Galactic Civilizations III: Crusade is Available Today!

Huge expansion adds tons of new features, gameplay, and fixes the late game grind

The Critically Acclaimed Space 4X Strategy Game, Galactic Civilizations III 
Gets Its Biggest Expansion Ever!
Galactic Civilizations III: Crusade comes packed with tons of new features, base game improvements, and so much more

Experience a whole new side of Galactic Civilizations III with the Crusade expansion! Packed with new features,
Crusade provides a level of strategic depth that fixes the late-game grind and gives players what they’ve been craving.

GalCiv III + Crusade Bundle - $39.98
Buy from Stardock | Buy from Steam
  GalCiv III: Crusade Expansion- $19.99
Buy from Stardock | Buy from Steam
Build Your Civilization*
Create a unique faction complete with leader, ideology, and abilities. Customize your own galactic navy and write unique conversation dialogue for your faction to use when it comes into contact with friends and enemies. Once you've perfected your people, upload your creation to the Steam Workshop for other users to enjoy! *The Civilization Builder uses Steamworks and is only available to users who purchase a copy for Steam.
 
 
Promote your citizens for huge bonuses   Let Your People Shine 
Shape the course of your civilization's destiny with talented individuals called citizens. Choose from over a dozen unique roles - commander, engineer, farmer, celebrity, and more - to help your colonies flourish by unlocking new gameplay or providing bonuses. The unique Promotions system allows citizens to answer a higher calling. They become effectively "retired" in exchange for a large benefit. Commanders can become Privateers and convert their ship into a powerful vessel that belongs to no civilization and terrorizes other ships for fun, profit, and plausible deniability. Celebrities can sing their swan song in a spectacular final concert, Spies can choose to go down in a blaze of glory (and explosives!) as Saboteurs, and more.
 
Spy on Your Competition
Not all wars are won with troops. Train spies to gather information from foreign worlds so that you can formulate the best strategy for conquer or trade. If your enemy starts getting a little big for their galactic britches, send your spies in to knock them down a few pegs and destroy critical planetary improvements. Steal technologies from other civilizations or use your spies to counter against agents that may have infiltrated your own worlds.
  We need a spy on the inside...
 
Invasions are a game in and of themselves   Invade Enemy Planets
Some wars are won with troops! The Invasion system has been revamped to provide a greater challenge and more strategic depth. Train your legions and send them to enemy worlds, choose a landing location, and then watch planetary improvements explode into fire and ashes as your troops march across the planet's surface. Don't forget to leave a few legions at home, too - they're your best line of defense against a revenge invasion!
 
Encounter New Factions
You already know you're not alone in the universe, but there are always new civilizations to discover. Crusade features three brand-new factions: Terran Resistance: The portion of humanity that avoided being trapped on Earth behind the Precursor Shield, years on the run have made them resourceful, but hard. The Onyx Hive: These multi-limbed worms were born from the deep, volcanic vents in the ocean of their homeworld. Natural spies, their society thrives on backstabbing and intrigue. The Slyne: These cybernetic space amoebas look down on other races as being primitive. Fickle and hard to kill, it's probably best to stay on their good side.
  The Slyne think they're far superior

Additional New Features:

  • Updated Civilizations: The races you were once familiar with have been updated so that playing against them is now a more unique experience. The civilization selection screen contains lots of new information on each race so that you can make the best decision about who you'd like to play against. 
  • Updated Economy: Each decision you make matters - a lot. Raw production increases if your population is large and your people are happy. Raw production value also influences things like research, construction, and wealth.
  • Updated Diplomacy and Alliances: Interactions with other races are now weighed more heavily than before. Be careful who you upset - no one in the galaxy likes a civilization of warmongers. When trading, a "fairness" bar at the top of the trade window shows you how much more (or less!) you need to offer before the trade is even. New flavor text unique to each race makes trading a fun and unique experience! 
  • Missions:  Subsidize ventures to the depths of the galaxy to search for resources, abandoned ships, or ancient technologies. 
  • Starbase Mechanics: Starbases are now upgraded at the starbase itself rather that having to rely on distance plants to send additional constructors.
  • New UI: A sleek new UI brings important details to the forefront and emphasizes functionality. 
Citizens are all unique  

Get Galactic Civilizations III: Crusade at Stardock or on Steam today!

 

Missing some DLC in your collection? Get the rest for the complete experience!
Mercenaries Expansion | Mega Events | Revenge of the Snathi | Precursor Worlds | Rise of the Terrans
Lost Treasures | Altarian Prophecy | See the rest here!

41,975 views 7 replies
Reply #1 Top

Looking great, thank you!

But where's the gog.com release? I hope you will not let your gog.com customers wait much longer...

Reply #2 Top

+1, patiently waiting for the gog release.   In my experience,  it is GoG itself that is usually responsible for the delays.  

Edit:  GOG doesn't even have a page up yet for it,   which means it can't be linked in the hot-off-the-press 1pm post,  which makes it look like Stardock is ignoring GOG,  when the reality is quite the opposite.  Gronk.

Reply #3 Top

I've figured out how to move my designs across but i have no idea how to build a factory.

Reply #4 Top

Oh glorious day! Oh happy day! To sneak in some "Black Adder" based commentary. Looks like steam is on the job, will check this out later today, when time can be allocated! Like a lot of it! :grin:

 

Edit: Well, now I'm ready to play, but is of course tired and need to hit the sack. But the micromanagement support is outstanding, given that I have used 5 hours to set up the game, with individual ships and other exploratory adventures, before even getting there. Hehe.  

Reply #5 Top

you forgot one new feature of the game:

now survey ships are not needed!

because:

- no protected anomalies, absolutely no one, so no more big money (why should they in the economic game?) there are no free resources, no more research points

- artifacts now do not give a breakthrough in technology, only 100 bc, and you have enough of this

- capsules in 1 case out of 10 give the increase in speed of research, and instead of 25% now it is 15%

- in the space junk we can found only of 15-30bc, no more

- it turns out that the ship more expensive that it finds

- artifacts when the abundant are rarely

- and of reaching them now is hard because the limitation in administrative mode, now less bases

so why do you now need survey ships? answer - there is no need for them!

super, cheers, and get more freaked the game! :annoyed:  

Reply #6 Top

Quoting SergSVow, reply 5
now survey ships are not needed!

You are wrong, especially because new anomalies spawn during the game.

Quoting SergSVow, reply 5
- no protected anomalies, absolutely no one, so no more big money (why should they in the economic game?) there are no free resources, no more research points

You are wrong. Ship Graveyards are still there, there are anomalies that reward research point and resources, like Thulium.

Quoting SergSVow, reply 5
- artifacts now do not give a breakthrough in technology, only 100 bc, and you have enough of this

You are wrong. The artifact to finish a research is still there. Is is much rarer, but it is still there.

Quoting SergSVow, reply 5
- capsules in 1 case out of 10 give the increase in speed of research, and instead of 25% now it is 15%

So?

Quoting SergSVow, reply 5
- in the space junk we can found only of 15-30bc, no more

You are wrong. The rewards from Space Junk are 1, 10-50, 100.

Quoting SergSVow, reply 5
- it turns out that the ship more expensive that it finds

That is your opinion. And I do not agree with it.

Quoting SergSVow, reply 5
- artifacts when the abundant are rarely

New ones are spawned.

Quoting SergSVow, reply 5
- and of reaching them now is hard because the limitation in administrative mode, now less bases

It is called a trade-off.

Quoting SergSVow, reply 5
so why do you now need survey ships? answer - there is no need for them!

I do not agree.

Reply #7 Top

Yes, this is my opinion based on 3 games played in the Crusades, with hundreds of artifacts found. I am very dissatisfied with the reduction of prizes in the artifacts. You try to play at higher difficulty levels, not on easy and normal, maybe then you will understand my opinion. 

update. developers, are you crazy? Ysengard MUST collect 100bc for each artefact, trash etc., and his collect instead 100 only 25!

It is comes boring. good luck, I quit.

parsing each line in quotes the sign of a good Troll :D