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Direct Response to PDF Information - August 2016

Direct Response to PDF Information - August 2016

I wanted to make this post to respond directly to the PDF we were provided this month, and all its juicy little tidbits of information!

The Planet:

I don't really think this is that controversial of a subject, is it? Is there anyone here who would say, "No, I prefer a flat, top down rectangle plane exploration aspect like in 1992? Years ago, I remember talking to Brad and Vaelzad about Mario Galaxy. The planets perfectly capture the spirit of bite-sized trips down to a planet JUST like Star Control II!

I think the main differences that should be included/improved in Star Control: Origins ONLY should have to do with things that were roadblocked because of the level of tech at the time. The planet is a perfect example of this. They couldn't build all those thousands of planets in 3d, it was just impossible for 1992.  It wouldn't have been feasible back then. But things have advanced and procedural generation has become a real thing, so I think it's acceptable and feasible to make this change.

The only thing that I feel will be controversial or divisive about about the planetary exploration will be the art style. Obviously, it's not there yet graphics-wise. I want to see lush planets, teeming with life and details. It's a little reminiscent of the dreaded No Man's Sky right now, but less varied. I'm not sure that's a great look at this moment. Hopefully NMS backlash has subsided by the time this is released for public consumption. We don't want any similarities drawn between the two, or it will sink like a brick. 

Also, PLEASE play down the whole "procedural generation" thing - it's become a bit of a dirty word as of late, and honestly, I cringe at the thought of exploring yet another vapid, lifeless world built by a computer. It bored me to tears, and the main disappointment of NOT ONLY No Man's Sky, but also the likes of Starbound recently is the LACK of human touch on those worlds. They just *feel* soulless. Or to put more obviously - they feel like they were built by a computer. We must avoid this at all costs, Frogboy and Vaelzad. Please, you guys are the experts, but I can't take a million trips to the same nothing world again. I've been to 300 of them in NMS and it just makes me feel the cold fingers of an AI that has no clue what humans are like typed out that code.

Furthermore - If bland procedural generation for all planets IS in the cards, I'm begging you - please please please make sure there ARE special planets to find. Maybe a whole planet that is one lifeform with a giant mouth. Or a planet that has died completely. Or a planet covered by lovable looking, ferocious beasts. Or the ruins of a mysteriously vanished civ. Or even more generally, special formations on different planets! Trees that are enormous! Cliffs that are huge spikes. A completely flat, spherical planet with no features and you have to discover why. One overgrown with aggressive fungus that has taken over all life. A robotic world. A world with talking trees. I don't know, something to make it not feel lifeless and grindy- and some worlds at least, that ARE lovingly formed by human hands. Because like I mentioned before - I can't land on another 300 computer generated planets and not feel letdown.

And that brings me to a tie-in comment with the next section........

Space Exploration:

The ONLY thing I don't like about the look of the planets, is that you can see all the features from space. It breaks my suspension of disbelief when I saw the fly-around video or the screenshot in the PDF and you can make out the cliffs, trees, etc from space. I'm sorry, but planets just don't DO that. All planets are spherical from space, including the Grand Canyon. I don't care how big a tree is - you can't see it on the planet's horizon from space. And it stresses the fact that these are bite-sized planets instead of the real thing. Star Control didn't do that. Even though your lander can traverse each planet in 10 seconds in SCII, when you pull up to a new planet it doesn't FEEL like a tiny little guy. It feels like a huge planet that you're exploring. Seeing the features from space just lets you know up front that this is more like a tiny asteroid, instead of the real thing. I think that's a misstep. And actually one of the few praises I have about No Man's Sky! Watching a planet's features form in front of you as you're burning through the atmosphere, that moments ago just looked like a sphere is one of the BEST feelings that game has to offer. Watching them unfold is a joy that I think you guys can replicate! And then follow up with some kickass exploration on a small planet that DOESN'T take a million years to explore will just knock that feeling right out of the park!

The rest of Space Exploration, as brief a glimpse as we can see in the video and screenshots looks stellar so far. I want to see INERTIA, a lot. So that your ship feels like a huge, lumbering beast, a capital ship instead of a fighter wing. And it seems like the drift of the ship so far caters to that feeling. It was a good portion of the fun when you finally figured out how to set it up so you'd gun the thrusters, flip around and drift right into the planet you wanted! You felt like a cowboy roping a steer when you pulled it off. Frustrating as heck the first few go-rounds, but once you nailed it? You thought to yourself, "HUH! Maybe I COULD be the captain of a real ship!" love it!!

Planetary Exploration:

I already spoke on this a bit, but there's a second section for it in the PDF, and that's what I'm commenting on. So let's start with the interface. I'd like to see less floating text and bars, and more slick presentation. Maybe the physical computer terminal its shown on. Maybe just a sleeker, more modern interface. I feel like the look is a little outdated. 

The big question I have would be: You're going to get to scan for nutrients and minerals, right?! I don't see any of those popping up on the planetary scans! I'd be devastated if that's left out of the final build. I don't want to just see a percentage of minerals on the planet... I want to see WHERE they are! Surely tech has advanced enough that your ship can pick up mineral blips on a full scan of the planet, right?? I think that would be a major misstep. How would we even know where to TARGET a landing, right?

Speaking of where to land.......

I take back what I said earlier about the landing min-game! I saw the video and said to myself, WHOA! That actually looks pretty cool! I like the way the lander pivots from side to side as you adjust the landing, it looks almost 3D! Excellent work on that little guy. I second Hunam_ in that it looks a little simplistic, compared to the incredible detail in the next shot from the PDF of the Tywom....... which actually leads me to the next section! Nice segue!

Alien Quests:

Wow, I didn't think the Tywom could be so visually appealing. But their sloppy ship and the Tywom modeled in much greater detail and the lighting and the ship parts really all come together to make a compelling package, visually. I hope the pieces that make up the ship behind him are all animated. I hope they beep and boop and the door opens and shuts and he takes a sip of his drink and when finished, tosses it over his shoulder into that yellow hazmat garbage can behind him! You guys just won me over on the Tywom. And that's a direct response to Vaelzad telling me the Tywom is upset with me for criticizing him earlier on in development!! I hope he likes me better now, Vaelzad!!

Hahahah, I don't know if it was intended, but Brad's line that reads:

"Without the quests, there's no direction. And without direction, all Star Control would be a game about flying a ship around a huge procedurally generated galaxy to land on planets to gather resources to upgrade your ship to continue exploring. And nobody would want to play a game like that..........."

It may just be me, but I'm PRETTY SURE that's a direct shot at No Man's Sky. The answer is CORRECT, Brad. That game would suck if that's all you do. Praise goes to Stardock for being on the right track about that!!!!! hahahah!!

I have one last suggestion, and it's a very important one., VERY IMPORTANT:

PLEASE LET US ASK THE TYWOM ABOUT THE SPATHI ELUDER AND URQUAN DREADNAUGHT IN THE TOP LEFT CORNER. And when he refuses, PLEASE LET US PRESSURE HIM INTO TELLING US. And when he refuses again, PLEASE MAKE HIS SHIP'S BRIDGE TURN PURPLE AND HAVE HIM ATTACK US!!!!!!!!!!!!!!!!!!!!!!!!! PLEASE!!!!!!!

Super Melee:

I'm on board with the multiple gravity wells and fighting in the system as a whole. There's really only three things that need to be nailed to make Super Melee work.

1) The feel of the ship's steering and thrust (inertia, etc)

2) Unique and balanced weapons for each ship. No simple color changes of the same pewpewpew blasters please, they must be TRULY UNIQUE!

3) The feel of the impact when you get hit. This is a hard one, and a game like Skyrim is NOT a good example. You can slash those enemies and it feels like nothing. Shadow of Mordor or Battlefield 1 more recently, they friggin NAIL it when you get hammered. I want to feel it in my bones when my ship is slammed by a nuke.

Make those three things work together, and you've got a fun game :) 

Ship Design:

I'm not at all disappointed about not being able to customize the shape of your ship. Please don't waste limited budget on that nonsense. I don't even care if it's ever in the game really. The Precursor ship was such an iconic part of SCII, and the new ship you guys came up with, the rotating gravity circular deck and all, as well as the different customized LOOKS of the ship are really an amazing creation as well. Y'all should be congratulated. I never want to actually change the form of it. It's perfect as is. 

Lastly, I know I've said this before - but the MOST FUN part of the game is starting at the bottom, with a scrappy little barely-working ship, and then building it into a massive destroyer SOMEDAY. Not right away, please! Let us savor each upgrade we get! It makes it all the more sweeter when it does come!

Lastly, The Summer is coming to an end:

I'm fine with the $39.99 members getting the Beta, but I still want to make sure us $99ers get some cool perks and exclusive info! But if they get to play Super Melee, bring it on! I'll roast em and toast em. 

And to be honest, about your last point @Frogboy........... I don't think too many people will even remember the Urquan. Certainly not the new generation. I can't even get my 20-something friends to PLAY SCII, let alone develop a strong bond with the Urquan. Besides, it's tough to bond with the Urquan! They don't play nice with others!

28,358 views 38 replies
Reply #26 Top

Quoting Xenove, reply 25

 HG appear to be good programmers but sure don't know how to design a game.

No offense to anyone at Stardock, because they are among the few in my view that this does not apply too, but...

You've just described 90% of their industry absolutely perfectly:-)

 

Reply #27 Top

Lol, Hunam_, you're so patronizing, "Did you even READ those texts"?? Yes, I READ them, punk! Haha! I'm actually, shockingly, a very well-read, intelligent person who loves to "relax and read" and who also loves a good walking simulator game (and who also did as much research as I could on NMS before buying). Dear Esther? The Vanishing of Ethan Carter? Gone Home? Everyone's Gone to the Rapture? NMS just isn't one of those GOOD games. 

But you're completely right, and we 100% agree on this. No need to discuss a non-issue.

And Xenove, you're also right. Though, I think it was less "lazy" and more "Oh shit, we don't have the budget to do something interesting of this scope."

Yeay for human-curated content in SC:O!!!!!

Reply #28 Top

You know what's most upsetting, I think, about the planetary features being visible from orbit?

The planets, actually, in the original SCII were probably the MOST realistic looking part of the entire game. The aliens were goofy (but serious), the ships were goofy (but serious), even the starbase was goofy (but realistic and serious looking).... the planets themselves, though? 100% serious, and done to the best of the technical ability of that time to look as realistic as possible. 

Seeing the planets having 186,000 mile tall mushrooms just look goofy. More goofy than the aliens, their ships, the renderings of the human, etc. They look absolutely bonkers, like they're made by Willy Wonka or Dr. Seuss. I don't think it jives with the look of the rest of the game, and just sets the planetary landing part of the game that much further away from the original.

It's already stated that this is the biggest deviation from SCII that will cause a lot of controversy. Why try to maximize that difference/controversy so much, visually, if y'all are worried that's what might turn people off? As your lander burns down to the planet surface, let those features grow into the mix and create the beautiful, exaggerated worlds in the concept shots!

Right???

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Reply #29 Top

^ I was saying it from the start. Let features pop-in NMS Game of Thrones title intro style. Or any other style Nitrous supports.

Let clouds or planet distance serve as a gift wrap that you'll feel need to remove to see what kinda candy is inside. And I love the goofy features on the planets and overall planet style.

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Reply #30 Top

^ EXACTLY. Like unwrapping a gift-planet. I love the goofy features too, like I said: "As your lander burns down to the planet surface, let those features grow into the mix and create the beautiful, exaggerated worlds in the concept shots!" They look wonderful ONCE YOU'RE ON THE PLANET.

Mmmm... A planet that's ACTUALLY clockwork style, like Game of Thrones! Oh the mysteries it will hold!!!!!

Reply #31 Top

Planets should be a mystery until you are actively scanning/orbiting them.  Not like a dating app where I am just swiping left until one looks interesting.

Reply #32 Top

Here's some stuff for Stardock to consider that I overlooked in May. :P

Reply #33 Top

I'm pretty sure that ui layout has the console release in mind.

Reply #35 Top

Quoting Hunam_, reply 29

^ I was saying it from the start. Let features pop-in NMS Game of Thrones title intro style. Or any other style Nitrous supports.

Let clouds or planet distance serve as a gift wrap that you'll feel need to remove to see what kinda candy is inside. And I love the goofy features on the planets and overall planet style.

Hunam_, have you played Endless Legends? Just played again last night and realized - as you uncover the map, the features pop-in Game of Thrones Title Intro Style, just like you said in this thread!

Unfortunately, the incredibly aesthetics is my favorite part of that game...

Reply #36 Top

^ I have and graphically that game is amazing! It kicks Civs butt in a major way. Unfortunately, the Civs gameplay kicks Legend's ass. I enjoyed it quite a lot though. The OST in it is phenomenal.

What I also admire about Amplitude Studios (the game dev) is their use of GAMES2GETHER platform. I think it would fit SCO founder's program nicely.

Reply #37 Top

i, for one, welcome our new 3d planet navigating overlords. 

Reply #38 Top

Yeah man, I just can't get into Endless Legend. I have TRIED, believe me, I've tried. Several times, in fact. And yet, it just ends up sitting there on my desktop, staring at me. Watching me click a different game. Which, btw, is currently Empyrion and Osiris: New Dawn. Those games are what NMS should have been. Stellar, just absolutely stellar. If a little bare bones in early access.