IBN... Two words... "Inertial Dampeners". What impact? Everything inside the ship only felt a slight jolt.
Pseudo-science is a wonderful thing:-)
Hmmm... There is a very valuable lesson from my particular ancient school of game design in this for those interested in game design. One of our golden rules of doing things right... "The game writes the story, and the story designs the game."
So Stardock designed a ship, and when they did it had everything it needed based on the "background" (i.e. story) known at that time. That was the "first draft" of that ship design. Then they moved on. Eventually writing a part of the story that says that the ship they had designed back in the beginning of the process needs to crash into a planet, be repairable after it does, and everyone on the ship needs to live. So the game wrote the story, the ship they had designed wound up being a "character" in that story, and affecting the story. And now, the story will design the game, because the ship needs more game design to support the story.
So you go back to the ship, and give it "Inertial Dampeners"... now that you know that you need those in your story.
First you design the game, then you write the story. Then you expand the game based on the story, then you write more story to cover the new aspects of the game. And on and on endlessly until... "No game is ever finished, at some point somebody wearing a suit rips it from your hands and puts in on the shelf."
