Building hyperions from nexus and other bugs.

I wrote a mildly scathing review of this game on steam just from annoyance from the sheer number of bugs / crashes that occur in this game.

But I decided to be mildly helpful. Here are a few of the bugs with instructions.

Hyperion Building

I can build hyperions out of a few other buildings. Its perhaps only for units that have the same hotkey. It might be more severe.

 Hyperion power

Double Casting of spells

Not sure if you would count this as a bug, as I can't do it if i dont have enough magic. But i do.

Double Cast

 

Not capturing waypoints

Dont have instructions. I sat there for a little while. It didn't start cancelling itself out. 

NoNode4u

 

Hotkey Icons Remain after reusing hotkey

Annoying when you want to group different units over multiple hotkeys and you think some are already grouped. When they arent.

Note: Bonus addition of a completed Hyperion coming out of a nexus!

HotkeyBasics

 

On the topic of hotkeys.

I bind the nexus to 0. I never change it, i never go near 0 again beyond default selection so i can build more engineers (sometimes it just gets unassigned. I'm not sure if there is a button that does that? surely there must be and i'm just accidentally doing it and i just haven't noticed it??? -  as its either that or it just unassigns itself for fun. As maybe one in 5 games. The hotkey disappears. It is so irritating.

 

Fun graphic bugs

This has only happened once. But i thought it was funny when i was doing a bug list.

BgDisplay

Also, i had an r7 250 previously. The error screen on the game startup when using that graphics card is almost windows 95 quality in the error display.

 

Final word.

I've had an enourmous number of game crashes. This is very irritating in multiplayer. I had a multiplayer game where it would take 30 seconds before a command that you issued would be acted upon. Simply unplayable. Simply takes the fun out of it.

 

 

Also, can we have a faster speed in multiplayer. Normal is very slow.

36,917 views 27 replies
Reply #1 Top

really nice, I want to try that dreadnought bug, does it work in MP games?

I do hope Stardock will fix those bugs soon.

Reply #2 Top

Nice find. I'lll forward this.

Reply #3 Top

It does work in mutiplayer games.

multiplayerfactbuild

 

I just did a few other checks. It works for any unit irrespective of the hotkey number. Here is a nexus building a brute (hotkey E)

nexusbrute

Reply #4 Top

I just worked out how to reproduce one of the most annoying bugs.

UI Deselection bug

- The UI is fighting you at every turn.

- I have kept it very simple for these screenshots.

- Have a unit selected. Select quantum upgrades.

- When the unit dies. It deselects the quantum upgrade and 'tries to be smart' by changing it to the remaining units options - for engineers that means it moves to construction. If its army units, it moves to spells. 

Reproduce: In this screenshot, i did nothing, i just had the units selected then i clicked on quantum upgrades, and waited until a unit dies.

Engineers:

UiFightingBug

You can see how after it died, it went to construction (it still has the helper for quantum, so you can see thats what i was on)

Army

army

Here it goes to spells, after one of the hermes dies.

 

Reason it is awful UX.

It might not seem like much at first, and granted my example was overly simplified. But;

- Everytime you are in a large battle. You simply can not click on quantum upgrades, and click on the upgrade you want before a unit dies. Which resets the selection menu.

- Meaning you have to click through it again, and again. All just trying to spend your quanta. It normally takes 3-5 attempts to upgrade before you can actually succeed for the first time.

 

If i have actively chosen to do a spell, the UI should not be fighting against me and stopping me from doing it. It is simply frustrating. On top of that, i lose half my army before i can get my armor/attack upgrades selected simply because i didn't do it prior to the battle.

 

Fix Suggestion: If i have selected one of the options down the bottom - (mainly the upgrades, or the spells). Do not change it, i selected it for a reason.

 

Reply #5 Top

I was trying to reproduce the bug i mentioned where my nexus will sometimes deselect itself. I managed to do it once tonight, but i couldn't reproduce it in an ongoing manner.

 

But, while trying to do it i came across another delesection bug. (i know that this is not the cause of the one i was looking for, as i never select anything else as hotkey 0)

 

Hotkey Deletion Bug

This one isn't that bad, as its mainly caused by the earlier bug i mentioned. "Hotkey Icons Remain after reusing hotkey". And if you fix that, you fix this bug.


Steps:

- Select units (brutes). Hotkey them as number 4.

- Select something else. (factory) Hotkey that as number 4.

- The brutes are still shown as 4. even though if i press 4, it gives me the factory.


The screenshot shows that both are 4. But the UI has 4 listed as factory by the icon top left.


Bug:  So when the brutes die, your code obviously deselects all hotkey 4 units as they are now dead... which is wrong.

Reply #6 Top

Ha. Decided to play 1 more multiplayer game before going to bed, and managed to get the synch bug again.

 

Synchronisation / 30 second delay bug

- I joined the game, i clicked nexus. I clicked 'Q'. i clicked my engineer, i told him to boost my nexus.

- My engineer went to nexus. But Nothing happened.

- At around the 30 or so second mark the engineer start to build. (first screenshot was at 25 seconds.)

- I typed to my opponent, it would take 30+ seconds before anything happened. (he has captured his first way point and my first engineer still hasn't started building, so thats probably the 40 second mark+)

- I shift clicked built a few mining places, it took ages before it would even move to go and do it.

- He managed to type a few messages, saying it came up on his screen that i was slowing the game down.

- I randomly started to build things. And taking screenshots.

- I then brought up the menu and exited the game (it stayed in the game for quite a while afterwards)... then, it showed him as disconnected, and i got the win. I suspect that wouldn't have happened if i hadn't stayed in the game for so long.

- I added the game history event so you can look at it if required. Seems like a synchronization issue to me.

 

- (I have a feeling it has something to do with clicking too quickly at the start of the game. i get a lot of crashes when i do that. Now i wait a few seconds before i actually start playing. It slows me down, but at least i dont crash as much)

 

 synch bug

 

Fun times... fun times...

Reply #7 Top

A variation of the wrong building bug. An engineer out of a armory.   I believe I ordered an engineer from the nexus and then went to build the armory right away and the enginner was there in the armory queue and not in the nexus' one. I suppose it has something to do with that latency I mentioned in an another trhead. There is a delay before a click actually clicks in. That was a MP game and lag might increase that latency but the latency is there also in SP games.

 

Reply #8 Top

I am glad the OP is documenting many of these issues so well. Sadly the building a unit in an inappropriate building bug has been a round for a long time and brought up by others. The army ctrl-group bug has been around since release and been mentioned many times. The bug where you try and use an orbital or do an upgrade and it takes you off that screen when a unit dies has been around since release and mentioned many times. I think the not capturing way point bug is a newer bug.

These long existing bugs are very frustrating and I know some players have put the game aside for the time being because of these. I really hate the bug where it takes you off the orbital abilities screen when units die, it can be extremely frustrating as orbitals are often very time sensitive. You shouldn't have to have units selected at all to use orbitals either. I'm really hoping the revamped UI for Escalation fixes that particular issue.

Reply #9 Top

Okay i'm now up to 25 mins of waiting while it tries to find a player for me to be ranked against So i'll post a few more bugs.

 

Aircraft stop bug. 

This has been mentioned before. Pressing stop. Or mass spam clicking forces it to stop and shoot. Makes it very abusive for attacking the enemies income. A single unit should not be able to effectively kill everything by itself.

 

Flying Enemies

The enemy kept lifting off and flying upwards. After it disappeared. Another one would do it. 

FlyingEnemies

 

Double Building - Part A

Select a scv. Shift click build onto it. (mainly just to give yourself time) Then build with a different one. Shows both buildings.

Double Building

 

Double Building - Part B

If two units were ordered to build the same thing. (ie you shift clicked the first). When the 2nd one turns up. It will just stop and not go onto any further orders even if it had other orders queued.

Expected result. It should arrive, realize that the job is done, and move to next item in its queue list. 

This is annoying as you dont want to give the first scv new orders if you told it to do lots of stuff. But then a new scv pops out and you decide to build whatever it is faster... you can't without causing a headache of issues.

 

 

Alt tabbing

Go into rankings. Select a display option. ALt tab. Alt tab back in. And the screen is messed up.

Alt Tab

 

 


Unable to capture waypoints 1

Enemy unit got caught in the ground. Impossible to kill. Stopped me from capturing the turinium thingy. Sucks, considering the other one is across the other side of the entire map.

Waypoints

 

Unable to capture waypoints 2

Been shown before. But another way point unable to be captured. (if you are really observant, you'll notice the screenshot above was the same game, and i ended up capturing this waypoint. It just took about 6 minutes of moving away. Moving back. Moving away. Moving back. before it finally triggered.

Its fine in a normal game, but if its a close match vs someone. This is not what you want to be doing.

waypoint2 


Just hit 45 min mark of waiting.

Reply #10 Top

As a side  note, if you don't find a match after 5+ minutes it is worth leaving the queue and then re-enter it. Certainly wouldn't leave it longer than 10.

Edit: Though I see you are rank 10 in Legend, so it is harder to find games as it will only put you against the top few ranks I think.

Reply #11 Top

Spending qanta - Easy to misclick 

This isn't really a bug, but its not good UI design when you can waste precious qanta by accident so easily.

In this screenshot you can see there was a hidden archer there. I wanted to get my scv and build mineral mining patches. So i did a selection box and clicked Q onto the minerals. Since i actually selected the archer by mistake, i wasted qanta on a scan, when i had no intention of it.

 

MisclickQanta

Having spells on the same hotkey is wrong.

 

Spending qanta UI Deselection bug

This is similar to the above, as well as the truly awful UI deselection upon unit death bug.

Since the UI will change the area that you are expecting to be in, it can be quite easy to spend qanta on things you were not intending. I've had a  lot of accidental Engineer warp ins and accidental scans with no intention of actually doing that. But the UI is just fighting against you while you are playing.

 

Wrong Building highlight / display

A ) Somehow i managed to get up the wrong race's building highlight.

B ) And it wasn't even over the top of the node.

Wrong race

 

KOTH scenario. Wrong starting position.

Not sure how this is even possible... Somehow my starting location was bottom right as you can see in the minimap. Default start point is just above/right of that selected factory.

KOTH


Sync Bug again

I had the sync bug again. Scv was boosted and it completed. and was just sitting in the nexus. Then suddenly it teleported to where it's rally point had been set. And it had half completed taking over the node.

On this occasion it cleared up after about 2 minutes. I wasn't too far behind fortunately.

SyncBugNum2

 

 

Medics have an unhealthy obsession with sensor towers.

Not sure if this is a bug. Do medics give towers extra range when they do this??? I never bothered testing to see.

But if you have a group of units moving paste a sensor towers. Medics just love to go and start healing it even though its healthy. 

TowerLove

 

 

Thats all for now.

Just hit the 63 minute mark of waiting for a ranked match. Time to go do something else.

Reply #12 Top

As a Legendary player it will only put you against people in the top couple of ranks, so really that limits you to playing at more peak times. At the time you posted this it is the middle of the school/working day in Europe and North America is asleep. As these will be where the vast majority of players are from I would be amazed if you found someone from the top few ranks to play against right now. Though as I mentioned above it is normally better to re-enter the queue every 5-10 minutes.

Reply #13 Top

Cheers for the info Ticktoc. I suspected as much. 

 

I didn't mind, i've been meaning to post some more bugs in this thread for a while. The wait gave me a reason to do it :)

Reply #14 Top

Good, you do good bug reports :)

Reply #15 Top

Way point bug

If you shift click a unit, then try and build on top of that clicked spot.  You can't build. 


 

Shift click building

If you have a different scv ordered to build on the spot. your 2nd scv can build on it, but if you shift click build on it (you can see i built top left, then try and build on it) It fails about 50%??? of the time.

shift click building

 

Flying 'Stop' bug.

This is more of a rant. About a prior mentioned bug.

Played a top level player. He was dying, and he built 3 planes. Which took out the nexus within 20 seconds with the 'stop' attack bug usage. I even had anti air there on patrol.

Only 1 plane died. Those planes should not be able to do that much damage to a nexus. Particularly when you can attack from any direction and instantly stop in their tracks not fly around like they are meant to.

 

Oh well i'm still new to this game. I'll know for next time. 


Update: On another note. I'm fairly certain that 3 dreadnoughts wouldn't even be able to kill it as quickly as 3 planes. I'm going to test that theory.

 

Reply #16 Top

Speed Strangeness

Start a single player game. Then as soon as it starts;

- Build an SCV.

- Boost your nexus

- Then instantly save the game.

 

Then;

A)

Play the game on normal speed. rally the nexus to one point, and wait until the scv finishes, the send your original scv to the other point.

You can see i make it therre at the 32 second mark, hence both nodes are captured at 52 seconds. (53 in the screenshot). Thats 10% prior to when creeps will turn up.

 

B) Load the game at the same point. Increase the game speed to fastest. Then repeat the steps as listed.

The nodes are barely half done when the creeps arrive.

 

Expectation: Time changes should just increase everything at the same rate. Not change the underlying aspect of only some parts of the game.

 

Reply #17 Top

Multi Building Cancellation Bug

If you have multiple buildings selected. ANd you run out of resources and want to pause/ cancel everything.

AND i select multiple factories to cancel. I would expect that it would either 

A) cancel all of them in one go.

B) cancel them one at a time, so if i had 4 facts, i could click it 4 times and all would be cancelled.

 

Instead;

It cancels 1. And removes the option to cancel any others. I presume because the first is the primary and your logic only checks that.

 

Reply #18 Top

On that topic

Hotkey Awfulness.

That pause button is used a lot (well at least by me). It is, by my calculations 23* 40 pixels. ON a 1920x1080 screen.

That is only 0.04437 of one percent. That is a small section of the screen that you are forcing me to click because there is no option to pause and resume. Add a hotkey. Or if there is one, highlight it like you do for the others.

 

Hotkeys should cover everything

Why aren't there hotkeys for every single action? unit? building? everything?

Reply #19 Top

Faster Speed Bug

I worked out why the speed is messed up. Node capture remains static and is not modified by the game speed at all.

Here you can see i start capture at 15 seconds. I should finish at 35 seconds on normal speed.

Turning the speed up to max, changes nothing. Just creeps turn up and stop you from capturing it. 

 

Minor Graphics Issue from pausing

Pause. Unpause.

 

Minor graphics from spamming buttons

Spam shift qwe. After doing it, it remains for the entire game.

 

Reply #20 Top

nice bug report really cool, could you please copy this to steam too or create some tickets ? 

https://esupport.stardock.com/index.php?/Tickets/Submit

 

, however i dont understand y neinhalt and some other phc players complaining about the punisher; it was no porblem when dasunding, GoE, Neinhalt etc... all good and legendary phc players abused the furie which made about 400 dps against ground units at season 1. Nobody complaind about abusing the phc air units, now one substrate for really one of less good substrate players there are only 5 in the top 20 because of the ridiculous imbalance since patch 1.3 (that phc can destroy every building easy and substrate not and that phc has the better turrets) all other change the fraction or stop playing ashes make the same thing...

independently I complaind about the punisher bug about one month ago...

 

Reply #21 Top

I presume they read their own forums.

 

I'm not going to make a ticket for each bug. I've already spent enough hours making all of these posts. I made one ticket, and linked this forum thread to it.

Ticket ID #IIX-284-39233

 

To be honest, i've got another 10 or so bugs that i've come across.

- A number to do with having multiple buildings on hotkeys and cancelling/pausing/ running out of minerals and repeat stopping etc.

- Destroying buildings and pressing Q (the building goes to die, and it switches your focus to the nexus - hence pressing Q builds an SCV - i had 15 scvs lined up.), then it glitches out and no scv is being built

- Terrain (visual only) changing due to dreadnought building. Can make the map look super weird.

- Also a few other graphic glitches. I can't be bothered posting those.

 

Fairly sure i've come across a hacker in multiplayer in the last week as well 30k qanta after 1 minute. I think i'm going to stop playing for a week and see if i can be bothered to keep going.

Reply #22 Top

I was stupid enough to play a game today.

 

Game Sync Bug Again + Map not updating

Game starts. Nothing moves. It was taking 9 seconds between giving a unit an action, and when the command was executed. Obviously capturing multiple starting nodes becomes impossible. Doing anything of value is near impossible. Units just sit in the factory at 100% complete, then magically appear at their rally point a few screens away.

Some army units weren't moving even after being given orders (and waiting beyond 30 seconds). (particularly the brutes/archers on the right hand side sitting in the middle of nothing)

Even worse, the game map wasn't even updating. Apparently i HAD captured the one on the right just above the blue dots, (my opponent told me i had). And he obviously had the one at the bottom.

Completely. And utterly unplayable to any real degree. 

Its stuff like this that really annoys me. 

Reply #23 Top

Quoting peter_neate, reply 21

Game Sync Bug Again + Map not updating

Is that a bug? All those things you describe could potentially be ascribed to lag. The ranked games our global so you could be playing some with a poor connection in Brazil or China etc. I am not saying it couldn't be handled better, especially the start, but I think it is a very real possibility they really could all be from lag and dropped packages. (referring just to post above).

Reply #24 Top

Entirely possible. He seemed to think it was okay. However the map not updating correctly doesn't seem like lag. Lag/latency should slow the game down as movements get sent to the other player at increasingly longer intervals. And you'd expect it to be equally distributed amongst both players.

 

I thought of another partial bug that has annoyed me before.

 

Qanta - Turret Vision

This is partial user error, and part bad design. This is a tiny hill. It looks visible while zoomed right in like this. But if you zoom out even a little, its barely noticeable. If you zoom out a lot, you can't see the hill at all. There have been a few times i've placed a turret just to have it not do anything. 


Yes i fully understand that the vision stops it from being able to attack (which is a good thing) and i should be more careful. But i very much doubt anyone plays the game this zoomed in to always ensure that its a good spot. Also if there are a gazillion units running around on the map, it can be hard to see the hills.

Good gameplay stops users from shooting themselves in the foot where-ever possible. And this can be game-changing (if fighting a dreadnought with your last qanta etc) It would be good to give these turrets more height so it can actually shoot.

Reply #25 Top

Quoting peter_neate, reply 24

Entirely possible. He seemed to think it was okay. However the map not updating correctly doesn't seem like lag. Lag/latency should slow the game down as movements get sent to the other player at increasingly longer intervals. And you'd expect it to be equally distributed amongst both players.

Dropped packets would account for the map not updating. I wonder if for ranked played both players play off a central Steam server somewhere or if it allocates one person's computer to act as the host, like with custom games. If the latter then that could explain why one person could have much better performance over the other.