Ashes of the Singularity Patch 1.50

*** OPT IN AVAILABLE ***

To participate in the opt-in perform the following steps:

  1. Right click on Ashes of the Singularity in your steam library
  2. Select Properties form the list
  3. Select the Betas tab
  4. Select the "opt-in - v1.5 Preview" beta

You will not be able to play multiplayer with players who aren't in the opt-in. If you want out of the opt-in just set you beta status to "None".

 

Features

  • Added Unlimited Storage for the Substrate, in other words the Substrate no longer waste resources, they can stockpile an infinite amount of metal or radioactives for when they need them.
  • Added the Camera Pan Key Controls option so you can switch from arrow key movement to WASD to scroll around the map

Fixes

  • Fixed an issue with the option to modify radioactive levels of worlds

UI

  • Added map ping to audio notifications for things like "Enemy Dreadnought Detected" and "Dreadnought Upgrades Available"
  • Added audio notifications and map ping for "Nexus Destroyed"
  • Added audio notification and map ping for "Enemy Captured region"
  • fixed an isue causing clipping with some icons and text in foreign versions of the game

AI

  • If you order units to go capture and area and the area is captured while they are in transit they will continue to that destination instead of stopping midway

Balance

  • Reduced the damage from the Destructor's Plasma Rain weapon

 

18,286 views 6 replies
Reply #1 Top
  • If you order units to go capture and area and the area is captured while they are in transit they will continue to that destination instead of stopping midway

That is a nice one to see! Is that in Escalation yet?

 

Reply #2 Top

Can we please have it that they will engage any hostiles at the power generator, I.e. Neutral defenders, instead of them being shot up as they slow down for arrival. Our shoot anything as they still move to a destination. 

Reply #3 Top

Quoting centaurianmudpig, reply 2

Can we please have it that they will engage any hostiles at the power generator, I.e. Neutral defenders, instead of them being shot up as they slow down for arrival. Our shoot anything as they still move to a destination. 

Attack move should do that. The time it can be a problem is right at the beginning of a game and the units go straight from the factory to the node. They won't be on attack move so they'll amble up while getting shot. You either have to grab them as they come out the factory or send them up short of the node a bit. I wouldn't want attack move to be default for all move commands though. Perhaps factories could have a toggle on whether units come out in move mode or attack move mode.

My problem at the moment is if you queue a force to grab a bunch of nodes in a row they don't always finish grabbing one before moving on to the next. I guess this happens when a new defender unit spawns in just before it is fully captured but I'm not sure.

Reply #4 Top

Quoting Ticktoc, reply 1
That is a nice one to see! Is that in Escalation yet?

We have a big escalation patch int he works and this is part of it, but it isn't in public Escalation yet.

 

This patch has been released as an opt-in (instructions are in the first post). Please let us know if you have any feedback.

Reply #5 Top

You might want to put it up in the Ashes Steam forum if you want more people to test it, that forum will get more relevant traffic I think.

Reply #6 Top

Gave it a spin. 4 player ffa with tough ai on a tiny map. Quite good fun as so tight. Only bug encountered was telling troops to move somewhere when an Avatar was part of it. The Avatar went but troops didn't. They weren't part of an army. Sending the force without the Avatar worked out OK. Still hoping you can add Avatar to the F1 cycle of engineers as they are very hard to find.