Planetary Diversity/etc Mods still work?

Sigh, anybody alive out thereee. -voice echos across space- 

If so, can anybody verify if virtually most of these types of mods (planet/idealogy/anomalies/trait additions) still work? 

I used the original Deathwynd's and Hereward's planet diversity simultaneously. Deathwynd's worked, and Hereward's did not (planets did not show). 

Before trying to figure out what happened, I then discovered Horemvore's mod (https://forums.galciv3.com/477974/MOD-Enhanced-Planet-Traits-Features) that combines both and then some. This entirely crashes the game when I create a new one. 

Note that I did change the values on all mods, even changing the values on the original. I initially started this whole search/edit process by trying to work around why "abundant" planets was basically scarce. Horemvore's crashes pre-edits as well. I'm no modder and cannot troubleshoot my way around this.

Given that I've virtually spent 12 hours playing with numbers and testing in game to see if it works/getting the abundance frequency that seems most realistic to me, and in the end these things don't even seem to work, I'd much appreciate it if somebody can help me out. Should I presume these mods are dead because it's been a year since their update, are there newer mods somewhere/elsewhere that works with the current version? Any suggestions?

Thanks for your time.

 

37,511 views 6 replies
Reply #1 Top

They are dead DE. Many of the mods require updates with each GalCiv update. Deathwynd has left the building, not sure about Hereward but if the mods are out of date they are toast.

Wish I could help. I used those mods myself and I miss them.

Reply #2 Top

Edit: So I managed to get the original Hereward's mod working, I simply made a filing error -_-

Thanks for the reply, as above and the Deathwynd's mod was working before, so they don't work for you?

The Horemvore's mod doesn't work even if I don't change a thing, that just crashes. However, based on reading the mod, I feel that it is even better on details like ensuring there are mountain resources on mountainous planets (if I was reading those thingies correctly). Hope there's a fix or something new that GC3 fans are using that I'm not yet aware of.

Reply #4 Top

I updated my mod for crusade.

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Reply #5 Top

Quoting Horemvore, reply 4

I updated my mod for crusade.

Awesome, thanks! :)

Reply #6 Top

Looks like right now the AI isn't colonizing the special planets at all... :(