite others in the government not wanting that to happen.  It heads out into the galaxy, only to be destroyed.  Various other politicos in the government say, "We told you so," and s/he doesn't have the political capital to send yet another survey ship out to its doom.  

 

It's a very gamey thing, and I'm very happy to have it as a mechanic. 

 

In short, think of administrators as political capital rather than actual persons heading out on this ship or that station.  (It's how I think of all the "Citizens".)

 

Erf.

Reply #7 Top

I think that's right. If you use a Durantium point to build a structure, and then if enemies attack that planet and the structure gets bombed, you don't expect to get that point of Durantium refunded to you.

However, the confusion happens because the citizen type is called an Administrator, and the Administrator "resources" which a newly assigned Administrator provides are also called "Administrators" in the interface. If the game changed the name of one or the other (the citizen type of the resource), then it would be MUCH clearer.

Maybe re-name the citizen type "Bureaucrats" or rename the resource "Commands"?

Follow-up question re: Administrator resources: When I mouse over it says I got 7 administrators as a base starting number, and then it adds 3 "discovered" administrators. When/how did I"discover" these 3? How can I "discover" more?

Reply #8 Top

Quoting Aemun, reply 3

Doesn't seem like that should be intentional.  Why would a destroyed ship need administrators assigned to it?

To prevent player from "game" it. This is respond from Developer himself. There is a long discussion about it in Steam Forum but i can't find the thread now.

Reply #9 Top

Another problem is if you decommission a ship or starbase which has an admin, you loose the admin as well. This does NOT seem right.

Reply #10 Top

Quoting Syrkres, reply 9

Another problem is if you decommission a ship or starbase which has an admin, you loose the admin as well. This does NOT seem right.

It assure you. It is intention to be like this. This does not mean it can't be change in the future. Dev do gave an easy fix for this if you don't like how it work currently. Mod the game file and give 9999999999999 admin instead. AI also benefit from this however.

Reply #11 Top

I would be happy if it would just change them in the administrator list from constructor (-2) to something like Lost (-2) or killed (-2). Rather than thinking they are still in use somewhere.  

Reply #12 Top

Quoting Enskipp, reply 7

I think that's right. If you use a Durantium point to build a structure, and then if enemies attack that planet and the structure gets bombed, you don't expect to get that point of Durantium refunded to you.

However, the confusion happens because the citizen type is called an Administrator, and the Administrator "resources" which a newly assigned Administrator provides are also called "Administrators" in the interface. If the game changed the name of one or the other (the citizen type of the resource), then it would be MUCH clearer.

Maybe re-name the citizen type "Bureaucrats" or rename the resource "Commands"?

Follow-up question re: Administrator resources: When I mouse over it says I got 7 administrators as a base starting number, and then it adds 3 "discovered" administrators. When/how did I"discover" these 3? How can I "discover" more?

 

Definately agree with this. If the current model is going to remain, I think a reflavor of administration is a key point.

Right now its flavored as a continuous resource instead of a spent one. Heck even the drop down on that resource shows you what is using administration...which re-enforces the idea that it's being committed instead of consumed.

The flavor needs to re-gear it to a consumable resource just like elerium. Administrators are auto promoted to give administration and then they are gone. Administration isn't tracked, it's just spent like any other resource.

then it makes sense when my starbase dies I don't get the resource back, just like I don't get elerium back when my laser ship is killed

Reply #13 Top

Quoting Stalker0, reply 12

Definitely agree with this

Me too!     Definitely should get the admin back if ship is destroyed but i want it back if a starbase is destroyed or decommissioned. Frog said this would be "gaming the system"  don't understand how.  I do not want to mod the game to give 99999999 admins.

Reply #14 Top

I don't really agree with Stalker0 that a revamp of how admins are generated is needed.  You already have a potential supply of administrators every 10 turns (similar to how a source of a resource at .1/t would yield 1 after 10 turns) - but it's up to you whether you replenish that resource or choose something else.


Had a survey ship destroyed.  Still says it is using an administrator.  Is this intentional?

If a ship is destroyed how exactly would the administrator on it survive?  Destroyed is kind of a finality.

I suppose there could be some tiny chance of an escape pod or maybe an escape pods ship part you could build into your ships to provide that tiny chance.

There was some debate about getting admins back when decommissioning things that require admins, and that seems somewhat reasonable with travel times as when assigning some of the citizens or something.

Reply #15 Top

Quoting Voqar, reply 14

I don't really agree with Stalker0 that a revamp of how admins are generated is needed.  You already have a potential supply of administrators every 10 turns (similar to how a source of a resource at .1/t would yield 1 after 10 turns) - but it's up to you whether you replenish that resource or choose something else.


Quoting ,

Had a survey ship destroyed.  Still says it is using an administrator.  Is this intentional?



If a ship is destroyed how exactly would the administrator on it survive?  Destroyed is kind of a finality.

I suppose there could be some tiny chance of an escape pod or maybe an escape pods ship part you could build into your ships to provide that tiny chance.

There was some debate about getting admins back when decommissioning things that require admins, and that seems somewhat reasonable with travel times as when assigning some of the citizens or something.

 

Because the administrators aren't aboard the ships themselves.  They administrate logistical needs from capitol building offices.  Admins aren't usually the hands on types.  I don't care that they are gone it just annoys me that it still says they are being used for such and such when they aren't.  Just subtract them from the total available instead.  They aren't still being used, they are gone. 

Reply #16 Top

Quoting Enskipp, reply 7


Follow-up question re: Administrator resources: When I mouse over it says I got 7 administrators as a base starting number, and then it adds 3 "discovered" administrators. When/how did I"discover" these 3? How can I "discover" more?


Some technology gives you extra admin.   Also I have not read every-single survey ship  report as they now linger on the left side of the screen when the ship is auto-surveying but I could totally see one of the artifacts giving free discovered admins

Reply #17 Top

Quoting Aemun, reply 15


Because the administrators aren't aboard the ships themselves.  They administrate logistical needs from capitol building offices.  Admins aren't usually the hands on types.  I don't care that they are gone it just annoys me that it still says they are being used for such and such when they aren't.  Just subtract them from the total available instead.  They aren't still being used, they are gone. 


The tool tip could definitely use some enhancement.    I think they should show total number gained from whatever.  and total number spent.  Once they are spent they are spent.  Doesn't matter if you spend it on a constructor, or a survey ship, or what... once it is spent it is spent.

Reply #18 Top

Quoting Voqar, reply 14

I don't really agree with Stalker0 that a revamp of how admins are generated is needed.  You already have a potential supply of administrators every 10 turns (similar to how a source of a resource at .1/t would yield 1 after 10 turns) - but it's up to you whether you replenish that resource or choose something else.

Note, in my previous post I was not changing how administration currently works. I was simply reflavoring it to be more in line with how they work now.

Right now, administration is simply a consumable resource, just like elerium, durantium, thulium, etc. I spend administration to get things (survey ships, colony ships, constructor ships). Once that resource is spent, it is gone.

The drop downs and flavor imply that administration is "something special" and sticks around in some way. But its not, that administration is gone the second you use it, and it never comes back.

Now if we want to change administration to come back in some way than great. But as is, I think it needs some reflavouring so its use is more understandable to players.