Horemvore Horemvore

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291,231 views 84 replies
Reply #76 Top

Quoting krbjms, reply 74

Been trying to use only the Informative Diplomacy 1.6 and seems not to be working correctly.

What do you mean by not working properly?

Reply #77 Top

These are some examples, there are no values ?

 

 

 

 

 

Reply #79 Top

Hi Horemvore will you be updating this and your other mods to work with all the changes in crusades?

Reply #80 Top

Yes I am. Doing them bit by bit as I update GST to Crusade. I have the Planet Traits and Features,  Colonization Events and Colours mods all finished. I have not updated them on nexus yet due to the influx of patches by SD I decided to wait untill they calm down :) . I am currently working on the Diplomacy mod.

Reply #81 Top

Updated for Crusade. See bottom of OP.

Reply #82 Top

hi H.

Loved your mod in vanilla.  Just installed the crusade update (same time i updated latest 2.14).  Couple of questions

Playing Gigantic with 18 AI's One by me they all declared war on me by around turn 90.

Did you do anything to make AI's more angry at me, or is this just 2.14?

Made peace with several races but within ~10 turns (did not count) they declared war on me again.  Is there a cool down entry to increase the number of turns before they can declare again?

Reply #83 Top

What negative modifiers do they have?  What factions?

I am still tweaking it for Crusades. Ideology, Conquest Victory Goal and Ripe for Conquest can all be pretty hefty negatives atm (depending on personality choices for the AI). I also forgot to tweak the min relations to declare war value to account for the bigger relations (should be -12 think it is -4 in vanilla), I have fixed this my end as well as tweaked some modifiers too balance it out a bit.

Are you Opening Boarders, Declaring Friendships, Refusing Demands, Giving Gifts? All helps alot tbh.

I am still learning Diplomacy in Crusades tbh, I am finding you have to be alot more active and "free giving" if you are opposite Ideologies or considered Ripe for Conquest, both of these on one AI can be pretty brutal to your diplomacy. Which it should be really, might be a tad over done, will have to play tes tmore to really get a feel.

Reply #84 Top

biggest neg's are ripe for conquest ans at war with friend.  these range from -10 to-24.
Seem too big as they swam[p all +'s.  It would be nice if there was a way to have a smaller 'at war with friend' if they are the one who declare.

 

Is there a cool down entry to increase the number of turns before they can declare again?