Huger than huge ships

Ever wanted to build a ship bigger than a huge one? I have, and such ships would make combat certainly more interesting, but how would it be balanced, and how would it work with tech speeds? Well, they wouldn't work like most ships, not exactly.

These ships would require administrators, and even bigger than right above huge might need more. They wouldn't act like your average warship but as super weapons that could potentially turn the tide of war but require a whole lot of time and resources to be implemented. These projects would also be heavily affected by spies and counter-espionage, as others would probably want to prioritize your Colossal sized ship in production!

Building a warship of this magnitude would also work very differently. It would require planets linked to the shipyard to funnel production into the project and it being prioritized over everything else (or the project ends up on hold).

Here is my idea of the size names, in order:
Enormous
Gigantic
Colossal

Immense

 

Probably not a new idea in the slightest, but with an expansion looming over us I decided to throw this in as it may inspire a future DLC. Hopefully!

13,979 views 8 replies
Reply #1 Top

Here is my idea of the size names, in order:
Enormous
Gigantic
Colossal

That's no moon! (Fixed that for you)

Reply #2 Top

I think a single size above Huge would be great, especially utilizing either citizens or administrators as you suggested. They would be like the Titan's in Sins of a solar Empire. Give them the ability to unlock and attach unique weapons / abilities that ONLY they can support (Such as a Dread Star weapon to destroy planets, I miss my Dread Stars!!!).

Really a good idea.

Reply #3 Top

It would be nice especially since they lowered things like hit points and such.

Reply #4 Top

Personally I'd prefer more hull sizes, but rather a new one between medium and large and another one between large and huge.

 

 

Reply #5 Top

Okay, way too early and tired... posted this in the wrong thread... sorry.

Reply #6 Top

I think that was a diff. thread ;)

 

But yeah, in my games the AI goes for resources, not at all (it seems) for anoms and *sometimes* for relics.

Reply #7 Top

I too like the idea of two new ships sizes at least, one between medium and large, and one between large and huge.

Each faction needs their own type of flagship/mothership maybe to start the game. Weak and slow at first but more weapons/armors/space etc can be unlocked with more research. Inside the ship you can build structures on tiles similar to planets, and build other ships. Basically a mobile planet and shipyard combined. A special ability/shield for the ship that makes the ship immune to damage for X amount of turns other ships may not target or attack.

A new victory type could be added "Flagship Victory" similar to Sins of a Solar Empire.

Reply #8 Top

I was thinking about this too!

Administrator requirement is a great idea, and it gives you a better option for actually using those special and unique components. Right now mass production of ships that require nothing special works too well, so a 'super' ship that can actually make use of all the funky stuff would be great. Kind of like a unique mercenary really.