Planet design real or comical ? Harvesting ?
When i was looking at the SCO trailer a while back, it seems that 2 different type of planets was used in the solar systems.
Real like planets and Comical type planets, now this was discussed very early in the forum and i recall most agreed that we'd like to keep it realistic, as comical planets don't mend well with a star control game, my question, will real like planets be used or comical planets ?
The problem i have with comical planets is that first it gives a feeling of not being realistic, it might work with other games but it won't feel right in star control, it is also a spolier as to what the planet might look like, part of the wonder of planets is to not knowing exactly what you would find until you are at it to scan it and land and discover the mysteries below, if you want to give a hint as to what it might look like just please keep the planet looking realistic, i want to see the clouds move on the planet, i want to see it's sky if not obscured in full by clouds, i want to see faint signs of lightning, i want to see surface texture as one does when looking at earth from space or mars, i want to see weather systems, as one does when looking at jupiter from space or saturn from it's north pole with it's mysterious looking hexagon storm. That's what makes it exciting, as one can play with this to create exotic but realistic worlds, types we aren't even aware of as the universe is so big.
Then harvesting, i don't know if i could grow on the way that harvesting was expressed in the trailer, it's more of a fpv feel and immediately reminded me of mario kart or something to that effect, i was not immersed into it at all, it felt comical like, i'd like it to more 3rd person view so the planets can be seen like on an rts game, ie a dune desert, or rocky planet feel as in cnc titles.
The rest of the game looked good so far well done, hope we can have a few mother ships to choose from.
Well done with the Aliens too, i liked what i've seen so far.