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Galactic Civilizations III v1.8 preview

Galactic Civilizations III v1.8 preview

imageWith the 1.7 series done, we’re well on our way to version 1.8 which has a pretty substantial update in terms of the underlying plumbing of the game as well as new features.

A lot of work has been spent on the multiplayer parts of the game.  While few people currently play GalCiv III multiplayer, it is a part of the game that we want to improve the general robustness on as it, in turn, makes the single player game more robust.

We are also putting some work into the AI diplomacy. This is mostly about making the AI substantially more sophisticated when dealing with other players.

As you can see in the screenshot, we are also bringing back asteroid mining in 1.8.

Road Map 2 is in the works

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For fans of Galactic Civilizations III this next year is going to be pretty exciting.  There’s going to be a stand-alone expansion for the game next year (and “expandalone”).  All DLC for GalCiv III will work on it as well but the main thing is that like GalCiv II: Dark Avatar and Twilight before it, this will be a major revamp of the entire game from top to bottom.

Now that the GalCiv III engine is maturing along with the completion of Ashes of the Singularity we can turn more attention to the next phase of GalCiv III.

Let’s take a look at our staffing today:

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Each purple box represents a game team.  EXP teams are “expansion” teams that are mostly focused on content rather than engineering. The size of the box represents the staffing size for each project.

By the end of this year, the staffing will look more like this:

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There’s a major Ashes of the Singularity expansion scheduled for 2016 and once that is completed, the expansion team will move to GalCiv III along with anyone we hire this Summer (pass the word around, we are hiring software developers).

149,236 views 32 replies
Reply #26 Top

Quoting Frogboy, reply 15


Quoting erischild,

The staffing adjustment is an important point to me.  I hope it means that some of the polish things can get done while Paul and others can keep general bugfix and development going.  Keeping up a stream of DLC is all very cool and I have already praised the latest example, but the work on the core ingredients is what will make GC3 a worthy successor to GC2.  It is already well on the way, and these decisions are encouraging.  Thanks, Brad.

 



Thanks.  Now, speaking only for myself, there are numerous features that I think GalCiv III needs before I think it'll overwhelm GalCiv II in every way:

 

    1. Espionage

 

    1. MUCH Deeper economics (goods, services, people)

 

    1. Politics

 

    1. More sophisticated diplomacy

 

    1. Deeper technology choices

 

    1. Better UI and deeper mechancis for managing truly massive empires

 

    1. Invasions that are not just deeper but fun to play out

 


And that's just the top of my head.  But those 7 things are things that will be part of the Crusade project.  

 

espionage why did you remove the feature before you were ready to fix or improve it. Much dealer economics the economic wall of two was fine, but if you used.a moderate resource requirement then it would be fine. You would have to modify resources to give a little each turn. Deeper technology choices. A couple of things here. First free techs from anomalies would be better if you couldn't get them elsewhere. Still a fan of combined research. Would like to make my own tech tree in custom factions choice on the game. 

Reply #27 Top

 Hi Brad,

Any chance that Game X is Sins of a Solar Empire 2?

Reply #28 Top

Looks excellent, Brad! Thanks for the hard work.

Any hints on how the administration will work? :)

Reply #29 Top

I remember advocating for espionage in GCII.once implented, it just didn't mesh with the rest of the game.

Of all the features mentioned, I would put it on the bottom of the list.

 

 

Reply #30 Top

Quoting Borg999, reply 29

I remember advocating for espionage in GCII.once implented, it just didn't mesh with the rest of the game.

Of all the features mentioned, I would put it on the bottom of the list.

 

 

 

^^^ Well one thing I miss is being able to get techs I dont have during invasions. Also being able to stop or slow another ai's tech lead can help out. I'd like a system that gives us a chance to steal techs. 

Reply #31 Top

Quoting Larsenex, reply 30

Quoting Borg999,

I remember advocating for espionage in GCII.once implented, it just didn't mesh with the rest of the game.

Of all the features mentioned, I would put it on the bottom of the list.

 

 



 

^^^ Well one thing I miss is being able to get techs I dont have during invasions. Also being able to stop or slow another ai's tech lead can help out. I'd like a system that gives us a chance to steal techs. 

 

add heroes.  spies, admirals, actual governors whatever and flesh out things like tech stealing, diplomacy, etc through abilities they can gain.  doesn't all have to be in the tech tree.  I do miss having more stages of weapons (and thus more variety in the battle sequences) from galciv2.  and death stars of course.

Reply #32 Top

You can now check out the asteroid mining (and other features!) in as part of the opt-in now:
 

https://forums.galciv3.com/477989/page/1/