imbalance Subs vs Phc

hi guys,

first i like the idea of the new patch...

but it so inconsequent....

the athena makes still to much damage against bulidings... phc have the artemis and the athena which can easely kill every tower/building and units of the subs

on the other hand you have the subs which now have only one unit that is a little bit effizent again bulidings (in my opinion a useless unit) the destructor easy kill for every sentinel turret because the turret has a higher range and makes more damage...

result i need 30 min for a bad gamer because i need 5 or 6 destructors to kill one sentinal turret.... (and hope that he has no athena that instantly kill all destructors in a row) really nice developer 

yeah you have the eridicator a really nice unit and again inconsequent still a unit in development... this is the only unit which can help u against athena and artemis overrunning your defense.... because your tuerrets were instantly destroyed by them..... the eridicator should  already attack units in rader contact as you annouced 2-3 weeks ago!!!

yours sincerely

Never

 

 

4,438 views 2 replies
Reply #1 Top

Never123

True there is balance problems and things to be fixed, but be reasonable and give things a bit thought and time.

As you say the athena shoulde been nerfed with the mauler i agree on that,(even the al is using that to destroy buildings very quickly) but it might be other reasons behind that like time and priority ? we are in the dark of what is been worked on until some patch or the roadmap tells us something.

as for the destructors 5-6 to take out an sentinel is indeed a long time (some adjusments needs to be done, maybe make the destructors a bit more like a 2.5 unit) but the phc has the advantege with the best defences in the game at the moment and its their faction trait durability/longlivity.

if the opponent invested into something he shall reap the benefits of it not to mention from the video i saw on your channel, you were very careless sending a lot of tier 2 units into that place.

(this is something you can work on from your side to see if the gamplay can change a bit from your side, however i agree on how the destructors are at the moment, since its the only anti building unit the subs do have at the moment.)

lately i wish the air scout dint have any weapons on it and were a bit more durable also their flight behavior is a bit strange and slow in comparison to the other earliers versions of the game. (a few adjustments buffs woulde be nice to boost the basic spec of it so it can perform the role a bit better)

(the air units are behaving strange again in general few adjustments there woulde been nice)

 

Reply #2 Top

Nerfing mauler was correct decision and now there is a gaping hole where substrate's anti-building cruiser should be. 
Destructors are bad due to lenghty projectile travel time, low range and substrate's radar being AA fodder.

Please consider:
-Reworking Destructor in terms of projectile travel time, range, vision, damage & more HP & probably less shields - more EMP resilient, already mauler and eradicator suffer 70 - 90% loss due to EMP.
-  Ground unit with radar. The current flying radar unit is lacking due to slow speed, flying pattern, being air that gets targetet and dies rather quickly. Either integrate radar into an existing ground unit or create a unit with radar.
- There is another way to look at this - reduce sentinel HP/range.
- Nerfing Athena to be worse off vs small units - increase attack cooldown ?