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Reply #1 Top

Looking good.  Have had a chance to test it yet, but wanted to let you know that you probably want to have the mod display "Morale" instead of "Moral" for the Sentient Forest event ;)

EDITED:

Found a minor error in the Aurora Snows event.  The flavor text for the Malevolent choice is simply a copy of the Malevolent choice for the Pods event in the base game.  Though you would want to know. :)

Reply #2 Top

Quoting BuckGodot, reply 1

Looking good.  Have had a chance to test it yet, but wanted to let you know that you probably want to have the mod display "Morale" instead of "Moral" for the Sentient Forest event ;)

EDITED:

Found a minor error in the Aurora Snows event.  The flavor text for the Malevolent choice is simply a copy of the Malevolent choice for the Pods event in the base game.  Though you would want to know. :)

Well spotted! Thanx, Updated said text along with the 2 broken backrounds I spotted, jpeg format not png :)

Reply #3 Top

Just did a cheater run through (cheated up 40+ colony ships and speed techs and let them fly into the night) and everything looks great!  :thumbsup:   Aside from the issues already mentioned, natch.

Haven't done a full test to see if everything does what it claims to do, but that can be for the future. 

One nice side benefit to this mod is that is staves off the dreaded "colonization bug" that is plaguing the current builds of GC III for 12 more planets.  Not the biggest thing in the world, no.  But it is nice to keep it at bay that much longer. ;) 

Reply #4 Top

Updated to v1.1.

Fix for broken Text and images.

7 More Events.

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Reply #5 Top

I've never installed a mod, but I expect to install this one for next game since it doesn't change overall game play at all and just adds more fun and variation.

Yep, installed it and I will stress how nice this mod is! Adds a bit more fun and variety to colonization events and also pushes back the bug from running out of them when colonizing more than 34 planets and there's no change to basic game balance.

Reply #6 Top

Updated to v1.2

  • 6 More Events
  • Fix for broken Precursor Satellites Benolvelant choice
  • Text Fixes
Reply #7 Top

Does your mod fix the broken events bug which limits you to 34 or 36 colonization events?

Reply #8 Top

You can take it to 60ish :)

Reply #9 Top

By nicely increasing the number of colonization events, this fun mod pushes back the horizon where the game runs out of colonization events. Players seem likely to make at least 40 colonies when playing a very big map, but making 60 colonies and running into the bug when using this mod is likely not happening for most.

Reply #10 Top

Its 59 I think, 34 from vanilla + my 25. Its easy to extend that to 1000's if you so choose btw(There is a mod that does this for vanilla events here on forums by Buck). Would not take 10mins to do and include these events too.

Edit:

I'll see about doing that after i test my 5 new precursor events for Planet Diversity.

Reply #11 Top

Horemvore, 

 

I will pick this up after you do your testing, Simply doubling your events to 120 would work for me just fine. 

 

thanks!

Reply #12 Top

I already did it, I said it wouldnt take long :P

Extract the following rar file too:-

...Documents/My Games/GalCiv3/Mods/Colonize Events/Game

Moar Events!

There is 3 files contained within:-

110_Event_ColonizationBug_Fix.xml -- Takes total events upto 110 (Doubled amount of events.  Vanila Events + Colonize Events)

165_Event_ColonizationBug_Fix.xml -- Takes total events upto 165 if used with 110_Event_ColonizationBug_Fix.xml(Tripple amount of events. Vanila Events + Colonize Events)

210_Event_ColonizationBug_Fix.xml -- Takes total events upto 210 if used with 110_Event_ColonizationBug_Fix.xml & 165_Event_ColonizationBug_Fix.xml(Quadurpal amount of events.  Vanila Events + Colonize Events)

 

I only tested it as far as booting the game up to check for errors. There are none so it should work okay.

 

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Reply #13 Top

If you just want to have repete of the colonization events contained in the Mod from the OP.

Extract the following mod to:-

...Documents/My Games/GalCiv3/Mods/Colonize Events/Game

WOOT WOOT!

Again there is 3 files. Use all 3 for Quadruple, Omit any one for Tripple or any two for Double the amount of events.

Reply #14 Top

The nice thing about doubling, tripling, etc is that one doesn't have to exhaust all events before a repeat is seen.  Don't particularly like the current system where one has to go through ALL events before there is a chance of one repeating.

If that behavior isn't changed soon(-ish) I might keep the 4x (or more) version permanently! :)

 

(Thanks for the shoutout, BTW - Much appreciated :))

Reply #15 Top

loving this mod ...and I was thinking could you maybe take over or come up with a new version of more anomolies?

 

 

 

Reply #16 Top

I finally got around to starting a new game and seeing this mod in action.  Great work!  I really like the additional art assets to stare at.

Reply #18 Top

Updated for Crusade

Reply #19 Top

Installed and running under Crusade.  Again, thanks.