Sins of a Solar Empire v1.84 Change Log

Released

Ironclad Games and Stardock Entertainment are pleased to announce the availability of Sins of a Solar Empire version 1.84 on Steam and GOG. This latest update adds functionality for modders, fixes several bugs, improves online play and more.

Note: This update may invalidate your save games and recordings!

Change Log:

  • Modders can now design ships with the ability to destroy planets. Added a new buffInstantActionType "RuinPlanet" to accomplish this. An example ability called "AbilityRuinPlanet.entity" demonstrates its usage.
  • Fixed moveAreaRadius and hyperspaceExitRadius being defined in scenarios and the randomizer. e.g. Randomly generated planets will now take the appropriate values from their entity definition. 
  • Added backwards compatibility for any user made maps that were created using version 4 (the latest prior to this update). All standard maps have been updated to version 5.
  • Fixed "Wail of the Sacrificed". "ApplyBuffToTargetsAtAdjacentOrbitBodies" now affects all adjacent bodies regardless of whether they have been explored or not.
  • Fixed "Planet for a Planet". Fixed Research modifier "ApplyBuffToAllOwnedShipsWhenOwnedPlanetFalls" from affecting all players. It now only affects the player who owned the planet.
  • UseCostType "ResourcesAndMustHaveCapitalCrew" now allows designer to specify the capitalShipSlots and regular shipSlots.
  • Fixed bug where there was no music to play in the interim between frontend and entering a new match.
  • Added a new BuffInstantActionType "GiveExperience"
  • Modders can now specify up to 9 titans to build in the menu.
  • PlanetBombingAbsorption now shows up in tooltips and displays in red if the values have a negative impact on the player.
  • Advent Illusion frigates now refund for the correct amount (zero).
  • Fixed ResearchCostAdjustment not always displaying the correct color in tooltips.
  • Fixed crash when a capital ships dies and the player is using Polish.
  • Optimization improvements for online play.
  • Stability improvements to ICO.
  • Removed Stardock Activation requirement.
  • Added cross-platform play between GOG and Steam users.
  • Added various GOG Galaxy integration features.
  • Added a new "Invite Friends" button.
  • Fixed a bug where under certain conditions the Ai would not build new ships until a Titan has been built
  • Fixed bug where under certain conditions players couldn't join their friend's passworded game.

 

 

131,198 views 18 replies
Reply #1 Top

Thank you for this!

Very excited for the online/stability improvements to an otherwise peerless strategic game.

Reply #2 Top

Cheers!  :beer:

Reply #3 Top

:cylon:

Reply #4 Top

Awesome

Reply #5 Top

"The Modders Update", so when can we see a Sins 2?  Or a skyrim like update, Sins Remastered, 64 bit engine :)

Reply #7 Top

Thanks for playing!

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Reply #8 Top

Greetings All!

 

I have one thing to say about this update:

 

YYYYYEEEEEEEEEEEEESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!

 

DANMAN

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Reply #9 Top

Woah, I didn't expect the game to get any further updates :o

Reply #10 Top

Doesn't seem to be live yet for GOG users, but great to hear it's finally coming!

Reply #11 Top

This is great news! Thanks very much guys!

Though, I still really wish you'd fix the hardcode limit on mobile starbases where you can't jump one to a grav well if there is one already. Imo should be restricted by the grav wells starbase support.

A bit weird that you can build four SB's at a star, but if you build one and try to jump in a second it won't let you. 

Reply #12 Top

I am looking forward to playing this update, except it won't update for me.

Any suggestions why, or what I can do?

Reply #13 Top

If you're getting a content encrypted error on Steam, uninstall and then reinstall the game. That should fix it.

Reply #14 Top

Holy poopsicle!

Quoting Mromson, reply 9

Woah, I didn't expect the game to get any further updates :O

Same here!

 

Thanks guys!

Reply #15 Top

Thank you for your suggestion, it helped me a lot and fixed the problem.

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Reply #16 Top

I usally play at Sins of a Solar Empire Rebellion with PlayOnLinux (wine manager). I don't know why since this update, it doesn't work anymore. I tested on several wine versions.

(I'm using Debian 8, CPU I5 4-core, NVIDIA-Geforce 520)

Do you have an Idea of the thing making wine unusable ?

Reply #17 Top

Not off-hand, we're not really into Linux here. We did recompile the game under Visual Studio 2012, maybe that did something to the emulation?

Reply #18 Top

Ironclad Games and Stardock Entertainment are pleased to announce the availability of Sins of a Solar Empire version 1.84 on Steam and GOG
Yay! Nice to see a new update to Sins.

I have spotted a minor bug with the 'Learn More' button for Ashes on the main screen:-

Play a game of Sins for a few minutes, save and go back to the main menu.

Click on the Ashes 'Learn More' button and the Steam browser overlay appears, but with no content - and you hear a GPF ping.

Alt-tabbing to the desktop reveals an MS Visual C++ error from Sins...Rebellion.exe: "This application has requested the Runtime to terminate in an unusual way"

Works fine of you click on the 'Learn More' button before playing a game.

 

Edit: There also appears to be a bug with the Advent Rebel's Reanimation tech:- while reanimated carrier cruisers are temporary their strike craft remain. The squad's health drops to ~59% and then jumps back up to 100% so they can remain for ever.