Army and combat improvement ideas
I like the idea of the armies, but as they currently stand, they're pretty useless and you'll have to break them a lot to get the units behave the way you want. Additionally, currently the combat itself is not very strategic and mostly just about throwing blobs of units at each other. So a few ideas to improve the situation:
1. Armies should have formations and facing. By this I mean being able to decide which kind of units are in front, middle, or back of the army, adjust the width of the formation, and set it's facing. Like in Total War series.
2. Armies should have stances. By Stances I mean operation modes for the army. For example hold ground, engage (and pursue on sight), or skirmish. Especially hold ground is highly needed as currently a defending army gets easily pulled out of position by the attacker.
3. Armies should have modes for target priorization: for example prioritize support, high damage dealing, fast, short range, long range, or high value units etc.
4. Armies should have 'keep unit composition' mode in which factories would produce and send units to the army as units get killed.
5. Armies should have 'reinforcement priority' setting. This would determine the balance in which factories produce units for the armies to be reinforced.
6. Air units should be able to be formed into a 'squadron' that can be attached to an land army and then detatched from it easily. Currently if you want to take your air units from your army, you'll have to break the army, select air units, put them into an army, and then put the land units back to an army of their own.
7. I'd also like to be able to hold a modifier key, like Shift, and select and detatch units from an army.
8. Additionally, I don't see why you can only form an army around T2 or T3 units. I think a player should be able to create even an empty army, give it waypoints etc, and then add units to it later on.
In many RTS games you have to micro manage the units to achieve these result, but I don't think that's the Ashes way. Using the awesome army idea to add this strategic depth without the micro management would be great.
