Dreadnoughts need anti-air

It's very strange that even the Prometheus has no anti-air at all.  You don't expect a capital ship to leave any bases completely uncovered, especially such a major one.  Seeing a group of dreadnoughts being pounded by planes and doing nothing is weird.  I'm sure this is a design decision rather than an oversight (by now), but it seems wrong to me.  They ought to have something; in fact, I'd expect it to be relatively strong.

14,222 views 14 replies
Reply #1 Top

One of the upgrades for Substrate Savager is AA.

 

However I think the Dreads are fine as they are, they are not meant to be one unit armies, which they would be much closer to be being if they were good against both land and air. As you say, it is a design decision, and I think the right one. 

Who knows though, at the moment they are limited to level 5 and within the next few months that is meant to go up to level 10 I think, so perhaps they will get more AA options.

Reply #2 Top

I requested an anti-air dreadnaught, infact I strongly suggested we need one but then I thought the moment there's an anti-air dreadnaught it's going to make a fleet of dreads too powerful. It'll unbalance the game and practically make the air units obsolete imo. 

 

On paper, it does look like we need an anti-air dreadnaught and it would be good for the game but in reality, I think it would change the game for the worse (and I am a big user of dreadnaughts. Just my opinion. 

Reply #3 Top

Personally I think they should give dreadnaughts more upgrade options per level...

 

 

For example...

 

Each level gives you    3 support options,    3 offence options   3 defence options...

 

So each level you pick THREE things, not just one, and Anti-air would be included in those.  Would make dreadnaughts more powerful too, which I kinda think they should be....

Reply #4 Top

Well if we consider it from three aspect:

1)dreadnoughts have powerfull AA, like an Apollo. They will surely be much tougher to take down from above but it will also lower the value of air units which are widely used to defend an area from enemy dreadnoughts with no friendly ones nearby. And obviously cause heavy reliance on those big guys followed by a decreasing variety in unit types.

2)They have AA, but very weak, about a single sly cleaner. It looks promising as it doesn't have the disadvantages mentioned above. But think again, why would developers place something that's almost useless to the whole battlefield and takes up a little players' cpu capacity? Maybe they will place it in a patch someday, but will you notice that (or shall we say pay any attention to that)?

3)They don't have (at least most of them doesn't) any AA weaponry. Now it doesn't seem so bad right?

Reply #5 Top

No. They do not. It is bad game design to have one unit able to do all. Having dreads should not make obsolete T2 units. Having T2 should not make obsolete T1 units.

 

Reply #7 Top

i agree AA on dreads should be limited, as was stated we would have considerably lower unit variety if dreads had AA. we arent supposed to have1 unit armies.

Reply #8 Top

Are you really playing this game ? Because i play a lot of, and yes i agree to the all of the dreadnoughts doesn't need AA, but there is ONLY ONE PROBLEM..

The Substrate Overmind drones CAN attack aircraft, the Retributor secondary weapons CAN attack aircraft, and the Savager with a proper upgrade CAN attack aircrafts, BUT NONE OF THE PHC Dreadnoughts can attack any air unit , only drones (with a very bad effiency). Then WHERE IS THE BALANCE ? Cause when I'm with the Substrate, and only attack with dreadnoughts, they are pretty much effective against ANYTHING, while with the PHC, i need a heap of Apollo and/or Fury support, and they always dies first, leaving the dreadnoughts vulnerable against aerial assaults.

So my opinion is to either remove any AA capability from dreadnoughts, or add AA for both side, even in a form of an upgrade or tertiary weapons.

Reply #9 Top

Quoting MrPhalanx, reply 8

Are you really playing this game ? Because i play a lot of, and yes i agree to the all of the dreadnoughts doesn't need AA, but there is ONLY ONE PROBLEM..

The Substrate Overmind drones CAN attack aircraft, the Retributor secondary weapons CAN attack aircraft, and the Savager with a proper upgrade CAN attack aircrafts, BUT NONE OF THE PHC Dreadnoughts can attack any air unit , only drones (with a very bad effiency). Then WHERE IS THE BALANCE ? Cause when I'm with the Substrate, and only attack with dreadnoughts, they are pretty much effective against ANYTHING, while with the PHC, i need a heap of Apollo and/or Fury support, and they always dies first, leaving the dreadnoughts vulnerable against aerial assaults.

So my opinion is to either remove any AA capability from dreadnoughts, or add AA for both side, even in a form of an upgrade or tertiary weapons.

yes but Substrate does not any any powerful T2 AA Unit like the PHC Apollo

so i am fine with it.

Reply #10 Top

Then you really dont play the game at all ... Because now you just said the biggest bulls**t, that i ever heard. Yes, the Substrate doesn't really have a T2 AA, because that would pretty much make the attacking bombers useless... Yes, the Apollo is a great AA unit, BUT: 1 - fragile as hell, a single Punisher barrage kills it, and on the contrary the Apollo needs at least 3 or 4 tries to destroy it, but the Punisher is accurate, unlike the Hades, and the most damaging weapons of Apollo are inaccurate as hell, they miss a lot, especially its flak cannon... 2 - while the Substrate Sky Cleanser have considerably lower DPS than the Apollo, they comes a group of 2, and doesn't cost any radioactive, and can be created at really early in the game, while the other side needs an Armory, that cost radioactive and the Apollo too, and you only receive 1 Apollo for a price as much as you can buy at least 6 Sky Cleanser(and their shields and hp overall much stronger than an Apollo) and 6 Sky Cleanser DPS > 1 Apollo DPS.. 3 - If I'm not wrong, then the T2 Substrate Drone Hive can attack aircraft so that makes at least 5 ground based units in the Substrate side that can attack aircraft(ranging from the light frigates to the sturdy dreadnoughts), while on the PHC side there only 1,33 units can attack air (Apollo is 1, and 0,33 is the Mobile Nullifier, because it can attack land and air, but pretty expensive, fragile for its price, short ranged, a cost a helluva lot of logistics....

So i'm NOT FINE WITH IT!

Reply #11 Top

Quoting MrPhalanx, reply 10
So i'm NOT FINE WITH IT!

shame ... there are a lot of differences in the factions which encourage COMBINED ARMS (u should research this definition)

realistically it adds to the longevity of the game to make the factions diverse (refer to the most played RTS .. starcraft) instead of crying and saying u want AA on dreads, u could rather say that the apollo needs a buff. or u could open ur mind to the other options available.. like AIRCRAFT OF YOUR OWN.. yes SS has a number of units that can shoot air, but they actually generally do not perform that well. even the AA on the dreads. the best AA defense in the game is still ur own fighters, including SS. since the punishers (SS bombers) can fire at a range of 1500, they can kite land based AA while killing ur MVPs.

does SS have repair bays? can they repair their health (not shields) in any way except super slow engineers? no they cant.  does SS have land based artillery that can fire 3000+ range? do SS dreads have ANY armour? meaning all units do FULL damage to them, unlike the 90% damage reduction on PHC dreads..

if we had it the way u wanted it, then u would also have fewer people interested in the game....

Reply #12 Top

Sub design is better and overall retarded when compared with phc. I see after a long pause that phc is reduced on  making mass athena just to survive, while sub always outnumbers phc in cruisers because of the mineral only imbalanced design of assembly. 

 

Artilery is reduced to nothing and punisher still reigns supreme in mid game.

The heavy amount of cheap aa of sub and the way phc air works makes for a imbalanced head on battle in early and mid game for phc.

Reply #13 Top

Quoting Neinhalt_Sieger, reply 12

Sub design is better and overall retarded when compared with phc. I see after a long pause that phc is reduced on  making mass athena just to survive, while sub always outnumbers phc in cruisers because of the mineral only imbalanced design of assembly. 

 

Artilery is reduced to nothing and punisher still reigns supreme in mid game.

The heavy amount of cheap aa of sub and the way phc air works makes for a imbalanced head on battle in early and mid game for phc.

Is this a joke? the only good unit we have is the aa... Phc is better in t1, t2 and t3, air superiority and bombing... Orbitals work diffrent won't favor any1... Statics... Art post still realy good, too good espect another nerf, it was insaly op... We have better close option in early game but PHC wins in late game too.... Phc is favored in early, mid and late game atm... medoc is op as f.... Our capistors is what keep our reapers close yo usefull and atm 500 storage in energy for capsitor but 1 per sek regain... 

 

Did I forhot sub is generally more expencive too, with worse units, mabye you need to fresh up you mind after a brake....

Reply #14 Top

Quoting Neinhalt_Sieger, reply 12
while sub always outnumbers phc in cruisers because of the mineral only imbalanced design of assembly. 

maybe do some math wrt the cost of SS cruisers (specifically rads) and then come back here and say that again... especially since most maps heavily favour metal, and u should know that PHC loves metal a lot more than SS.. so if anything, PHC can make more cruisers than SS due to resources.and maybe u should finish ur story about who is actually significantly stronger in the long game, and how SS is somehow supposed to overcome PHC economy with those refineries....

i see u havent used SS in a while. maybe u should try use them. u might change ur mind about how or why these fights are imbalanced.

as ekko loves to say, use furies on punishers.. but then again u know all of this.. so i dono howon earth u can complain about PHC being too weak.. i seriously laughed at that..