MOD New Battle Behaviors (Crusade Opt-in 5/22)
https://www.dropbox.com/sh/j7m1wuomxkuqx3d/AAB_NZHyxeyXS4rLmTtUj5Boa?dl=1[Edited for 2.14 5/12/17]
I hate exploits and love flavor. I don't like how stacking defenses on Escorts and weapons on Capitals works the battle system. I also don't like how the stacking of % reductions to weapon cooldowns ends up boosting missiles' rate of fire by 1900% with the right techs/parts.
I've altered the XMLs in the hopes of making it significantly less exploitable.
Vanilla ship leveling is boring. I changed that, too.
The Mod is in the external link above. Copy the Game file to Documents/My Games/ GC3Crusade and enable mods in your game options to add this.
With this mod:
- Interceptors will now intercept. They defend Assault, Support, and Starbases.
- Attack and defense priorities were redefined for all ship types.
- Guardians will behave as I would expect orbital and starbase defenders to act.
- Support ships will actively engage in hostilities but start much further back than previously.
- Starbases will begin the battle much closer to the front. I mean for them to participate in the engagement with their defenders rather than separately. I may not have the setting quite right yet. (feedback please)
- Hulls Tiny/ Small/ Medium/ Large/ Huge/ and Support respectively have been modified to:
- Adopted adjusted Logistics costs of 2.14
- Exceeded tweaks to ship hull manufacturing costs. This MOD is now (small to huge) 5/ 20/ 50/ 150/ 500, cargo unchanged
- Upped all ships' Defense range to 500 for kicks (not expected to make any difference whatsoever)
- reduced evasion of tiny hulls 0.3 to 0.25, increased evasion of huge hulls -0.4 to -0.3
- Add ship stat bonuses and penalties to battle roles. (If I can find a way.) (Edit: not supported by enums and XSD, Community Modding Wishlist noted)
- Limit Interceptor to Tiny, Assault to Tiny/Small, Escort to Small/Medium, Guardian to Small/Large, and Capital to Medium/Large/Huge. (If I can find a way) (Edit: not supported by enums and XSD, Community Modding Wishlist noted)
- Strengthen core ship blueprints.
- Alter drone blueprints and tweak the modules, components, techs, etc. dealing with them so that my changes won't be imbalanced.
- (added with 2.0 edit) Would like to modify Military Starbases, but I need a trigger that lets its dronescaps initiate battles with enemy ships entering the base's AOE.
- Maybe more.