When I was talking about quasi-whatever space - I meant that (like in games Age of Wonders, Heroes of might and Magic 2, 3 and etc.) there could be several @layers@ of space, so to say (like the mentioned games had underground level or shadow level and etc. on the same map). So @whatever space@ could in terms of its size be the same as @normal space@ but has different color, different properties (higher fuel consumption), anomalies-wormholes to normal layer of space or to some other layer and etc.
The main idea - ,please, make such an option a. In plain vanilla game Quasi space could be used just as a navigational shortcut but with DLCs there can be its own solar systems introduced and etc. I Just beg devs to INTRODUCE this option.
Like normal space with 4-10x whatever size of original SC map and 2 levels (layers) up (+) and 2 levels (layers) down (-) of the same size that can be empty at this moment.
And so that one could make "teleporters-portals" from, say, -2 to +1. If one could introduce some modifiers (that can be switched off and on) to the layers. Like if you are on -1 - time goes faster, if you are on +2 - fuel gets consumed faster or you cannot be w/o there module x and etc.
Some generic stuff - actual ideas will come later on. Plain vanilla game does not have to actually use these levels/layers, I just beg for this option to be implemented as in future it will give TONS of ideas.
+2 - same as 0; + some on/off properties
+1 - same as 0; + some on/off properties
0 - normal space 4-10x bigger than original SC2
-1 - same as 0; + some on/off properties
-2 - same as 0; + some on/off properties
As computers get more powerful, game develops, mods get created - one of such layers, say, -2 might even turn into ORIGINAL SC2 universe but within the same game
.
I hope you all manage to get what I want to say.