Land improvement forecasting.

When I get the last land improvement, the biosphere for the terrans, I have to review all my planets in one turn in order to use this land improvement, and I have to review all the planets a second time when the land become available for a building. Having 100 planets or more, it is a very long task.

 

So I had the idea to forecast the land improvements, that will be automatically built when the technology make them available. The forecasted improvements could be shown in blue instead of green. And over these forecasted improvements, it could be possible to forecast any building, that will automatically be built after the land improvement became available.

 

Here is an example to make my explanations clearer:

1. forecast a biosphere, not having the technology.

2. over this forecasted biosphere, forecast a xeno farm, having already the xeno farm tech.

3. When the biosphere technology is available, the biosphere and the farm are automatically built on the planet.

 

If someone doesn't find it is a good idea to know the future of land improvements, then I have another small idea that could improve the game: when building a land improvement, it would be possible to forecast a building over it, avoiding to review the planet a second time after the land is improved.

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Reply #1 Top

I like the second idea a lot.  I would want to use it for nearly all my Terraforming choices.  By the time I start Terraforming, I usually know exactly what building I want that tile for.  I reduce the micromanagement a bit by delaying the Terraform techs and then getting the whole branch researched all at once.  I go through one pass of planet management on a giant empire with all the terraform projects, and then, as each one wakes up again, set the buildings.  They don't all finish Terraforming at the same time and the second pass is very annoying as you have to tend to several planets per turn.  This would reduce all that to one pass, ending up with planets full of buildings at the end.  Sweet.

But I wouldn't want to guess at it earlier than actually doing the terraforming.  I change my mind about things too often until the moment I force myself to put a decision into a build cue.  Situations get too fluid.  I get too indecisive.  The consequences get too important.  What if I lose the whole Galaxy because of this one choice? ;)

Reply #2 Top

I had the same idea for starbases: forecast an economic ring after an extension of the ZOC, it would avoid to review a second time the starbase, and avoid to search it on the map.

A simple way to implement it could be to allow to build an economic ring even if there is no planet in the ZOC.

The same idea for archeology modules and relics, and for mining rings and resources.

Reply #3 Top

What annoys me the most about land improvement is having available low level improvement and planet refuses to let me use it!

 

But yea, getting multiple land improvement techs before using is handy because then you can preview what its allowing for the more advanced techs and that helps you decide what to do with the lower level techs. Sometimes things you would expect the higher level improvement would allow, inexplicably it does not, and you like 'DOH'