Better Invasion Experience
Hi everybody,
since I (and a lot of others) am very unhappy with the current invasion mechanics I used my christmas vacation to play around a bit with InvasionStyleDefs.xml and fiddled with the numbers so that invasion is not so easy anymore (tested with conventional and information warfare; but the rest should go in the same direction).
I don't want to bother with creating an account on Nexus or something like that, so here is just the changed content of said file for everybody who is interested:
- <?xml version="1.0" encoding="utf-8" standalone="yes" ?>
- <InvasionStyleList
- xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
- xsi:noNamespaceSchemaLocation="../Schema/InvasionStyleDefs.xsd">
- <InvasionStyle>
- <InternalName>ConventionalWarfare</InternalName>
- <Title>CONVENTIONAL_WARFARE_TITLE</Title>
- <Description>CONVENTIONAL_WARFARE_DESCRIPTION</Description>
- <ImmunityStat>IsImmuneToInvasion0</ImmunityStat>
- <ImmunityDescription>IsImmuneToInvasion0_Label</ImmunityDescription>
- <Cost>0</Cost>
- <DefenseMod>0.0</DefenseMod>
- <ResistanceMod>0.0</ResistanceMod>
- <SoldieringMod>0.0</SoldieringMod>
- <InvaderCasualtyMin>0.01</InvaderCasualtyMin>
- <InvaderCasualtyMax>1.0</InvaderCasualtyMax>
- <DefenderCasualtyMin>0.4</DefenderCasualtyMin>
- <DefenderCasualtyMax>1.0</DefenderCasualtyMax>
- <ImprovementDamageThreshold>0.95</ImprovementDamageThreshold>
- <SurfaceDamageThreshold>0.99</SurfaceDamageThreshold>
- </InvasionStyle>
- <InvasionStyle>
- <InternalName>InformationWarfare</InternalName>
- <Title>INFORMATION_WARFARE_TITLE</Title>
- <Description>INFORMATION_WARFARE_DESCRIPTION</Description>
- <Prerequ>
- <Techs>
- <Option>InvasionOptimization2</Option>
- </Techs>
- </Prerequ>
- <ImmunityStat>IsImmuneToInvasion1</ImmunityStat>
- <ImmunityDescription>IsImmuneToInvasion1_Label</ImmunityDescription>
- <Cost>1000</Cost>
- <DefenseMod>-0.25</DefenseMod>
- <ResistanceMod>-0.25</ResistanceMod>
- <SoldieringMod>0.0</SoldieringMod>
- <InvaderCasualtyMin>0.01</InvaderCasualtyMin>
- <InvaderCasualtyMax>0.5</InvaderCasualtyMax>
- <DefenderCasualtyMin>0.1</DefenderCasualtyMin>
- <DefenderCasualtyMax>0.25</DefenderCasualtyMax>
- <ImprovementDamageThreshold>1.0</ImprovementDamageThreshold>
- <SurfaceDamageThreshold>1.0</SurfaceDamageThreshold>
- </InvasionStyle>
- <InvasionStyle>
- <InternalName>BiologicalWarfare</InternalName>
- <Title>BIOLOGICAL_WARFARE_TITLE</Title>
- <Description>BIOLOGICAL_WARFARE_DESCRIPTION</Description>
- <Prerequ>
- <Techs>
- <Option>InvasionOptimization3</Option>
- </Techs>
- </Prerequ>
- <ImmunityStat>IsImmuneToInvasion2</ImmunityStat>
- <ImmunityDescription>IsImmuneToInvasion2_Label</ImmunityDescription>
- <Cost>500</Cost>
- <DefenseMod>-0.5</DefenseMod>
- <ResistanceMod>0.0</ResistanceMod>
- <SoldieringMod>0.0</SoldieringMod>
- <InvaderCasualtyMin>0.01</InvaderCasualtyMin>
- <InvaderCasualtyMax>0.75</InvaderCasualtyMax>
- <DefenderCasualtyMin>0.9</DefenderCasualtyMin>
- <DefenderCasualtyMax>1.0</DefenderCasualtyMax>
- <ImprovementDamageThreshold>1.0</ImprovementDamageThreshold>
- <SurfaceDamageThreshold>1.0</SurfaceDamageThreshold>
- </InvasionStyle>
- <InvasionStyle>
- <InternalName>PlanetaryBombardment</InternalName>
- <Title>PLANETARY_BOMBARDMENT_TITLE</Title>
- <Description>PLANETARY_BOMBARDMENT_DESCRIPTION</Description>
- <Prerequ>
- <Techs>
- <Option>InvasionOptimization1</Option>
- </Techs>
- </Prerequ>
- <ImmunityStat>IsImmuneToInvasion3</ImmunityStat>
- <ImmunityDescription>IsImmuneToInvasion3_Label</ImmunityDescription>
- <Cost>500</Cost>
- <DefenseMod>-0.0</DefenseMod>
- <ResistanceMod>-0.5</ResistanceMod>
- <SoldieringMod>0.0</SoldieringMod>
- <InvaderCasualtyMin>0.01</InvaderCasualtyMin>
- <InvaderCasualtyMax>0.75</InvaderCasualtyMax>
- <DefenderCasualtyMin>0.7</DefenderCasualtyMin>
- <DefenderCasualtyMax>1.0</DefenderCasualtyMax>
- <ImprovementDamageThreshold>0.85</ImprovementDamageThreshold>
- <SurfaceDamageThreshold>0.95</SurfaceDamageThreshold>
- <Trigger>
- <OnEvent>OnConquerPlanet</OnEvent>
- <Target>
- <TargetType>Colony</TargetType>
- </Target>
- <PerformAction>
- <Action>StatusEffect</Action>
- <StringParam>PlanetConqueredStatus_Bombardment</StringParam>
- </PerformAction>
- </Trigger>
- </InvasionStyle>
- <InvasionStyle>
- <InternalName>TidalDisruption</InternalName>
- <Title>TIDAL_DISRUPTION_TITLE</Title>
- <Description>TIDAL_DISRUPTION_DESCRIPTION</Description>
- <Prerequ>
- <Techs>
- <Option>GravitationalFocus1</Option>
- </Techs>
- </Prerequ>
- <ImmunityStat>IsImmuneToInvasion4</ImmunityStat>
- <ImmunityDescription>IsImmuneToInvasion4_Label</ImmunityDescription>
- <Cost>1500</Cost>
- <DefenseMod>-0.5</DefenseMod>
- <ResistanceMod>-0.25</ResistanceMod>
- <SoldieringMod>0.0</SoldieringMod>
- <InvaderCasualtyMin>0.01</InvaderCasualtyMin>
- <InvaderCasualtyMax>0.7</InvaderCasualtyMax>
- <DefenderCasualtyMin>0.7</DefenderCasualtyMin>
- <DefenderCasualtyMax>1.0</DefenderCasualtyMax>
- <ImprovementDamageThreshold>0.85</ImprovementDamageThreshold>
- <SurfaceDamageThreshold>0.95</SurfaceDamageThreshold>
- </InvasionStyle>
- <InvasionStyle>
- <InternalName>CoreDetonation</InternalName>
- <Title>CORE_DETONATION_TITLE</Title>
- <Description>CORE_DETONATION_DESCRIPTION</Description>
- <Prerequ>
- <Techs>
- <Option>GravitationalFocus2</Option>
- </Techs>
- </Prerequ>
- <ImmunityStat>IsImmuneToInvasion5</ImmunityStat>
- <ImmunityDescription>IsImmuneToInvasion5_Label</ImmunityDescription>
- <Cost>1000</Cost>
- <DefenseMod>-0.5</DefenseMod>
- <ResistanceMod>-0.5</ResistanceMod>
- <SoldieringMod>0.0</SoldieringMod>
- <InvaderCasualtyMin>0.01</InvaderCasualtyMin>
- <InvaderCasualtyMax>0.6</InvaderCasualtyMax>
- <DefenderCasualtyMin>0.7</DefenderCasualtyMin>
- <DefenderCasualtyMax>1.0</DefenderCasualtyMax>
- <ImprovementDamageThreshold>0.85</ImprovementDamageThreshold>
- <SurfaceDamageThreshold>0.95</SurfaceDamageThreshold>
- </InvasionStyle>
- </InvasionStyleList>