Anomolies aren't balanced

I was trying to get my mercenaries to work, so I was testing it on tiny to speed things up when my mods weren't working on mercenaries. When I realised that on insane the anomolies aren't enough on abundant, but on tiny there is an insane number of anomolies on abundant. Either increase anomolies on abundant, and just don't play on abundant on tiny maps, or scale the settings for the number of anomolies, so we can have a feasable number of anomolies on insane abundant settings.

26,917 views 7 replies
Reply #1 Top

This has been an issue since day one, they scale things way back for the largest of the maps...

Reply #2 Top

Speaking of anomalies, i have been meaning to bring it up. Is it just me or is the re-spawn rate for anomalies really low now? I remember I use to be able to set them to abundant and even when I nearly got them all by mid game, by late game a large enough amount re spawned frequently enough to justify keeping a few survey ships. Now it seems by mid game I should just decommission all my survey ships as the time between new anomalies is so long that its not worth the effort.

 

Edit: This is for a Huge map. Im guessing the issue with 'larger' maps is the same issue of the re spawn rate.

I wonder if mid-late game new types of anomalies could spawn based on the idea of "your scanner tech is better" as well as anomalies being created based on what races are in the game. Such as a "battle field graveyard" from wars in the game which might let you salvage a unique tech or ship from another race. A wormhole which becomes static so you can travel back and forth though them to change up map strategy. Or Ideology ones such as a drengin/Snathi slave ship escaping which gives you pop(Benevolent) research points/intel(Pragmatic) or you can return them (Malevolent an Dip bonus). Im sure there could be quiet a few ways to do it. It makes it less random then global events as it lets you be the direct catalysis for the event as oppose to it being random.

Reply #3 Top

Its Mega events that spawn new Anomolies, if they dont trigger.....

 

Reply #4 Top

Quoting 00zim00, reply 2

Speaking of anomalies, i have been meaning to bring it up. Is it just me or is the re-spawn rate for anomalies really low now? I remember I use to be able to set them to abundant and even when I nearly got them all by mid game, by late game a large enough amount re spawned frequently enough to justify keeping a few survey ships. Now it seems by mid game I should just decommission all my survey ships as the time between new anomalies is so long that its not worth the effort.

It's been that way for a while, unfortunately they are too busy on updates and changing the game drastically going forward to fix anything with the game as it is.  Going forward though it appears anomalies will be handled differently post Crusade.

Reply #5 Top

Quoting Horemvore, reply 3

Its Mega events that spawn new Anomolies, if they dont trigger.....

 

 

Is the the only way they re-spawn? Maybe im remembering from before the mega event patch but they use to re-spawn per turn based on Anomalies frequency settings as well. Tho I guess it dosnt matter since it sounds like Crusader will be changing this up anyways.

 

Quoting Seilore, reply 4

It's been that way for a while, unfortunately they are too busy on updates and changing the game drastically going forward to fix anything with the game as it is. Going forward though it appears anomalies will be handled differently post Crusade.

Edit: posted as I was typing so didnt notice :P Im curious how this will all turn out, hopefully for the better in Crusade.

Reply #6 Top

I do remember before 1.9 anomolies were more on insane maps. Now on abundant it is a rare occurance. Maybe scaling back anomolies from 1.83 would have been a good idea, but going to the extreme of them hardly being there on rare. If it's like this on crusades its not worth it to have extra survey ships. 

Reply #7 Top

Quoting Seilore, reply 4

It's been that way for a while, unfortunately they are too busy on updates and changing the game drastically going forward to fix anything with the game as it is. Going forward though it appears anomalies will be handled differently post Crusade.

 

Ohhh really? Good because the anomaly event makes the game really easy and boring. the ai can't compete with anything i make because i reach far beyond the tech tree. Do you know how they will change? give a flat research/manufacturing bonus or something? That's what I thought should be done.