Why can't the AI attack more than once a turn?

This should be fixed

So I really do enjoy GCIII  but there is one major limitation of the current AI... and that is that they can only attack once per turn per fleet.


So if they have a huge fleet that has transports, I can indefinitely prevent my world from being taken by one of several things..

A.  Fighters  Once you have fighters it becomes a minimum 2 attack conquest proposition.

B.  moving cheap ships in every turn.


The adjustments for sensors and engines helped limit this exploit a lot..

 

but it still means that the AI is currently literally incapable of actually winning the game.


So.... why can't they attack more than once?


and When will this be changed?



Thanks!

 

6,728 views 7 replies
Reply #1 Top

i think its related to having the ships move at the end of the turn.

 

if a ship has ten movement points and is traveling to a point 5 spaces away you can hit the end of turn button since you have no idle ship's. the end of turn starts to process the ship moves and any extra movement points are lost.

the same if you have a ship traveling to an anomaly unless you manually controll it the ship stops its turn on the anamoly regardless of if it has 3,5 or 100 spaces left to travel.

i never realized that this would be applied to invasions before but that does put a damper on the game knowing that with only a slight bit of planning that ai pretty much cant win 

Reply #2 Top

well one simple fix would be to make any attack on a defended planet which includes transports in the attacking fleet automatically be an invasion once the defeners are removed.


But making the attack be one action and the invasion a separate action pretty much makes fighters on a planet the most OP thing in the game right now...   once you have fighters the AI is pretty much toast...

Reply #3 Top

Quoting Taslios, reply 2

well one simple fix would be to make any attack on a defended planet which includes transports in the attacking fleet automatically be an invasion once the defeners are removed.

that fixes the invasion problem but not the wasted movement points

another option would be to have the idle ship botton cause all ships to move to their designated location then cycle through ships with remaining movement points 

Reply #4 Top

Quoting androshalforc, reply 3


Quoting Taslios,

well one simple fix would be to make any attack on a defended planet which includes transports in the attacking fleet automatically be an invasion once the defeners are removed.



that fixes the invasion problem but not the wasted movement points

another option would be to have the idle ship botton cause all ships to move to their designated location then cycle through ships with remaining movement points 

I agree that I'd like to see a fix here to make for a tougher AI.

Reply #5 Top

would be nice to get one of the devs to comment on this...

 

 

Reply #6 Top

I asked this during the anniversary stream.  Paraphrasing Paul: "Reasons are technical and compacted but it is something I would like (& plan) to fix"

Reply #7 Top

Thanks A!