Restart (ctrl+n)

Bring it back already

Please put the restart map command into GC3 (that was in GC2 as "ctrl+n").

 

I found a couple of threads on this that were locked that I couldn't necro, including one where Frogboy said he wanted it too and it was "on the list" and that was back in 2015.

 

As a player you can quit to main menu and do a quick start so it can't be all that hard to automate that in code to cut down on hassle for the player.

 

Give the people what they want!

11,875 views 7 replies
Reply #1 Top


Please put the restart map command into GC3 (that was in GC2 as "ctrl+n").
 

I found a couple of threads on this that were locked that I couldn't necro, including one where Frogboy said he wanted it too and it was "on the list" and that was back in 2015.
 

As a player you can quit to main menu and do a quick start so it can't be all that hard to automate that in code to cut down on hassle for the player.
 

Give the people what they want!

This was requested back prior to release and through beta but, sadly this has been left on the back burner I've given up on this as well as asking for minor bugs to be fixed at this point focus is elsewhere :(

Reply #2 Top

Well if 'abundant' habitable planets actually worked, then you wouldn't need it!

 

 

Reply #3 Top

Quoting Mystikmind, reply 2

Well if 'abundant' habitable planets actually worked, then you wouldn't need it!

 

 

Lol - Agreed

Reply #4 Top

Quoting Publius, reply 3


Quoting Mystikmind,

Well if 'abundant' habitable planets actually worked, then you wouldn't need it!

 

 



Lol - Agreed

 

Yep, and I think my record so far is 21 star systems surrounding my home world ALL DEAD, that means not one single habitable planet. On abundant setting, abundant star systems, abundant planets and abundant habitable planets on gigantic map.

 

Can anyone beat that?

Reply #5 Top

Quoting Mystikmind, reply 4


Quoting Publius of NV,






Quoting Mystikmind,



Well if 'abundant' habitable planets actually worked, then you wouldn't need it!

 

 



Lol - Agreed



 

Yep, and I think my record so far is 21 star systems surrounding my home world ALL DEAD, that means not one single habitable planet. On abundant setting, abundant star systems, abundant planets and abundant habitable planets on gigantic map.

 

Can anyone beat that?

 

well if your playing with abundant planets and stars thats to be expected,

since ther is a max to habitable planets, as soon as you reach that you will only add more dead planets( and thulium+promethion)

 

<MaxHabitablePlanets>600</MaxHabitablePlanets>

 

for insane so more than that is not possible without modding (look at MapSizeDefs)

Reply #6 Top

Yes I agree the habitable or abundant system is broken.  I started a map on huge with all abundant and was surprised that the map was maxed out stars right next to each other very little if any gaps and clusters of habitable planets.  Then I switched to Gigantic, huge holes, star upon star of class 0 planets and not at all what anyone thinks of abundant.

Yet, this has been a topic of discussion since the alpha and beta process and it is as it is.  They don't intend to fill the galaxy up in abundant on larger maps because of issues with the games with more and more habitable planets and computer resources.  Plus this also throws off issues w/ game rate and balance issues.  Long story short they basically said if you want more you have to mod it as they won't adjust abundant to mean abundant at Galactic Civilizations II rates.

Hopefully this will eventually change but, once again I doubt it as focus is elsewhere and, they see this as not an issue.

I do, however, apologize to Stardock, for being negative or having a negative tone with some of these points as even though I enjoy the game and enjoy playing it, I feel that game has so much more potential if things like this would be ironed out along with several other sore topics in my book which are but, not limited to the following.

  • Stability issues - (although mostly stable, the game still has issues with unrecoverable game freezes crashes [single player] and multiplayer crashes and tickets have been completed as recent as the latest version 1.82 and last week, however, no fix ever comes and no timeline ever given.)
  • This topic - ctrl + n (was mentioned would attempt to be in but, not for release hopefully shortly after in one of the pre-release dev streams.)
  • The second topic here (abundant not meaning abundant) - capping because of game stability/computer related issues.
  • Multiplayer love support (Even though the game includes it this continues to sit on the back burner because per Stardock only a small portion of players actually play multiplayer and I feel it's because of the following sub-points.)
    • Stability issues - Although less than even 1.6 or 1.7 normally we get a crash or two in a 2-3 hour session.  (I have offered to make myself available so they could try to troubleshoot game issues if they aren't seeing it in house but, silence.)
    • Length of game - My suggestion to help would be the addition of a turn timer where each player only has a limited time of placing their turn plus the addition of several other suggestions to help this.
    • Lack of game features - No Mega Events.  (Find a way to balance this out either for a co-op game Human players vs. AI or PVP)
    • Inclusion of players that don't have DLC's/Expansions - Let players w/o Mercenaries play those with it.  Game type goes to host.  What this would do is hopefully allow players w/o the selected expansions/DLC's to get a feel for it and want to purchase it for their single player game.  Think of it as in the past w/ partial play demos.
Reply #7 Top

Quoting mortili, reply 5


well if your playing with abundant planets and stars thats to be expected,

since ther is a max to habitable planets, as soon as you reach that you will only add more dead planets( and thulium+promethion)

 

<MaxHabitablePlanets>600</MaxHabitablePlanets>

 

for insane so more than that is not possible without modding (look at MapSizeDefs)

Thanks.... thats good to know.

I don't mind this issue by itself, if there was a CNTRL N to restart as soon as i see the map is in the mood to dead world me. Sometimes it does give an ok number of worlds, sometimes it totally shafts you. On larger maps there is no way to avoid this possibility...... although I noticed reducing the number of planets and stars by 1 or two levels does seem to help, but still, even then it can and will shaft you sometimes on the number of planets in your general area..... (thats why CNTRL N is needed)