Planet Exploration

One of the many reasons why I love Star Control is the fact that it is not "3D" first person view.

For folks like myself who have motion sickness, we avoid games that are all 3D first person or even just tilted angled in a weird way.    The motion sickness largely comes from the center point constantly changing.    In the old Star Control, the center point doesn't always 'constantly' change.  It only changes when your ship reaches the edges of the screen.   It has wiggle room to move around on the screen.    *Skyrim for instance ALWAYS moves when the 'center point moves.   Warcraft isn't as bad as you can adjust the camera angle and move out to 3rd person but anyways different discussion.

 

The problem I see with Planet Exploration is that you've now made it a 3D experience looking at your ship and controlling it as if it's a racing car game practically.

 

The old game was purely top down with the entire planet as a FLAT map.  You move to the edge of the top map it wraps around to the bottom like a planet should of course.  But the point is it is still a top down game.     Super Melee was top down.   Planet Exploration was a mini game top down.    Both games play like an arcade game.

 

When you make a game that is BOTH 3D race car like game and a top down super melee.   You've now cancelled out the people who are playing Star Control 2 originally for what it was. a purely 2D top down experience.


To simply put it.   I hate the current Planet Exploration design.   I may not play this game entirely or might play it but the experience is not going to be satisfying with this form of Planet Exploration.

Just bring back the OLD planet exploration TOP DOWN.  Make it pretty. BUT keep the old format the way it was.   Not a race car game.

15,565 views 11 replies
Reply #1 Top

Is it the motion sickness that's the issue here or just the view preference?

The current SMG (Super Mario Galaxy) exploration system will allow for a wider variety of planet exploration mini-games in my estimation. It's also visually superior to top-down overall.

I doubt we'll have a view choice in planet exploration, but it always can be considered by developers.

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Reply #2 Top


For folks like myself who have motion sickness, we avoid games that are all 3D first person or even just tilted angled in a weird way.

 

I am one of those folks!

It is my personal campaign to make sure you don't get motion sick playing the ground game of Star Control. To touch upon this a bit. The current camera behaves more like a chase helicopter. The camera follows the lander around but isn't hard locked to the movement of the vehicle. The best real world analogy would be watching a high speed police chase on TV. 

Reply #3 Top

Quoting Vaelzad, reply 2


For folks like myself who have motion sickness, we avoid games that are all 3D first person or even just tilted angled in a weird way.



 

I am one of those folks!

It is my personal campaign to make sure you don't get motion sick playing the ground game of Star Control. To touch upon this a bit. The current camera behaves more like a chase helicopter. The camera follows the lander around but isn't hard locked to the movement of the vehicle. The best real world analogy would be watching a high speed police chase on TV. 

 

Thanks Vaelzad.  I hope it works out.  

The only MMO game that I've managed to not get sick playing is World of Warcraft because they let you change camera focus 3rd person and smart mode.  The screen doesn't always move when the character moves.    And you can hit a button to refocus the camera.      Almost every other MMO game I've played, the motion sickness just becomes horrible.  The worst being Elder's Scroll online.     I just avoid any 3D first person view like games.   I'm sad I even played Eve and couldn't stand it for too long. Really wanted to play that too. 

 

I just hope Star Control will be a great experience.  Loved the old one and hoping for a modern Star Control but not too modern that it is a different gaming experience.

 

Reply #4 Top

RonPimpster,

 

Dude, sorry to hear that EVE online caused you issues. It's a game that I recently got into and am having fun with. Though I can see in the future that my time there will be more limited as Star Control comes online.

Reply #5 Top

As a side note: regarding planet visualization, I think over-emphasizing the atmosphere (especially in solar system flight) looks way cooler and potentially more memorable/recognizable than over-emphasizing the surface:

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Reply #6 Top

Really great suggestion.

I think having atmospheric effects like this in place of (or in addition to) the exaggerated geographical features would go a long way towards assuaging the criticisms of it looking unrealistic in a goofy way, and instead make it unrealistic in a more acceptable "fantasy" way.

Reply #7 Top

There's so much you can do with the clouds. And if they are animated?.. And if there's lightning?....  :O

Clouds would indicate atmosphere presence. Rainbow clouds = rainbow worlds? Black clouds = extremely polluted world with mechanical beings, rivers of fuel oil and smog air or [insert your dark fantasy encounter here]

Not all planets need it. Not all planets need surface features either (Moon, Mars).

 

 

Clouds from space

 

I'd take 6 months release delay to implement the clouds over exposed planet features and no delay.

Reply #8 Top

Quoting Awkbird, reply 6

Really great suggestion.

I think having atmospheric effects like this in place of (or in addition to) the exaggerated geographical features would go a long way towards assuaging the criticisms of it looking unrealistic in a goofy way, and instead make it unrealistic in a more acceptable "fantasy" way.

Also imagine what you could do with it, once the system was in place. Imagine the awe a player would experience when - out in the far reaches of space - she finds a planet that has some planetary feature (or structure?) actually extend *beyond* the cloud cover.

 

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Reply #9 Top

I like the direction this line of thinking is headed with additional suggestions of what could be achieved with atmospheric effects to supplement the geographic details. Seeing really gigantic monoliths from orbit would probably be more realistic than seeing unnaturally huge geographic features extending into space, at least.

By the same token, it would be great to have conspicuously unnatural/artificial surface features or architecture obscured by atmospheric effects so that they aren't visible from orbit or even on scanners, as others have suggested. Perhaps some point(s) of interest can't even be scanned from orbit and part of the challenge is knowing that the only way to see what's down there is to take a lander down without any scanning recon, so you don't even know what to anticipate because you go in blind until the lander starts to break through the cloud cover, and maybe only then can you run a scan for your objective.

This also has me wondering/speculating/fantasizing whether the landing process itself could be more drawn out on certain worlds to be fraught with danger, like navigating through really dangerous storms in the atmosphere of a gas giant, for example. We couldn't even land on gas worlds in SC2, of course, but it would be awesome if there were some way to upgrade your landers to visit them and fly around in their atmospheres so that we don't limit exploration to just terrestrial planets. Perhaps there are very rare lifeforms flying around in some of them, or even stranger things still.

On the flip side of the coin, I'd also love love love to see submersible exploration be a thing; finding the sunken ruins of an ancient civilization or a starship that crash landed and fell to the bottom of an ocean would be really great. Maybe things that are deeply submerged in oceans wouldn't even appear on orbital scans and the only way to find them would be with some secondary sonar scan once you're on the surface. There could be lots of hidden surprises on many worlds that aren't on the surface.

And let's not limit it to just bodies of water; seeing oceans of liquid gas on frozen worlds or maybe even lakes of metallic elements that are normally liquid at standard temperatures (like mercury, gallium or bromine). Perhaps after we obtain enough lander upgrades we can submerge the lander in these hazardous oceans and come across some really amazing things.

Reply #10 Top

I actually like the look of the planets, it goes perfectly with that Looney Toons look and feel I am hoping for.

Hey... How about an entire race that is reminiscent of Looney Toons... and they have a god that holds a big pencil with an eraser that he.. she... it... uses to rule over its world.  Their "God" uses the pencil & eraser like Buggs Bunny did against Daffy Duck.  Anything it draws happens in that world, anything it erases ceases to exist in this world.  And if "God" wants to smite something... a 16-Ton weight, or a giant Anvil, falls from the sky onto the "offender"!  It might even be worth looking into what whoever owns it these days would want to actually put Marvin Martian into the game and he could be "the UFO" of this world!  And you could even have an awesome Babylon 5 reference by having Michael Garibaldi be some kind of honored hero on their world!!! Haha, I love it...