Issues I'd like to see fixed
I hope someone will read this and give it some thought.
1. Dreadnoughts are just buff, their damage and rate of fire are really underwhelming. Particularly when you are trying to take down fixed defences. A few turrets can take down a dreadnought. Considering the resource and time commitment to build a dreadnought, it really ought to be more effective. At least try increase the rate of fire a little if not damage or both. PHC Cronus when firing from afar do not gain exp for level. This should be tweaked.
Fixed defences are a bit too effective at the moment towards dreadnoughts. I see dreadnoughts as siege units, they are definitely not doing the job. Dreadnoughts are easily killed by fix defences and they cant even turn around and run away. I'd like to see fix defence damage against dreadnought lowered and dreadnought damage against fix defences increased - or fix the targeting.
PHC Cronus can damage it from far away but it takes an eternity and they also do not gain exp for level when they are firing from afar. This should be fixed.
I would also like to see dreadnought given a bit of survivability through an ability to run away.
2. Auto-attack is really messed up. Particularly ranged units. Ranged units would essentially march to melee range and get killed. When there are many many units on the map its not feasible to micro individual units and its hard to select small groups with any accuracy. Should make range units keep a greater distance when auto attacking.
3. Aircraft comes too early, its harass is too effective early game. Should make factory a requirement before building airfield. After all you cant build an anti-air turret before the factor. PHC missles are really bad against air so it can hardly call it a defence.
4. Refinery boost is too low. The required resource and time investment for it to become effective is too great. It makes games drag out a lot longer. Would like to see 20% bonus increased to 30% at least. Im not 100% if the effect is compounded or simple addition on the base resource. I feel its compounding but the effect is way too small even after many of them are built at the same location.
5. Radioactive resource is too scarce in most cases. Would like to see a reduction in cost for Quantum Relay, Refinery and Amplifier.