Starbase Hit Points Question

I modded the military ring like that:

    <Stats>
        <EffectType>HitPointsCap</EffectType>
        <Target>
            <TargetType>Starbase</TargetType>
        </Target>
        <BonusType>Flat</BonusType>
        <Value>1500</Value>
    </Stats>

But that only increases the max hit points of a military base, not the current value, so that the difference is slowly filled up by repair.

Is there a way to instantly increase the current hit point amount also?

7,586 views 3 replies
Reply #1 Top

Anybody? PShaw?

Reply #2 Top

There is also a HitPoints Stat

I haven't tried it myself though.

The only reference I can find is in this file, EXP1_MercenaryComponentDefs.xml

Its part of a trigger.

<Triggers>
      <OnEvent>OnFinishBattleVictory</OnEvent>
      <Target>
        <TargetType>Ship</TargetType>
      </Target>
      <Lifetime>Instant</Lifetime>
      <Modifier>
        <EffectType>HitPoints</EffectType>
        <BonusType>Flat</BonusType>
        <Value>1000</Value>
      </Modifier>
    </Triggers>

 

 

Reply #3 Top

Quoting treborblue, reply 2

There is also a HitPoints Stat

I haven't tried it myself though.

The only reference I can find is in this file, EXP1_MercenaryComponentDefs.xml

Its part of a trigger.

<Triggers>
      <OnEvent>OnFinishBattleVictory</OnEvent>
      <Target>
        <TargetType>Ship</TargetType>
      </Target>
      <Lifetime>Instant</Lifetime>
      <Modifier>
        <EffectType>HitPoints</EffectType>
        <BonusType>Flat</BonusType>
        <Value>1000</Value>
      </Modifier>
    </Triggers>

 

 

Ok, thanks, I will see whether that has any effect.