Thank you for the Transparency on the December Vault,
First and foremost, I have to agree with IBNobody in that I am very concerned about the amount of emphasis and resources being spent on the "Planetary Exploration" mini-game.
In terms of SC2 vs. SCO, I am increasingly worried that game aspects that made SC2 great to for the lack of a better word "fluff" features in SCO.
Here is the priority order that I have for what made SC2 great and some of the concerns I have with the latest vaults:
1.) Story and Plot: Hands down the most important aspect of a SC game. If you miss this one, the entire game will fail. What concerns me is the very cartoony and non-serious approach shown so far. The intro movie gives me a looney tunes feel with the Tywom ship being Wile E. Coyote dropped on the planetary moon. SC2's intro, especially the 3DO version, was very serious. From the collection of Alliance of Free Stars ships in the beginning, to the giant plasma nuke hitting the bridge of the Earthling Cruiser; you know the UrQuan mean business and the universe really is at risk.
For SC:O, I don't feel that way at all. The starting alien we are slated to have first contact with is so cartoony and non-serious, I don't even know if I can take my mission seriously. I mean humor is good, SC2 balanced it well. But there needs to be some seriousness too. Mass Effect also had some comical moments, but it also made you give a **** about the world you are in. I am concerned that we are getting the Nickelodeon approach to story. If that happens, the game will run into some serious problems with diehard SC fans, like me. We all might go play ME:Andromeda a second time instead.
2.) Hyper-Melee. Hyper melee just needs to be good. It needs to be prioritized because its where all the action is and where all the stakes in the game are. From the screenshot demos it looks like Hyper-Melee takes place in the world map, I'm not sure how this is all going to work but it is the second most important feature in the game next to story (to which I'm already concerned about). I really hope that Hyper-melee wasn't de-prioritized and important aspects were sacced for planetary exploration and the "one game world" idea where planetary exploration is shared by the same engine and instance as ship navigation. This would be very very very bad.
3.) Modding. Good modding tools and community free reign to change anything they dislike can change a mediocre game (like Skyrim) into a masterpiece. Give us the tools and I guarantee you will see some crazy stuff like people building the original SC:2 and Project 6014 right in SC:O. That will make the game live forever.
4.) Progression and pacing. Players needs to feel as if their options and personal capabilities are growing at a good rate but not too fast or too slow as they go through the game. I think the module system for the Flagship can really help with this, along with alien diplomacy and getting access to new types of ships (possible upgrading them).
5.) At a distant five, we have the planetary exploration game. Visiting new worlds is cool but there needs to be stuff to do on these worlds other than collect stuff and shoot stuff. There needs to be story chunks, aliens we can visit and talk to, hidden installations, etc. If there is such a huge emphasis on planetary exploration it needs to impact the game in huge ways (e.g. discovering that an island is actually a hidden starship that gives schematics on a new ship type and a giant chunk of lore on how it got there).
I am frustrated that so much resource and emphasis is placed on "putting planetary exploration in real time" when it really doesn't matter much if you had a short instanced load between players scanning and landing on planets. No one would have cared. Now you have massive amounts of resources being used just to put planetary exploration and ship navigate/melee in the same world when there really is no huge benefit to doing it this way. All of the extra processing power that could have been saved by instancing worlds could have been used for graphical detail or other aesthetic options. I do think that the "one world" approach was a mistake resource wise, but its too late to go back now.
This is by far my most critical post so far, but someone needs to say what alot of us are thinking. I want the game to succeed, so I'm just being honest. I think there are some prioritization issues in development between what makes an SC game and SC:O. I hope that there is still time to turn the ship or that future vaults can indicate that maybe my assumptions are misguided.
V/R,
-Helmos