Ancient race trait not giving 10% per each relic?

So I am in a new game. I have the ancient ability as a custom race. I am not getting 10% per relic. I am only getting 10% <once> as a global empire wide ability. I also have 'clever' at +1 which also give 10%. I have TWO relics yet only have a grand total of 10% not 20% like it 'used' to be. 


Is this how ancient is supposed to be working? If Ancient was changed I would love to  know.  I will upload a save and screen shots for a ticket. 

61,897 views 12 replies
Reply #1 Top

Here is one screen


ancient

Reply #2 Top

Here is another...

Note I have two research relics and only 20%

 

Reply #3 Top

And last here is a research planet. I have Ancient as a race ability and Clever +1 which is 10% to research. 

Reply #4 Top

Ok, I just picked up another type of relic and it appears to be giving 10% research. I can live with it not giving 10% on top of a research one. 

Reply #5 Top

Research relics always only gave 10%, they didn't give extra.  Which, strangely enough, made research relics the crappiest ones overall if you have the Ancient trait.

Reply #6 Top

Be aware that the Ancient trait got an extra nerf lately and went from -25% research to -50% research.  It provides a pretty heavy hit in early research.  It takes 5 non-research relics before you even out nerf vs. bonus.  I had been using it for a while when it quietly changed.  It is a good balance change, but ooh, does it hurt.

Reply #7 Top

Quoting erischild, reply 6

Be aware that the Ancient trait got an extra nerf lately and went from -25% research to -50% research.  It provides a pretty heavy hit in early research.  It takes 5 non-research relics before you even out nerf vs. bonus.  I had been using it for a while when it quietly changed.  It is a good balance change, but ooh, does it hurt.

 

What nerf are you talking about? I do not see any penalty to my research at all. Why was there a penalty built in at all and where can I see it?

Reply #8 Top

This sounds like a bug more than a data problem, I will make sure, and get it looked at by someone if I can’t fix it myself.

Thanks for the report. 

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Reply #9 Top

I have -50% research "Civilization Ability" listed in the research breakdown on each planet, along with the +10 percent for each relic module.

Reply #10 Top

The -25% or -50% reduction in research speed is from the research speed selected before the game starts. "Slow" is - 25%, "Very Slow" is -50%, I don't think it's a bug.

Been a long time, but I haven't play 1.7 yet.

Reply #11 Top

Seabrook is correct. The -50% is the game pace setting 'slow or very slow' I noticed this as well. If you look at the above pic on my research planet I am playing on normal pacing. I do not have the -50% that Erischild is referring to, but I have seen it in games where I wanted a slower game. 

I would ask, if we change game pacing such as slower tech or over all pacing slower does it also affect all the ai? Will they also be slower?

Reply #12 Top

Well, you.re right!  I am not surprised that you are right, but I am surprised by how wrong I was.  I will claim innocence by way of a misleading label.  It's a thin excuse, but it's all I got.