Crusade: Lost Citizen ??????

Need a little help.

A faction surrendered and gave me all their planets.

After several turns one of the planets previously given to me was captured by the AI, triggering a Lost Citizen which must be solved before i can start the next turn.  Trouble is the game makes no attempt to explain what I am supposed to do, it just takes me to the Citizen Screen, where all Citizen options are found but not a single world about any lost citizen.

So I am stuck, I am really not finding the new layout very user friendly, so if anybody has any solutions, please post them below.

Thanks.

130,807 views 19 replies
Reply #1 Top

Sorry for the confusion.  

Open the Citizen screen and click on the "transfer" tab to reassign the Citizen.  

Reply #2 Top

Not very clear either.

I found it my self in the end, it was on display in the bottom of a locked filing cabinet stuck in a disused lavatory with a sign on the door saying ‘Beware of the Leopard.”

Hardly intuitive.

The Lost Citizen button takes the player to the Summery Screen which in my game has 20+ Citzens on it, there is no lost section on that screen nor any indication what was lost or where it can be found or what should be done about it. On the right there is an "In Transit" section with several NPCs listed. If the player looks very carefully, he will spot under the name of one is the word LOST written in small letters.

Just knowing that is not enough though since the player still is not told what to do about it.

I eventually went to the "Transer" Page, found this Citizen marked LOST on a LONG LONG list of other citizens and assigned him to one of my planets, that fixed the problem. 
None of which was explained at all.

I think your going to have too rethink this feature, or at the very least make the Citizen return to the "Working for the Government" list automatically.

Reply #3 Top

I have an issue along these lines, however the faction didn't surrender to me. I have scavenging almost maxed. I have a privateer-type Commander ship going around harrying enemy units and scavenging the ships I destroy. I did this to a Citizen transport that I found in transit, and captured it. I am now unable to select or move that ship, there doesn't appear to be any lost citizens in the Citizens screen, transferring the ones I could didn't help, and now my game is brought to a complete stop, unable to move forward until I reassign what I assume is still the enemy's citizen, which I'm unable to do... Is this just unrecoverable? I'm going to backtrack to my previous auto-save, but if possible I'd love to fix it somehow.

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Reply #4 Top

Quoting Salano, reply 3

I have an issue along these lines, however the faction didn't surrender to me. I have scavenging almost maxed. I have a privateer-type Commander ship going around harrying enemy units and scavenging the ships I destroy. I did this to a Citizen transport that I found in transit, and captured it. I am now unable to select or move that ship, there doesn't appear to be any lost citizens in the Citizens screen, transferring the ones I could didn't help, and now my game is brought to a complete stop, unable to move forward until I reassign what I assume is still the enemy's citizen, which I'm unable to do... Is this just unrecoverable? I'm going to backtrack to my previous auto-save, but if possible I'd love to fix it somehow.

Got the exact same problem, can't figure out how to fix it either.

Reply #5 Top

I just started a new game after today's (5-19) patch and I'm 45 turns in. I transferred a scientist and a worker to a planet and they are both marked 'in transit' on the citizen screen. I see no reference to any lost citizens, so I'm stuck on this lost citizen button. I can't transfer a citizen in transit again so the transfer button is greyed out.

Reply #6 Top

A better solution is to use the "turn" cheat command. I tested and it allows you to continue to the next turn.

Reply #7 Top

I like the idea of putting it back globally.

Reply #8 Top

Having the same problem here, used the turn cheat to bypass the lost citizen prompt, but there's still the issue of the unselectable citizen ship just sitting in place taking up a space. The "destroy" command doesn't work without it being selectable, or providing an object ID, so...

Reply #9 Top

I found that you can also  get around the citizen lost glitch by assigning unused government citizens to any colony with zero citizens in place.with a combination of the turn cheat. Yes it is a stop gap until Stardock can make a premanent fix.

Reply #10 Top

Hello E static Intersting issue with the enemy citizen capture.. I see if I can duplicate the glitch and see what works to crack it. 

Reply #11 Top

Jez, I got the lost citizen glitch, and I looked like they did above, and the lost citizen doesn't exist in my game.  It's not worth cheating past.  Game is on hold until the glitch is fixed, and I won't start another game since I know it will not be resolvable.

Hope I don't wait long.

Reply #12 Top

The bug is still there as I just encountered it. It needs fixing. If nothing else, you should be able to click on it like a ship and select decommission. Now I will probably have to invalidate a 256 turn game by turning on cheats.

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Reply #13 Top

This was fixed in V3.01, which is currently in opt-in.

Crusade

Ships with citizens on them can no longer be scavenged (prevents a stuck turn)

If you still see it in a 3.01 game please inform us.

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Reply #14 Top

@ Rhonin_the_Wizard

Quoting Rhonin_the_wizard, reply 13

This was fixed in V3.01, which is currently in opt-in.

Crusade

Ships with citizens on them can no longer be scavenged (prevents a stuck turn)

"Preventing a stuck turn" by constricting a game feature (hopefully) sounds to me as if it is a temporary fix that will ultimately be replaced by a fix to the actual source of the problem. Is this correct?

Reply #15 Top

Moving citizen on the map make little sense anyway, when you have agent and diplomat moving instantaneously...

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Reply #16 Top

"Moving citizen on the map make little sense anyway, when you have agent and diplomat moving instantaneously..."

I totally agree with this.  It takes x number of turns for a Citizen to reach a planet, but it can be recalled directly to your home world in the same turn?  Pick one mechanic or another.  I would definitely prefer the latter one.  Everything involving citizens should be instantaneous. 

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Reply #17 Top

Quoting Franky999, reply 15

Moving citizen on the map make little sense anyway, when you have agent and diplomat moving instantaneously...

 

Agree 100% and think Citizens should be able to take advantage of some type of superfast small unarmed transport system that vessels of war are not able to due to mass. Therefore we dont even see them on the map screen and they go where we want instantly. Try moving a citizen on a ludicrous map. Why even bother?

Reply #18 Top

I opted in to the 3.01 update. I loaded the save but it still showed the citizen as lost. But I loaded a save from just before destroying the ornery citizen, met him again, and this time he stayed blown up. So that bug has been fixed. Thanks for the help.

Reply #19 Top

I have just got the "Lost citizen" bug and this is a few years on from the other posts above. Was this supposed to be fixed and what is the current way round this please (if there is one)?