Pathing in a Slipstream (Starbases/ships)

I think the AI needs a bit of work on moving through a slipstream (around starbase) unless I understand the mechanics wrong.

 

When you have slipstream up for a starbase passing anywhere in it's zone of control gives you that benefit, while ships with the AI pathing them seem to skirt the outside of the ZOC. This in many most cases is longer. 

 

If it only works along the outside, or they get a bigger benefit from the outside it would be nice to be explained, as setting up slipstream routes would look greatly different.

36,952 views 5 replies
Reply #1 Top

Don't those modules slow down opposing ships?  That would be a reason for going around their zone of control.

Reply #2 Top

There are 4 modules, 2 that speed up and 2 that slow down.

  • Hyperfield Projects(Fast)
  • Gravity Field Manipulation(slow)
  • Hyperfield Disruption(slow)
  • Stellar Field Projection (fast)

So far I have only built the ones that speed up(Hyperfield Projection).

 

Reply #3 Top

Well, that was the closest thing to a reasonable explanation I had.  I don't know any other game mechanic that would do that.  There is a possibility they avoid other people's slipstream generators or military starbases as a general rule, but it doesn't make a lot of sense to me.  

Reply #4 Top

the vigilant trait also slows down ships (not sure if its all enemy or all other ships)

 

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Reply #5 Top

Yeah, moving more than 5 hex it seems to adjust it taking an "outside" loop.

If I make lots of small moves it works as expected (other than having to manually plot the ships course).